int FMOD_Main() { void *extraDriverData = NULL; Common_Init(&extraDriverData); FMOD::Studio::System* system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); // The example Studio project is authored for 5.1 sound, so set up the system output mode to match FMOD::System* lowLevelSystem = NULL; ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) ); ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) ); ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) ); FMOD::Studio::Bank* masterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) ); FMOD::Studio::Bank* stringsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) ); FMOD::Studio::Bank* ambienceBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Surround_Ambience.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) ); FMOD::Studio::Bank* menuBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("UI_Menu.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &menuBank) ); FMOD::Studio::Bank* weaponsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Weapons.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &weaponsBank) ); // Get the Looping Ambience event FMOD::Studio::EventDescription* loopingAmbienceDescription = NULL; ERRCHECK( system->getEvent("event:/Ambience/Country", &loopingAmbienceDescription) ); FMOD::Studio::EventInstance* loopingAmbienceInstance = NULL; ERRCHECK( loopingAmbienceDescription->createInstance(&loopingAmbienceInstance) ); // Get the 4 Second Surge event FMOD::Studio::EventDescription* cancelDescription = NULL; ERRCHECK( system->getEvent("event:/UI/Cancel", &cancelDescription) ); FMOD::Studio::EventInstance* cancelInstance = NULL; ERRCHECK( cancelDescription->createInstance(&cancelInstance) ); // Get the Single Explosion event FMOD::Studio::EventDescription* explosionDescription = NULL; ERRCHECK( system->getEvent("event:/Explosions/Single Explosion", &explosionDescription) ); // Start loading explosion sample data and keep it in memory ERRCHECK( explosionDescription->loadSampleData() ); do { Common_Update(); if (Common_BtnPress(BTN_ACTION1)) { // One-shot event FMOD::Studio::EventInstance* eventInstance = NULL; ERRCHECK( explosionDescription->createInstance(&eventInstance) ); ERRCHECK( eventInstance->start() ); // Release will clean up the instance when it completes ERRCHECK( eventInstance->release() ); } if (Common_BtnPress(BTN_ACTION2)) { ERRCHECK( loopingAmbienceInstance->start() ); } if (Common_BtnPress(BTN_ACTION3)) { ERRCHECK( loopingAmbienceInstance->stop(FMOD_STUDIO_STOP_IMMEDIATE) ); } if (Common_BtnPress(BTN_ACTION4)) { // Calling start on an instance will cause it to restart if it's already playing ERRCHECK( cancelInstance->start() ); } ERRCHECK( system->update() ); Common_Draw("=================================================="); Common_Draw("Simple Event Example."); Common_Draw("Copyright (c) Firelight Technologies 2015-2015."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Press %s to fire and forget the explosion", Common_BtnStr(BTN_ACTION1)); Common_Draw("Press %s to start the looping ambience", Common_BtnStr(BTN_ACTION2)); Common_Draw("Press %s to stop the looping ambience", Common_BtnStr(BTN_ACTION3)); Common_Draw("Press %s to start/restart the cancel sound", Common_BtnStr(BTN_ACTION4)); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); ERRCHECK( weaponsBank->unload() ); ERRCHECK( menuBank->unload() ); ERRCHECK( ambienceBank->unload() ); ERRCHECK( stringsBank->unload() ); ERRCHECK( masterBank->unload() ); ERRCHECK( system->release() ); Common_Close(); return 0; }
int FMOD_Main() { void *extraDriverData = 0; Common_Init(&extraDriverData); FMOD::Studio::System system; FMOD_RESULT result = FMOD::Studio::System::create(&system); ERRCHECK(result); result = system.initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData); ERRCHECK(result); FMOD::Studio::Bank masterBank; ERRCHECK( system.loadBankFile(Common_MediaPath("Master Bank.bank"), &masterBank) ); FMOD::Studio::Bank stringsBank; ERRCHECK( system.loadBankFile(Common_MediaPath("Master Bank.bank.strings"), &stringsBank) ); FMOD::Studio::Bank vehiclesBank; ERRCHECK( system.loadBankFile(Common_MediaPath("Vehicles.bank"), &vehiclesBank) ); FMOD::Studio::ID eventID = {0}; ERRCHECK( system.lookupEventID("/Vehicles/Basic Engine", &eventID) ); FMOD::Studio::EventDescription eventDescription; ERRCHECK( system.getEvent(&eventID, FMOD_STUDIO_LOAD_BEGIN_NOW, &eventDescription) ); FMOD::Studio::EventInstance eventInstance; ERRCHECK( eventDescription.createInstance(&eventInstance) ); FMOD::Studio::ParameterInstance rpm; ERRCHECK( eventInstance.getParameter("RPM", &rpm) ); ERRCHECK( rpm.setValue(650) ); ERRCHECK( eventInstance.start() ); // Position the listener at the origin FMOD_3D_ATTRIBUTES attributes = { { 0 } }; attributes.forward.z = 1.0f; attributes.up.y = 1.0f; ERRCHECK( system.setListenerAttributes(&attributes) ); // Position the event 2 units in front of the listener attributes.position.z = 2.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); initializeScreenBuffer(); do { Common_Update(); if (Common_BtnPress(BTN_LEFT)) { attributes.position.x -= 1.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); } if (Common_BtnPress(BTN_RIGHT)) { attributes.position.x += 1.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); } if (Common_BtnPress(BTN_UP)) { attributes.position.z += 1.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); } if (Common_BtnPress(BTN_DOWN)) { attributes.position.z -= 1.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); } result = system.update(); ERRCHECK(result); updateScreenPosition(attributes.position); Common_Draw("=================================================="); Common_Draw("Event 3D Example."); Common_Draw("Copyright (c) Firelight Technologies 2012-2013."); Common_Draw("=================================================="); Common_Draw(screenBuffer); Common_Draw("Use the arrow keys (%s, %s, %s, %s) to control the event position", Common_BtnStr(BTN_LEFT), Common_BtnStr(BTN_RIGHT), Common_BtnStr(BTN_UP), Common_BtnStr(BTN_DOWN)); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); result = system.release(); ERRCHECK(result); Common_Close(); return 0; }
int FMOD_Main() { void *extraDriverData = NULL; Common_Init(&extraDriverData); FMOD::Studio::System* system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); // The example Studio project is authored for 5.1 sound, so set up the system output mode to match FMOD::System* lowLevelSystem = NULL; ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) ); ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) ); ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) ); FMOD::Studio::Bank* masterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) ); FMOD::Studio::Bank* stringsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) ); FMOD::Studio::Bank* musicBank = NULL; FMOD_RESULT result = system->loadBankFile(Common_MediaPath("Music.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &musicBank); if (result != FMOD_OK) { // Music bank is not exported by default, you will have to export from the tool first Common_Fatal("Please export music.bank from the Studio tool to run this example"); } FMOD::Studio::EventDescription* eventDescription = NULL; ERRCHECK( system->getEvent("event:/Music/Music", &eventDescription) ); FMOD::Studio::EventInstance* eventInstance = NULL; ERRCHECK( eventDescription->createInstance(&eventInstance) ); CallbackInfo info; Common_Mutex_Create(&info.mMutex); ERRCHECK( eventInstance->setUserData(&info) ); ERRCHECK( eventInstance->setCallback(markerCallback, FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER | FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT) ); ERRCHECK( eventInstance->start() ); do { Common_Update(); ERRCHECK( system->update() ); int position; ERRCHECK( eventInstance->getTimelinePosition(&position) ); Common_Draw("=================================================="); Common_Draw("Music Callback Example."); Common_Draw("Copyright (c) Firelight Technologies 2015-2015."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Timeline = %d", position); Common_Draw(""); // Obtain lock and look at our strings Common_Mutex_Enter(&info.mMutex); for (size_t i=0; i<info.mEntries.size(); ++i) { Common_Draw(" %s\n", info.mEntries[i].c_str()); } Common_Mutex_Leave(&info.mMutex); Common_Draw(""); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); ERRCHECK( system->release() ); Common_Mutex_Destroy(&info.mMutex); Common_Close(); return 0; }
int FMOD_Main() { void *extraDriverData = NULL; Common_Init(&extraDriverData); FMOD::Studio::System* system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); // The example Studio project is authored for 5.1 sound, so set up the system output mode to match FMOD::System* lowLevelSystem = NULL; ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) ); ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) ); ERRCHECK( system->initialize(1024, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) ); FMOD::Studio::Bank* masterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) ); FMOD::Studio::Bank* stringsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) ); FMOD::Studio::Bank* ambienceBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Character.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) ); FMOD::Studio::EventDescription* eventDescription = NULL; ERRCHECK( system->getEvent("event:/Character/Radio/Command", &eventDescription) ); FMOD::Studio::EventInstance* eventInstance = NULL; ERRCHECK( eventDescription->createInstance(&eventInstance) ); ProgrammerSoundContext programmerSoundContext; ERRCHECK( system->getLowLevelSystem(&programmerSoundContext.system) ); ERRCHECK( eventInstance->setUserData(&programmerSoundContext) ); ERRCHECK( eventInstance->setCallback(programmerSoundCallback, FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND | FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND) ); ERRCHECK( eventInstance->setVolume(0.75f) ); do { Common_Update(); if (Common_BtnPress(BTN_ACTION1)) { programmerSoundContext.soundName = Common_MediaPath("640166main_MECO.ogg"); ERRCHECK( eventInstance->start() ); } if (Common_BtnPress(BTN_ACTION2)) { programmerSoundContext.soundName = Common_MediaPath("640169main_Press to ATO.ogg"); ERRCHECK( eventInstance->start() ); } if (Common_BtnPress(BTN_ACTION3)) { programmerSoundContext.soundName = Common_MediaPath("640148main_APU Shutdown.ogg"); ERRCHECK( eventInstance->start() ); } if (Common_BtnPress(BTN_ACTION4)) { programmerSoundContext.soundName = Common_MediaPath("640165main_Lookin At It.ogg"); ERRCHECK( eventInstance->start() ); } ERRCHECK( system->update() ); Common_Draw("=================================================="); Common_Draw("Programmer Sound Example."); Common_Draw("Copyright (c) Firelight Technologies 2016-2016."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Press %s to play event with sound 1", Common_BtnStr(BTN_ACTION1)); Common_Draw("Press %s to play event with sound 2", Common_BtnStr(BTN_ACTION2)); Common_Draw("Press %s to play event with sound 3", Common_BtnStr(BTN_ACTION3)); Common_Draw("Press %s to play event with sound 4", Common_BtnStr(BTN_ACTION4)); Common_Draw(""); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); ERRCHECK( system->release() ); Common_Close(); return 0; }