示例#1
0
ui64 evaluateDanger(crint3 tile)
{
	const TerrainTile *t = cb->getTile(tile, false);
	if(!t) //we can know about guard but can't check its tile (the edge of fow)
		return 190000000; //MUCH

	ui64 objectDanger = 0, guardDanger = 0;

	auto visObjs = cb->getVisitableObjs(tile);
	if(visObjs.size())
		objectDanger = evaluateDanger(visObjs.back());

	int3 guardPos = cb->guardingCreaturePosition(tile);
	if(guardPos.x >= 0 && guardPos != tile)
		guardDanger = evaluateDanger(guardPos);

	//TODO mozna odwiedzic blockvis nie ruszajac straznika
	return std::max(objectDanger, guardDanger);
}