bool mitk::DisplayInteractor::Zoom(StateMachineAction*, InteractionEvent* interactionEvent) { const BaseRenderer::Pointer sender = interactionEvent->GetSender(); InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent); if (positionEvent == NULL) { MITK_WARN<< "DisplayVectorInteractor cannot process the event: " << interactionEvent->GetNameOfClass(); return false; } float factor = 1.0; float distance = 0; if (m_ZoomDirection == "leftright") { distance = m_CurrentDisplayCoordinate[1] - m_LastDisplayCoordinate[1]; } else { distance = m_CurrentDisplayCoordinate[0] - m_LastDisplayCoordinate[0]; } // set zooming speed if (distance < 0.0) { factor = 1.0 / m_ZoomFactor; } else if (distance > 0.0) { factor = 1.0 * m_ZoomFactor; } sender->GetDisplayGeometry()->ZoomWithFixedWorldCoordinates(factor, m_StartDisplayCoordinate, m_StartCoordinateInMM); sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow()); m_LastDisplayCoordinate = m_CurrentDisplayCoordinate; m_CurrentDisplayCoordinate = positionEvent->GetPointerPositionOnScreen(); return true; }
bool mitk::DisplayInteractor::Zoom(StateMachineAction*, InteractionEvent* interactionEvent) { const BaseRenderer::Pointer sender = interactionEvent->GetSender(); InteractionPositionEvent* positionEvent = static_cast<InteractionPositionEvent*>(interactionEvent); float factor = 1.0; float distance = 0; if (m_ZoomDirection == "updown") { distance = m_CurrentDisplayCoordinate[1] - m_LastDisplayCoordinate[1]; } else { distance = m_CurrentDisplayCoordinate[0] - m_LastDisplayCoordinate[0]; } if ( m_InvertZoomDirection ) { distance *= -1.0; } // set zooming speed if (distance < 0.0) { factor = 1.0 / m_ZoomFactor; } else if (distance > 0.0) { factor = 1.0 * m_ZoomFactor; } if (factor != 1.0) { sender->GetDisplayGeometry()->ZoomWithFixedWorldCoordinates(factor, m_StartDisplayCoordinate, m_StartCoordinateInMM); sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow()); } m_LastDisplayCoordinate = m_CurrentDisplayCoordinate; m_CurrentDisplayCoordinate = positionEvent->GetPointerPositionOnScreen(); return true; }