示例#1
0
int FMOD_Main()
{
    void *extraDriverData = NULL;
    Common_Init(&extraDriverData);

    FMOD::Studio::System* system = NULL;
    ERRCHECK( FMOD::Studio::System::create(&system) );

    // The example Studio project is authored for 5.1 sound, so set up the system output mode to match
    FMOD::System* lowLevelSystem = NULL;
    ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) );
    ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) );

    ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) );

    FMOD::Studio::Bank* masterBank = NULL;
    ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) );

    FMOD::Studio::Bank* stringsBank = NULL;
    ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) );

    FMOD::Studio::Bank* musicBank = NULL;
    FMOD_RESULT result = system->loadBankFile(Common_MediaPath("Music.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &musicBank);
    if (result != FMOD_OK)
    {
        // Music bank is not exported by default, you will have to export from the tool first
        Common_Fatal("Please export music.bank from the Studio tool to run this example");
    }

    FMOD::Studio::EventDescription* eventDescription = NULL;
    ERRCHECK( system->getEvent("event:/Music/Music", &eventDescription) );

    FMOD::Studio::EventInstance* eventInstance = NULL;
    ERRCHECK( eventDescription->createInstance(&eventInstance) );
    
    CallbackInfo info;
    Common_Mutex_Create(&info.mMutex);

    ERRCHECK( eventInstance->setUserData(&info) );
    ERRCHECK( eventInstance->setCallback(markerCallback, FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER | FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT) );
    ERRCHECK( eventInstance->start() );

    do
    {
        Common_Update();

        ERRCHECK( system->update() );

        int position;
        ERRCHECK( eventInstance->getTimelinePosition(&position) );

        Common_Draw("==================================================");
        Common_Draw("Music Callback Example.");
        Common_Draw("Copyright (c) Firelight Technologies 2015-2015.");
        Common_Draw("==================================================");
        Common_Draw("");
        Common_Draw("Timeline = %d", position);
        Common_Draw("");
        // Obtain lock and look at our strings
        Common_Mutex_Enter(&info.mMutex);
        for (size_t i=0; i<info.mEntries.size(); ++i)
        {
            Common_Draw("    %s\n", info.mEntries[i].c_str());
        }
        Common_Mutex_Leave(&info.mMutex);
        Common_Draw("");
        Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));

        Common_Sleep(50);
    } while (!Common_BtnPress(BTN_QUIT));

    ERRCHECK( system->release() );

    Common_Mutex_Destroy(&info.mMutex);
    Common_Close();

    return 0;
}
示例#2
0
int FMOD_Main()
{
    void *extraDriverData = NULL;
    Common_Init(&extraDriverData);

    FMOD::Studio::System* system = NULL;
    ERRCHECK( FMOD::Studio::System::create(&system) );

    // The example Studio project is authored for 5.1 sound, so set up the system output mode to match
    FMOD::System* lowLevelSystem = NULL;
    ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) );
    ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) );

    ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) );

    FMOD::Studio::Bank* masterBank = NULL;
    ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) );

    FMOD::Studio::Bank* stringsBank = NULL;
    ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) );

    FMOD::Studio::Bank* ambienceBank = NULL;
    ERRCHECK( system->loadBankFile(Common_MediaPath("Character.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) );

    FMOD::Studio::EventDescription* eventDescription = NULL;
    ERRCHECK( system->getEvent("event:/Character/Radio/Command", &eventDescription) );

    FMOD::Studio::EventInstance* eventInstance = NULL;
    ERRCHECK( eventDescription->createInstance(&eventInstance) );
    
    ProgrammerSoundContext programmerSoundContext;
    ERRCHECK( system->getLowLevelSystem(&programmerSoundContext.system) );

    ERRCHECK( eventInstance->setUserData(&programmerSoundContext) );
    ERRCHECK( eventInstance->setCallback(programmerSoundCallback) );
    do
    {
        Common_Update();

        if (Common_BtnPress(BTN_ACTION1))
        {
            programmerSoundContext.soundName = Common_MediaPath("sequence-one.ogg");
            ERRCHECK( eventInstance->start() );
        }

        if (Common_BtnPress(BTN_ACTION2))
        {
            programmerSoundContext.soundName = Common_MediaPath("sequence-two.ogg");
            ERRCHECK( eventInstance->start() );
        }

        if (Common_BtnPress(BTN_ACTION3))
        {
            programmerSoundContext.soundName = Common_MediaPath("sequence-three.ogg");
            ERRCHECK( eventInstance->start() );
        }

        if (Common_BtnPress(BTN_ACTION4))
        {
            programmerSoundContext.soundName = Common_MediaPath("sequence-four.ogg");
            ERRCHECK( eventInstance->start() );
        }

        ERRCHECK( system->update() );

        Common_Draw("==================================================");
        Common_Draw("Event Parameter Example.");
        Common_Draw("Copyright (c) Firelight Technologies 2014-2014.");
        Common_Draw("==================================================");
        Common_Draw("");
        Common_Draw("Press %s to play event with sound 1", Common_BtnStr(BTN_ACTION1));
        Common_Draw("Press %s to play event with sound 2", Common_BtnStr(BTN_ACTION2));
        Common_Draw("Press %s to play event with sound 3", Common_BtnStr(BTN_ACTION3));
        Common_Draw("Press %s to play event with sound 4", Common_BtnStr(BTN_ACTION4));
        Common_Draw("");
        Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));

        Common_Sleep(50);
    } while (!Common_BtnPress(BTN_QUIT));

    ERRCHECK( system->release() );

    Common_Close();

    return 0;
}
int FMOD_Main()
{
    void *extraDriverData = NULL;
    Common_Init(&extraDriverData);

    FMOD::Studio::System* system = NULL;
    ERRCHECK( FMOD::Studio::System::create(&system) );

    // The example Studio project is authored for 5.1 sound, so set up the system output mode to match
    FMOD::System* lowLevelSystem = NULL;
    ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) );
    ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) );

    ERRCHECK( system->initialize(1024, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) );

    FMOD::Studio::Bank* masterBank = NULL;
    ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) );

    FMOD::Studio::Bank* stringsBank = NULL;
    ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) );

    FMOD::Studio::Bank* ambienceBank = NULL;
    ERRCHECK( system->loadBankFile(Common_MediaPath("Character.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) );

    FMOD::Studio::EventDescription* eventDescription = NULL;
    ERRCHECK( system->getEvent("event:/Character/Radio/Command", &eventDescription) );

    FMOD::Studio::EventInstance* eventInstance = NULL;
    ERRCHECK( eventDescription->createInstance(&eventInstance) );
    
    ProgrammerSoundContext programmerSoundContext;
    ERRCHECK( system->getLowLevelSystem(&programmerSoundContext.system) );

    ERRCHECK( eventInstance->setUserData(&programmerSoundContext) );
    ERRCHECK( eventInstance->setCallback(programmerSoundCallback, FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND | FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND) );

    ERRCHECK( eventInstance->setVolume(0.75f) );

    do
    {
        Common_Update();

        if (Common_BtnPress(BTN_ACTION1))
        {
            programmerSoundContext.soundName = Common_MediaPath("640166main_MECO.ogg");
            ERRCHECK( eventInstance->start() );
        }

        if (Common_BtnPress(BTN_ACTION2))
        {
            programmerSoundContext.soundName = Common_MediaPath("640169main_Press to ATO.ogg");
            ERRCHECK( eventInstance->start() );
        }

        if (Common_BtnPress(BTN_ACTION3))
        {
            programmerSoundContext.soundName = Common_MediaPath("640148main_APU Shutdown.ogg");
            ERRCHECK( eventInstance->start() );
        }

        if (Common_BtnPress(BTN_ACTION4))
        {
            programmerSoundContext.soundName = Common_MediaPath("640165main_Lookin At It.ogg");
            ERRCHECK( eventInstance->start() );
        }

        ERRCHECK( system->update() );

        Common_Draw("==================================================");
        Common_Draw("Programmer Sound Example.");
        Common_Draw("Copyright (c) Firelight Technologies 2016-2016.");
        Common_Draw("==================================================");
        Common_Draw("");
        Common_Draw("Press %s to play event with sound 1", Common_BtnStr(BTN_ACTION1));
        Common_Draw("Press %s to play event with sound 2", Common_BtnStr(BTN_ACTION2));
        Common_Draw("Press %s to play event with sound 3", Common_BtnStr(BTN_ACTION3));
        Common_Draw("Press %s to play event with sound 4", Common_BtnStr(BTN_ACTION4));
        Common_Draw("");
        Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));

        Common_Sleep(50);
    } while (!Common_BtnPress(BTN_QUIT));

    ERRCHECK( system->release() );

    Common_Close();

    return 0;
}