void TransferToWx(const Map& map, wxImage& wx) { wx.Create(map.width * 8, map.height * 8); if (map.tileset->bpp == 4) { for (unsigned int i = 0; i < map.data.size(); i++) { int x = i % map.width; int y = i / map.width; int tile_id = map.data[i] & 0x3FF; int pal_id = (map.data[i] >> 12) & 0xF; const Tile& tile = map.tileset->tilesExport[tile_id]; const PaletteBank& palette = map.tileset->paletteBanks[pal_id]; for (unsigned int j = 0; j < TILE_SIZE; j++) { unsigned char pix = tile.pixels[j]; if (!pix) continue; const auto& c = palette.At(pix); wx.SetRGB(x * 8 + j % 8, y * 8 + j / 8, c.r << 3, c.g << 3, c.b << 3); } } } else { for (unsigned int i = 0; i < map.data.size(); i++)
void TransferToWx(const Palette& palette, wxImage& wx) { wx.Create(16, 16); for (unsigned int i = 0; i < palette.Size(); i++) { const Color16& c = palette.At(i); wx.SetRGB(i % 16, i / 16, c.r << 3, c.g << 3, c.b << 3); } }
void TransferToWx(const Tileset& tileset, wxImage& wx) { // 16 x 64 const int tilesX = 32; const int tilesY = 32; wx.Create(tilesX * 8, tilesY * 8); int bpp = tileset.bpp; if (bpp == 4) { for (unsigned int i = 0; i < tileset.tilesExport.size(); i++) { const Tile& tile = tileset.tilesExport[i]; const PaletteBank& palette = tileset.paletteBanks[tile.palette_bank]; int tx = i % tilesX; int ty = i / tilesX; for (unsigned int j = 0; j < TILE_SIZE; j++) { unsigned char pix = tile.pixels[j]; const auto& c = palette.At(pix); wx.SetRGB(tx * 8 + j % 8, ty * 8 + j / 8, c.r << 3, c.g << 3, c.b << 3); } } } else { const Palette& palette = *tileset.palette; for (unsigned int i = 0; i < tileset.tilesExport.size(); i++) { const Tile& tile = tileset.tilesExport[i]; int tx = i % tilesX; int ty = i / tilesX; for (unsigned int j = 0; j < TILE_SIZE; j++) { unsigned char pix = tile.pixels[j]; const auto& c = palette.At(pix); wx.SetRGB(tx * 8 + j % 8, ty * 8 + j / 8, c.r << 3, c.g << 3, c.b << 3); } } } }
void TransferToWx(const Image16Bpp& image, wxImage& wx) { wx.Create(image.width, image.height); for (unsigned int i = 0; i < image.height; i++) { for (unsigned int j = 0; j < image.width; j++) { const Color16& c = image.At(j, i); wx.SetRGB(j, i, c.r << 3, c.g << 3, c.b << 3); } } }
void BM2CMP_FRAME::NegateGreyscaleImage( ) { unsigned char pix; int h = m_Greyscale_Image.GetHeight(); int w = m_Greyscale_Image.GetWidth(); for( int y = 0; y < h; y++ ) for( int x = 0; x < w; x++ ) { pix = m_Greyscale_Image.GetGreen( x, y ); pix = ~pix; m_Greyscale_Image.SetRGB( x, y, pix, pix, pix ); } }
void TransferToWx(const Sprite& sprite, const std::vector<PaletteBank>& banks, wxImage& wx) { wx.Create(sprite.width * 8, sprite.height * 8); int tilesX = sprite.width; if (sprite.bpp == 4) { for (unsigned int i = 0; i < sprite.data.size(); i++) { const Tile& tile = sprite.data[i]; const PaletteBank& palette = banks[sprite.palette_bank]; int tx = i % tilesX; int ty = i / tilesX; for (unsigned int j = 0; j < TILE_SIZE; j++) { unsigned char pix = tile.pixels[j]; const auto& c = palette.At(pix); wx.SetRGB(tx * 8 + j % 8, ty * 8 + j / 8, c.r << 3, c.g << 3, c.b << 3); } } } else { const Palette& palette = *sprite.palette; for (unsigned int i = 0; i < sprite.data.size(); i++) { const Tile& tile = sprite.data[i]; int tx = i % tilesX; int ty = i / tilesX; for (unsigned int j = 0; j < TILE_SIZE; j++) { unsigned char pix = tile.pixels[j]; const auto& c = palette.At(pix); wx.SetRGB(tx * 8 + j % 8, ty * 8 + j / 8, c.r << 3, c.g << 3, c.b << 3); } } } }
void TransferToWx(const std::vector<PaletteBank>& banks, wxImage& wx) { wx.Create(16, 16); for (unsigned int bank_id = 0; bank_id < banks.size(); bank_id++) { const PaletteBank& bank = banks[bank_id]; int bx = (bank_id % 4) * 4; int by = (bank_id / 4) * 4; for (unsigned int i = 0; i < bank.Size(); i++) { const Color16& c = bank.At(i); wx.SetRGB(i % 4 + bx, i / 4 + by, c.r << 3, c.g << 3, c.b << 3); } } }
void BM2CMP_FRAME::Binarize( double aThreshold ) { unsigned int pixin; unsigned char pixout; int h = m_Greyscale_Image.GetHeight(); int w = m_Greyscale_Image.GetWidth(); unsigned int threshold = (int)(aThreshold * 256); for( int y = 0; y < h; y++ ) for( int x = 0; x < w; x++ ) { pixin = m_Greyscale_Image.GetGreen( x, y ); if( pixin < threshold ) pixout = 0; else pixout = 255; m_NB_Image.SetRGB( x, y, pixout, pixout, pixout ); } m_BN_Bitmap = wxBitmap( m_NB_Image ); }
wxImage ScaleImage(wxImage image, double source_scale_factor, double content_scale_factor, wxSize output_size, wxRect usable_rect, LSIFlags flags, const wxColour& fill_color) { if (!image.IsOk()) { wxFAIL_MSG("WxUtils::ScaleImage expects a valid image."); return image; } if (content_scale_factor != 1.0) { output_size *= content_scale_factor; usable_rect.SetPosition(usable_rect.GetPosition() * content_scale_factor); usable_rect.SetSize(usable_rect.GetSize() * content_scale_factor); } // Fix the output size if it's unset. wxSize img_size = image.GetSize(); if (output_size.GetWidth() < 1) output_size.SetWidth( static_cast<int>(img_size.GetWidth() * (content_scale_factor / source_scale_factor))); if (output_size.GetHeight() < 1) output_size.SetHeight( static_cast<int>(img_size.GetHeight() * (content_scale_factor / source_scale_factor))); // Fix the usable rect. If it's empty then the whole canvas is usable. if (usable_rect.IsEmpty()) { // Constructs a temp wxRect 0,0->output_size then move assigns it. usable_rect = output_size; } else if (!usable_rect.Intersects(output_size)) { wxFAIL_MSG("Usable Zone Rectangle is not inside the canvas. Check the output size is correct."); image.Create(1, 1, false); image.SetRGB(0, 0, fill_color.Red(), fill_color.Green(), fill_color.Blue()); if (fill_color.Alpha() == wxALPHA_TRANSPARENT) image.SetMaskColour(fill_color.Red(), fill_color.Green(), fill_color.Blue()); usable_rect = output_size; } // Step 1: Scale the image if ((flags & LSI_SCALE) != LSI_SCALE_NONE) { if (flags & LSI_SCALE_NO_ASPECT) { // Stretch scale without preserving the aspect ratio. bool scale_width = (img_size.GetWidth() > usable_rect.GetWidth() && flags & LSI_SCALE_DOWN) || (img_size.GetWidth() < usable_rect.GetWidth() && flags & LSI_SCALE_UP); bool scale_height = (img_size.GetHeight() > usable_rect.GetHeight() && flags & LSI_SCALE_DOWN) || (img_size.GetHeight() < usable_rect.GetHeight() && flags & LSI_SCALE_UP); if (scale_width || scale_height) { // NOTE: Using BICUBIC instead of HIGH because it's the same internally // except that downscaling uses a box filter with awful obvious aliasing // for non-integral scale factors. image.Rescale(scale_width ? usable_rect.GetWidth() : img_size.GetWidth(), scale_height ? usable_rect.GetHeight() : img_size.GetHeight(), wxIMAGE_QUALITY_BICUBIC); } } else { // Scale while preserving the aspect ratio. double scale = std::min(static_cast<double>(usable_rect.GetWidth()) / img_size.GetWidth(), static_cast<double>(usable_rect.GetHeight()) / img_size.GetHeight()); int target_width = static_cast<int>(img_size.GetWidth() * scale); int target_height = static_cast<int>(img_size.GetHeight() * scale); // Bilinear produces sharper images when upscaling, bicubic tends to smear/blur sharp edges. if (scale > 1.0 && flags & LSI_SCALE_UP) image.Rescale(target_width, target_height, wxIMAGE_QUALITY_BILINEAR); else if (scale < 1.0 && flags & LSI_SCALE_DOWN) image.Rescale(target_width, target_height, wxIMAGE_QUALITY_BICUBIC); } img_size = image.GetSize(); } // Step 2: Resize the canvas to match the output size. // NOTE: If NOT using LSI_SCALE_DOWN then this will implicitly crop the image if (img_size != output_size || usable_rect.GetPosition() != wxPoint()) { wxPoint base = usable_rect.GetPosition(); if (flags & LSI_ALIGN_HCENTER) base.x += (usable_rect.GetWidth() - img_size.GetWidth()) / 2; else if (flags & LSI_ALIGN_RIGHT) base.x += usable_rect.GetWidth() - img_size.GetWidth(); if (flags & LSI_ALIGN_VCENTER) base.y += (usable_rect.GetHeight() - img_size.GetHeight()) / 2; else if (flags & LSI_ALIGN_BOTTOM) base.y += usable_rect.GetHeight() - img_size.GetHeight(); int r = -1, g = -1, b = -1; if (fill_color.Alpha() != wxALPHA_TRANSPARENT) { r = fill_color.Red(); g = fill_color.Green(); b = fill_color.Blue(); } image.Resize(output_size, base, r, g, b); } return image; }