void TrainingWindow::startTraining (MWWorld::Ptr actor) { mPtr = actor; mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold())); MWMechanics::NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats (actor); // NPC can train you in his best 3 skills std::vector< std::pair<int, int> > bestSkills; bestSkills.push_back (std::make_pair(-1, -1)); bestSkills.push_back (std::make_pair(-1, -1)); bestSkills.push_back (std::make_pair(-1, -1)); for (int i=0; i<ESM::Skill::Length; ++i) { int value = npcStats.getSkill (i).getBase (); for (int j=0; j<3; ++j) { if (value > bestSkills[j].second) { if (j<2) { bestSkills[j+1] = bestSkills[j]; } bestSkills[j] = std::make_pair(i, value); break; } } } MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator (); MyGUI::Gui::getInstance ().destroyWidgets (widgets); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer (); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); for (int i=0; i<3; ++i) { int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer (mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true); std::string skin = (price > MWBase::Environment::get().getWindowManager()->getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton"; MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(skin, MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default); button->setUserData(bestSkills[i].first); button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected); button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[bestSkills[i].first] + "} - " + boost::lexical_cast<std::string>(price)); button->setSize(button->getTextSize ().width+12, button->getSize().height); ToolTips::createSkillToolTip (button, bestSkills[i].first); } center(); }
InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons) : WindowModal("openmw_interactive_messagebox.layout") , mMessageBoxManager(parMessageBoxManager) , mButtonPressed(-1) { WindowModal::open(); int textPadding = 10; // padding between text-widget and main-widget int textButtonPadding = 10; // padding between the text-widget und the button-widget int buttonLeftPadding = 10; // padding between the buttons if horizontal int buttonTopPadding = 10; // ^-- if vertical int buttonPadding = 5; // padding between button label and button itself int buttonMainPadding = 10; // padding between buttons and bottom of the main widget mMarkedToDelete = false; getWidget(mMessageWidget, "message"); getWidget(mButtonsWidget, "buttons"); mMessageWidget->setSize(400, mMessageWidget->getHeight()); mMessageWidget->setCaptionWithReplacing(message); MyGUI::IntSize textSize = mMessageWidget->getTextSize(); MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize(); int biggestButtonWidth = 0; int buttonsWidth = 0; int buttonsHeight = 0; int buttonHeight = 0; MyGUI::IntCoord dummyCoord(0, 0, 0, 0); std::vector<std::string>::const_iterator it; for(it = buttons.begin(); it != buttons.end(); ++it) { MyGUI::Button* button = mButtonsWidget->createWidget<MyGUI::Button>( MyGUI::WidgetStyle::Child, std::string("MW_Button"), dummyCoord, MyGUI::Align::Default); button->setCaptionWithReplacing(*it); button->eventMouseButtonClick += MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed); mButtons.push_back(button); if (buttonsWidth != 0) buttonsWidth += buttonLeftPadding; int buttonWidth = button->getTextSize().width + 2*buttonPadding; buttonsWidth += buttonWidth; buttonHeight = button->getTextSize().height + 2*buttonPadding; if (buttonsHeight != 0) buttonsHeight += buttonTopPadding; buttonsHeight += buttonHeight; if(buttonWidth > biggestButtonWidth) { biggestButtonWidth = buttonWidth; } } MyGUI::IntSize mainWidgetSize; if(buttonsWidth < textSize.width) { // on one line mainWidgetSize.width = textSize.width + 3*textPadding; mainWidgetSize.height = textPadding + textSize.height + textButtonPadding + buttonHeight + buttonMainPadding; MyGUI::IntSize realSize = mainWidgetSize + // To account for borders (mMainWidget->getSize() - mMainWidget->getClientWidget()->getSize()); MyGUI::IntPoint absPos; absPos.left = (gameWindowSize.width - realSize.width)/2; absPos.top = (gameWindowSize.height - realSize.height)/2; mMainWidget->setPosition(absPos); mMainWidget->setSize(realSize); MyGUI::IntCoord messageWidgetCoord; messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2; messageWidgetCoord.top = textPadding; mMessageWidget->setCoord(messageWidgetCoord); mMessageWidget->setSize(textSize); MyGUI::IntCoord buttonCord; MyGUI::IntSize buttonSize(0, buttonHeight); int left = (mainWidgetSize.width - buttonsWidth)/2; std::vector<MyGUI::Button*>::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { buttonCord.left = left; buttonCord.top = messageWidgetCoord.top + textSize.height + textButtonPadding; buttonSize.width = (*button)->getTextSize().width + 2*buttonPadding; buttonSize.height = (*button)->getTextSize().height + 2*buttonPadding; (*button)->setCoord(buttonCord); (*button)->setSize(buttonSize); left += buttonSize.width + buttonLeftPadding; } } else { // among each other if(biggestButtonWidth > textSize.width) { mainWidgetSize.width = biggestButtonWidth + buttonTopPadding*2; } else { mainWidgetSize.width = textSize.width + 3*textPadding; } MyGUI::IntCoord buttonCord; MyGUI::IntSize buttonSize(0, buttonHeight); int top = textPadding + textSize.height + textButtonPadding; std::vector<MyGUI::Button*>::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { buttonSize.width = (*button)->getTextSize().width + buttonPadding*2; buttonSize.height = (*button)->getTextSize().height + buttonPadding*2; buttonCord.top = top; buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2; (*button)->setCoord(buttonCord); (*button)->setSize(buttonSize); top += buttonSize.height + buttonTopPadding; } mainWidgetSize.height = textPadding + textSize.height + textButtonPadding + buttonsHeight + buttonMainPadding; mMainWidget->setSize(mainWidgetSize + // To account for borders (mMainWidget->getSize() - mMainWidget->getClientWidget()->getSize())); MyGUI::IntPoint absPos; absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2; absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2; mMainWidget->setPosition(absPos); MyGUI::IntCoord messageWidgetCoord; messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2; messageWidgetCoord.top = textPadding; messageWidgetCoord.width = textSize.width; messageWidgetCoord.height = textSize.height; mMessageWidget->setCoord(messageWidgetCoord); } // Set key focus to "Ok" button std::string ok = Misc::StringUtils::lowerCase(MyGUI::LanguageManager::getInstance().replaceTags("#{sOK}")); std::vector<MyGUI::Button*>::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { if(Misc::StringUtils::ciEqual((*button)->getCaption(), ok)) { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(*button); (*button)->eventKeyButtonPressed += MyGUI::newDelegate(this, &InteractiveMessageBox::onKeyPressed); break; } } }
void MerchantRepair::setPtr(const MWWorld::Ptr &actor) { mActor = actor; while (mList->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0)); int currentY = 0; MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); iter!=store.end(); ++iter) { if (iter->getClass().hasItemHealth(*iter)) { int maxDurability = iter->getClass().getItemMaxHealth(*iter); int durability = iter->getClass().getItemHealth(*iter); if (maxDurability == durability) continue; int basePrice = iter->getClass().getValue(*iter); float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("fRepairMult")->getFloat(); float p = static_cast<float>(std::max(1, basePrice)); float r = static_cast<float>(std::max(1, static_cast<int>(maxDurability / p))); int x = static_cast<int>((maxDurability - durability) / r); x = static_cast<int>(fRepairMult * x); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true); std::string name = iter->getClass().getName(*iter) + " - " + MyGUI::utility::toString(price) + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("sgp")->getString(); MyGUI::Button* button = mList->createWidget<MyGUI::Button>(price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip 0, currentY, 0, sLineHeight, MyGUI::Align::Default ); currentY += sLineHeight; button->setUserString("Price", MyGUI::utility::toString(price)); button->setUserData(MWWorld::Ptr(*iter)); button->setCaptionWithReplacing(name); button->setSize(mList->getWidth(),sLineHeight); button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel); button->setUserString("ToolTipType", "ItemPtr"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick); } } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mList->setVisibleVScroll(false); mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY))); mList->setVisibleVScroll(true); mGoldLabel->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold)); }
void MerchantRepair::startRepair(const MWWorld::Ptr &actor) { mActor = actor; while (mList->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0)); int currentY = 0; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player); int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); iter!=store.end(); ++iter) { if (MWWorld::Class::get(*iter).hasItemHealth(*iter)) { int maxDurability = MWWorld::Class::get(*iter).getItemMaxHealth(*iter); int durability = (iter->getCellRef().mCharge == -1) ? maxDurability : iter->getCellRef().mCharge; if (maxDurability == durability) continue; int basePrice = MWWorld::Class::get(*iter).getValue(*iter); float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("fRepairMult")->getFloat(); float p = std::max(1, basePrice); float r = std::max(1, static_cast<int>(maxDurability / p)); int x = ((maxDurability - durability) / r); x = (fRepairMult * x); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true); std::string name = MWWorld::Class::get(*iter).getName(*iter) + " - " + boost::lexical_cast<std::string>(price) + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("sgp")->getString();; MyGUI::Button* button = mList->createWidget<MyGUI::Button>( (price>MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, currentY, 0, 18, MyGUI::Align::Default ); currentY += 18; button->setEnabled(price<=MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()); button->setUserString("Price", boost::lexical_cast<std::string>(price)); button->setUserData(*iter); button->setCaptionWithReplacing(name); button->setSize(button->getTextSize().width,18); button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel); button->setUserString("ToolTipType", "ItemPtr"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick); } } mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY))); mGoldLabel->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold())); }
InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons) : WindowModal("openmw_interactive_messagebox.layout") , mMessageBoxManager(parMessageBoxManager) , mButtonPressed(-1) { WindowModal::open(); int fixedWidth = 500; int textPadding = 10; // padding between text-widget and main-widget int textButtonPadding = 20; // padding between the text-widget und the button-widget int buttonLeftPadding = 10; // padding between the buttons if horizontal int buttonTopPadding = 5; // ^-- if vertical int buttonPadding = 5; // padding between button label and button itself int buttonMainPadding = 10; // padding between buttons and bottom of the main widget mMarkedToDelete = false; getWidget(mMessageWidget, "message"); getWidget(mButtonsWidget, "buttons"); mMessageWidget->setOverflowToTheLeft(true); mMessageWidget->setCaptionWithReplacing(message); MyGUI::IntSize textSize = mMessageWidget->getTextSize(); MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize(); int biggestButtonWidth = 0; int buttonWidth = 0; int buttonsWidth = 0; int buttonHeight = 0; MyGUI::IntCoord dummyCoord(0, 0, 0, 0); std::vector<std::string>::const_iterator it; for(it = buttons.begin(); it != buttons.end(); ++it) { MyGUI::Button* button = mButtonsWidget->createWidget<MyGUI::Button>( MyGUI::WidgetStyle::Child, std::string("MW_Button"), dummyCoord, MyGUI::Align::Default); button->setCaptionWithReplacing(*it); button->eventMouseButtonClick += MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed); mButtons.push_back(button); buttonWidth = button->getTextSize().width + 2*buttonPadding + buttonLeftPadding; buttonsWidth += buttonWidth; buttonHeight = button->getTextSize().height + 2*buttonPadding + buttonTopPadding; if(buttonWidth > biggestButtonWidth) { biggestButtonWidth = buttonWidth; } } buttonsWidth += buttonLeftPadding; MyGUI::IntSize mainWidgetSize; if(buttonsWidth < fixedWidth) { // on one line if(textSize.width + 2*textPadding < buttonsWidth) { mainWidgetSize.width = buttonsWidth; } else { mainWidgetSize.width = textSize.width + 3*textPadding; } mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding; MyGUI::IntCoord absCoord; absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2; absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2; mMainWidget->setCoord(absCoord); mMainWidget->setSize(mainWidgetSize); MyGUI::IntCoord messageWidgetCoord; messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2; messageWidgetCoord.top = textPadding; mMessageWidget->setCoord(messageWidgetCoord); mMessageWidget->setSize(textSize); MyGUI::IntCoord buttonCord; MyGUI::IntSize buttonSize(0, buttonHeight); int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding; std::vector<MyGUI::Button*>::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { buttonCord.left = left; buttonCord.top = textSize.height + textButtonPadding; buttonSize.width = (*button)->getTextSize().width + 2*buttonPadding; buttonSize.height = (*button)->getTextSize().height + 2*buttonPadding; (*button)->setCoord(buttonCord); (*button)->setSize(buttonSize); left += buttonSize.width + buttonLeftPadding; } } else { // among each other if(biggestButtonWidth > textSize.width) { mainWidgetSize.width = biggestButtonWidth + buttonTopPadding; } else { mainWidgetSize.width = textSize.width + 3*textPadding; } mainWidgetSize.height = textSize.height + 2*textPadding + textButtonPadding + buttonHeight * buttons.size() + buttonMainPadding; mMainWidget->setSize(mainWidgetSize); MyGUI::IntCoord absCoord; absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2; absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2; mMainWidget->setCoord(absCoord); mMainWidget->setSize(mainWidgetSize); MyGUI::IntCoord messageWidgetCoord; messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2; messageWidgetCoord.top = textPadding; mMessageWidget->setCoord(messageWidgetCoord); mMessageWidget->setSize(textSize); MyGUI::IntCoord buttonCord; MyGUI::IntSize buttonSize(0, buttonHeight); int top = textButtonPadding + buttonTopPadding + textSize.height; std::vector<MyGUI::Button*>::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { buttonSize.width = (*button)->getTextSize().width + buttonPadding*2; buttonSize.height = (*button)->getTextSize().height + buttonPadding*2; buttonCord.top = top; buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/ (*button)->setCoord(buttonCord); (*button)->setSize(buttonSize); top += buttonSize.height + 2*buttonTopPadding; } } }