示例#1
0
void TaskProjGroup::rotateButtonClicked(void)
{
    if ( multiView && ui ) {
        const QObject *clicked = sender();

        // Any translation/scale/etc applied here will be ignored, as
        // DrawProjGroup::setFrontViewOrientation() only
        // uses it to set Direction and XAxisDirection.
        Base::Matrix4D m = multiView->viewOrientationMatrix.getValue();

        // TODO: Construct these directly
        Base::Matrix4D t;

        //TODO: Consider changing the vectors around depending on whether we're in First or Third angle mode - might be more intuitive? IR
        if ( clicked == ui->butTopRotate ) {
            t.rotX(M_PI / -2);
        } else if ( clicked == ui->butCWRotate ) {
            t.rotY(M_PI / -2);
        } else if ( clicked == ui->butRightRotate) {
            t.rotZ(M_PI / 2);
        } else if ( clicked == ui->butDownRotate) {
            t.rotX(M_PI / 2);
        } else if ( clicked == ui->butLeftRotate) {
            t.rotZ(M_PI / -2);
        } else if ( clicked == ui->butCCWRotate) {
            t.rotY(M_PI / 2);
        }
        m *= t;

        multiView->setFrontViewOrientation(m);
        Gui::Command::updateActive();
    }
}
示例#2
0
void DraftDxfRead::OnReadInsert(const double* point, const double* scale, const char* name, double rotation)
{
    std::cout << "Inserting block " << name << " rotation " << rotation << " pos " << point[0] << "," << point[1] << "," << point[2] << std::endl;
    for(std::map<std::string,std::vector<Part::TopoShape*> > ::const_iterator i = layers.begin(); i != layers.end(); ++i) {
        std::string k = i->first;
        std::string prefix = "BLOCKS ";
        prefix += name;
        prefix += " ";
        if(k.substr(0, prefix.size()) == prefix) {
            BRep_Builder builder;
            TopoDS_Compound comp;
            builder.MakeCompound(comp);
            std::vector<Part::TopoShape*> v = i->second;
            for(std::vector<Part::TopoShape*>::const_iterator j = v.begin(); j != v.end(); ++j) { 
                const TopoDS_Shape& sh = (*j)->_Shape;
                if (!sh.IsNull())
                    builder.Add(comp, sh);
            }
            if (!comp.IsNull()) {
                Part::TopoShape* pcomp = new Part::TopoShape(comp);
                Base::Matrix4D mat;
                mat.scale(scale[0],scale[1],scale[2]);
                mat.rotZ(rotation);
                mat.move(point[0],point[1],point[2]);
                pcomp->transformShape(mat,true);
                AddObject(pcomp);
            }
        }
    } 
}
App::DocumentObjectExecReturn *RegularPolygon::execute(void)
{
    // Build a regular polygon
    if (Polygon.getValue() < 3)
        return new App::DocumentObjectExecReturn("the polygon is invalid, must have 3 or more sides");
    if (Circumradius.getValue() < Precision::Confusion())
        return new App::DocumentObjectExecReturn("Circumradius of the polygon is too small");

    try {
        long nodes = Polygon.getValue();

        Base::Matrix4D mat;
        mat.rotZ(Base::toRadians(360.0/nodes));

        // create polygon
        BRepBuilderAPI_MakePolygon mkPoly;
        Base::Vector3d v(Circumradius.getValue(),0,0);
        for (long i=0; i<nodes; i++) {
            mkPoly.Add(gp_Pnt(v.x,v.y,v.z));
            v = mat * v;
        }
        mkPoly.Add(gp_Pnt(v.x,v.y,v.z));
        this->Shape.setValue(mkPoly.Shape());
    }
    catch (Standard_Failure) {
        Handle_Standard_Failure e = Standard_Failure::Caught();
        return new App::DocumentObjectExecReturn(e->GetMessageString());
    }

    return App::DocumentObject::StdReturn;
}
示例#4
0
App::DocumentObjectExecReturn *Prism::execute(void)
{
    // Build a prism
    if (Polygon.getValue() < 3)
        return new App::DocumentObjectExecReturn("Polygon of prism is invalid, must have 3 or more sides");
    if (Circumradius.getValue() < Precision::Confusion())
        return new App::DocumentObjectExecReturn("Circumradius of the polygon, of the prism, is too small");
    if (Height.getValue() < Precision::Confusion())
        return new App::DocumentObjectExecReturn("Height of prism is too small");
    try {
        long nodes = Polygon.getValue();

        Base::Matrix4D mat;
        mat.rotZ(Base::toRadians(360.0/nodes));

        // create polygon
        BRepBuilderAPI_MakePolygon mkPoly;
        Base::Vector3d v(Circumradius.getValue(),0,0);
        for (long i=0; i<nodes; i++) {
            mkPoly.Add(gp_Pnt(v.x,v.y,v.z));
            v = mat * v;
        }
        mkPoly.Add(gp_Pnt(v.x,v.y,v.z));
        BRepBuilderAPI_MakeFace mkFace(mkPoly.Wire());
        BRepPrimAPI_MakePrism mkPrism(mkFace.Face(), gp_Vec(0,0,Height.getValue()));
        this->Shape.setValue(mkPrism.Shape());
    }
    catch (Standard_Failure& e) {

        return new App::DocumentObjectExecReturn(e.GetMessageString());
    }

    return Primitive::execute();
}
App::DocumentObjectExecReturn *Prism::execute(void)
{
    // Build a prism
    if (Polygon.getValue() < 3)
        return new App::DocumentObjectExecReturn("Polygon of prism is invalid");
    if (Length.getValue() < Precision::Confusion())
        return new App::DocumentObjectExecReturn("Radius of prism too small");
    if (Height.getValue() < Precision::Confusion())
        return new App::DocumentObjectExecReturn("Height of prism too small");
    try {
        long nodes = Polygon.getValue();

        Base::Matrix4D mat;
        mat.rotZ(Base::toRadians(360.0/nodes));

        // create polygon
        BRepBuilderAPI_MakePolygon mkPoly;
        Base::Vector3d v(Length.getValue(),0,0);
        for (long i=0; i<nodes; i++) {
            mkPoly.Add(gp_Pnt(v.x,v.y,v.z));
            v = mat * v;
        }
        mkPoly.Add(gp_Pnt(v.x,v.y,v.z));
        BRepBuilderAPI_MakeFace mkFace(mkPoly.Wire());
        BRepPrimAPI_MakePrism mkPrism(mkFace.Face(), gp_Vec(0,0,Height.getValue()));
        this->Shape.setValue(mkPrism.Shape());
    }
    catch (Standard_Failure) {
        Handle_Standard_Failure e = Standard_Failure::Caught();
        return new App::DocumentObjectExecReturn(e->GetMessageString());
    }

    return App::DocumentObject::StdReturn;
}
示例#6
0
PyObject*  MeshPy::rotate(PyObject *args)
{
    double x,y,z;
    if (!PyArg_ParseTuple(args, "ddd",&x,&y,&z))
        return NULL;

    PY_TRY {
        Base::Matrix4D m;
        m.rotX(x);
        m.rotY(y);
        m.rotZ(z);
        getMeshObjectPtr()->getKernel().Transform(m);
    } PY_CATCH;

    Py_Return;
}