void SpellBuyingWindow::addSpell(const ESM::Spell& spell) { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); int price = static_cast<int>(spell.mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->mValue.getFloat()); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); // TODO: refactor to use MyGUI::ListBox MyGUI::Button* toAdd = mSpellsView->createWidget<MyGUI::Button>( price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default ); mCurrentY += sLineHeight; toAdd->setUserData(price); toAdd->setCaptionWithReplacing(spell.mName+" - "+MyGUI::utility::toString(price)+"#{sgp}"); toAdd->setSize(mSpellsView->getWidth(),sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spell.mId); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); mSpellsWidgetMap.insert(std::make_pair (toAdd, spell.mId)); }
void SpellBuyingWindow::addSpell(const std::string& spellId) { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId); int price = spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat(); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); MyGUI::Button* toAdd = mSpellsView->createWidget<MyGUI::Button>( "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default ); toAdd->setEnabled(price<=playerGold); mCurrentY += sLineHeight; toAdd->setUserData(price); toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}"); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spellId); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId)); }
void SpellBuyingWindow::addSpell(const std::string& spellId) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); int price = spell->mData.mCost*MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellValueMult")->getFloat(); MyGUI::Button* toAdd = mSpellsView->createWidget<MyGUI::Button>( (price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default ); mCurrentY += sLineHeight; /// \todo price adjustment depending on merchantile skill toAdd->setUserData(price); toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}"); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spellId); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId)); }
void MWList::redraw(bool scrollbarShown) { const int _scrollBarWidth = 20; // fetch this from skin? const int scrollBarWidth = scrollbarShown ? _scrollBarWidth : 0; const int spacing = 3; size_t viewPosition = -mScrollView->getViewOffset().top; while (mScrollView->getChildCount()) { MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0)); } mItemHeight = 0; int i=0; for (std::vector<std::string>::const_iterator it=mItems.begin(); it!=mItems.end(); ++it) { if (*it != "") { MyGUI::Button* button = mScrollView->createWidget<MyGUI::Button>( "MW_ListLine", MyGUI::IntCoord(0, mItemHeight, mScrollView->getSize().width - scrollBarWidth - 2, 24), MyGUI::Align::Left | MyGUI::Align::Top, getName() + "_item_" + (*it)); button->setCaption((*it)); button->getSubWidgetText()->setWordWrap(true); button->getSubWidgetText()->setTextAlign(MyGUI::Align::Left); button->eventMouseWheel += MyGUI::newDelegate(this, &MWList::onMouseWheel); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWList::onItemSelected); int height = button->getTextSize().height; button->setSize(MyGUI::IntSize(button->getSize().width, height)); button->setUserData(i); mItemHeight += height + spacing; } else { MyGUI::ImageBox* separator = mScrollView->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(2, mItemHeight, mScrollView->getWidth() - scrollBarWidth - 4, 18), MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch); separator->setNeedMouseFocus(false); mItemHeight += 18 + spacing; } ++i; } mScrollView->setCanvasSize(mClient->getSize().width, std::max(mItemHeight, mClient->getSize().height)); if (!scrollbarShown && mItemHeight > mClient->getSize().height) redraw(true); size_t viewRange = mScrollView->getCanvasSize().height; if(viewPosition > viewRange) viewPosition = viewRange; mScrollView->setViewOffset(MyGUI::IntPoint(0, -viewPosition)); }
void TravelWindow::addDestination(const std::string& name, ESM::Position pos, bool interior) { int price; const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); if (!mPtr.getCell()->isExterior()) { price = gmst.find("fMagesGuildTravel")->mValue.getInteger(); } else { ESM::Position PlayerPos = player.getRefData().getPosition(); float d = sqrt(pow(pos.pos[0] - PlayerPos.pos[0], 2) + pow(pos.pos[1] - PlayerPos.pos[1], 2) + pow(pos.pos[2] - PlayerPos.pos[2], 2)); price = static_cast<int>(d / gmst.find("fTravelMult")->mValue.getFloat()); } price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true); // Add price for the travelling followers std::set<MWWorld::Ptr> followers; MWWorld::ActionTeleport::getFollowersToTeleport(player, followers); // Apply followers cost, in vanilla one follower travels for free if (Settings::Manager::getBool("charge for every follower travelling", "Game")) price *= 1 + static_cast<int>(followers.size()); else price *= std::max(1, static_cast<int>(followers.size())); int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2; MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>("SandTextButton", 0, mCurrentY, 200, lineHeight, MyGUI::Align::Default); toAdd->setEnabled(price <= playerGold); mCurrentY += lineHeight; if(interior) toAdd->setUserString("interior","y"); else toAdd->setUserString("interior","n"); std::ostringstream oss; oss << price; toAdd->setUserString("price",oss.str()); toAdd->setCaptionWithReplacing("#{sCell=" + name + "} - " + MyGUI::utility::toString(price)+"#{sgp}"); toAdd->setSize(mDestinationsView->getWidth(),lineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel); toAdd->setUserString("Destination", name); toAdd->setUserData(pos); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick); }
void TrainingWindow::startTraining (MWWorld::Ptr actor) { mPtr = actor; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold)); MWMechanics::NpcStats& npcStats = actor.getClass().getNpcStats (actor); // NPC can train you in his best 3 skills std::vector< std::pair<int, int> > skills; for (int i=0; i<ESM::Skill::Length; ++i) { int value = npcStats.getSkill (i).getBase (); skills.push_back(std::make_pair(i, value)); } std::sort(skills.begin(), skills.end(), sortSkills); MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator (); MyGUI::Gui::getInstance ().destroyWidgets (widgets); MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats (player); const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); for (int i=0; i<3; ++i) { int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer (mPtr,pcStats.getSkill (skills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true); MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>("SandTextButton", MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default); button->setEnabled(price <= playerGold); button->setUserData(skills[i].first); button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected); button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[skills[i].first] + "} - " + boost::lexical_cast<std::string>(price)); button->setSize(button->getTextSize ().width+12, button->getSize().height); ToolTips::createSkillToolTip (button, skills[i].first); } center(); }
void EffectEditorBase::updateEffectsView () { MyGUI::EnumeratorWidgetPtr oldWidgets = mUsedEffectsView->getEnumerator (); MyGUI::Gui::getInstance ().destroyWidgets (oldWidgets); MyGUI::IntSize size(0,0); int i = 0; for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it) { Widgets::SpellEffectParams params; params.mEffectID = it->mEffectID; params.mSkill = it->mSkill; params.mAttribute = it->mAttribute; params.mDuration = it->mDuration; params.mMagnMin = it->mMagnMin; params.mMagnMax = it->mMagnMax; params.mRange = it->mRange; params.mArea = it->mArea; params.mIsConstant = mConstantEffect; MyGUI::Button* button = mUsedEffectsView->createWidget<MyGUI::Button>("", MyGUI::IntCoord(0, size.height, 0, 24), MyGUI::Align::Default); button->setUserData(i); button->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onEditEffect); button->setNeedMouseFocus (true); Widgets::MWSpellEffectPtr effect = button->createWidget<Widgets::MWSpellEffect>("MW_EffectImage", MyGUI::IntCoord(0,0,0,24), MyGUI::Align::Default); effect->setNeedMouseFocus (false); effect->setSpellEffect (params); effect->setSize(effect->getRequestedWidth (), 24); button->setSize(effect->getRequestedWidth (), 24); size.width = std::max(size.width, effect->getRequestedWidth ()); size.height += 24; ++i; } // Canvas size must be expressed with HScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mUsedEffectsView->setVisibleHScroll(false); mUsedEffectsView->setCanvasSize(size); mUsedEffectsView->setVisibleHScroll(true); notifyEffectsChanged(); }
void EffectEditorBase::updateEffectsView () { MyGUI::EnumeratorWidgetPtr oldWidgets = mUsedEffectsView->getEnumerator (); MyGUI::Gui::getInstance ().destroyWidgets (oldWidgets); MyGUI::IntSize size(0,0); int i = 0; for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it) { Widgets::SpellEffectParams params; params.mEffectID = it->mEffectID; params.mSkill = it->mSkill; params.mAttribute = it->mAttribute; params.mDuration = it->mDuration; params.mMagnMin = it->mMagnMin; params.mMagnMax = it->mMagnMax; params.mRange = it->mRange; params.mArea = it->mArea; MyGUI::Button* button = mUsedEffectsView->createWidget<MyGUI::Button>("", MyGUI::IntCoord(0, size.height, 0, 24), MyGUI::Align::Default); button->setUserData(i); button->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onEditEffect); button->setNeedMouseFocus (true); Widgets::MWSpellEffectPtr effect = button->createWidget<Widgets::MWSpellEffect>("MW_EffectImage", MyGUI::IntCoord(0,0,0,24), MyGUI::Align::Default); effect->setNeedMouseFocus (false); effect->setWindowManager (MWBase::Environment::get().getWindowManager ()); effect->setSpellEffect (params); effect->setSize(effect->getRequestedWidth (), 24); button->setSize(effect->getRequestedWidth (), 24); size.width = std::max(size.width, effect->getRequestedWidth ()); size.height += 24; ++i; } mUsedEffectsView->setCanvasSize(size); notifyEffectsChanged(); }
void TravelWindow::addDestination(const std::string& name,ESM::Position pos,bool interior) { int price = 0; const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); if(interior) { price = gmst.find("fMagesGuildTravel")->getFloat(); } else { ESM::Position PlayerPos = player.getRefData().getPosition(); float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) ); price = d/gmst.find("fTravelMult")->getFloat(); } price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>("SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); toAdd->setEnabled(price<=playerGold); mCurrentY += sLineHeight; if(interior) toAdd->setUserString("interior","y"); else toAdd->setUserString("interior","n"); std::ostringstream oss; oss << price; toAdd->setUserString("price",oss.str()); toAdd->setCaptionWithReplacing("#{sCell=" + name + "} - " + boost::lexical_cast<std::string>(price)+"#{sgp}"); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel); toAdd->setUserString("Destination", name); toAdd->setUserData(pos); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick); }
void MerchantRepair::startRepair(const MWWorld::Ptr &actor) { mActor = actor; while (mList->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0)); int currentY = 0; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); iter!=store.end(); ++iter) { if (iter->getClass().hasItemHealth(*iter)) { int maxDurability = iter->getClass().getItemMaxHealth(*iter); int durability = iter->getClass().getItemHealth(*iter); if (maxDurability == durability) continue; int basePrice = iter->getClass().getValue(*iter); float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("fRepairMult")->getFloat(); float p = std::max(1, basePrice); float r = std::max(1, static_cast<int>(maxDurability / p)); int x = ((maxDurability - durability) / r); x = (fRepairMult * x); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true); std::string name = iter->getClass().getName(*iter) + " - " + boost::lexical_cast<std::string>(price) + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("sgp")->getString(); MyGUI::Button* button = mList->createWidget<MyGUI::Button>("SandTextButton", 0, currentY, 0, 18, MyGUI::Align::Default ); currentY += 18; button->setEnabled(price<=playerGold); button->setUserString("Price", boost::lexical_cast<std::string>(price)); button->setUserData(*iter); button->setCaptionWithReplacing(name); button->setSize(button->getTextSize().width,18); button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel); button->setUserString("ToolTipType", "ItemPtr"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick); } } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mList->setVisibleVScroll(false); mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY))); mList->setVisibleVScroll(true); mGoldLabel->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold)); }
void TrainingWindow::startTraining (MWWorld::Ptr actor) { mPtr = actor; mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold())); MWMechanics::NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats (actor); // NPC can train you in his best 3 skills std::vector< std::pair<int, int> > bestSkills; bestSkills.push_back (std::make_pair(-1, -1)); bestSkills.push_back (std::make_pair(-1, -1)); bestSkills.push_back (std::make_pair(-1, -1)); for (int i=0; i<ESM::Skill::Length; ++i) { int value = npcStats.getSkill (i).getBase (); for (int j=0; j<3; ++j) { if (value > bestSkills[j].second) { if (j<2) { bestSkills[j+1] = bestSkills[j]; } bestSkills[j] = std::make_pair(i, value); break; } } } MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator (); MyGUI::Gui::getInstance ().destroyWidgets (widgets); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer (); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); for (int i=0; i<3; ++i) { int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer (mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true); std::string skin = (price > MWBase::Environment::get().getWindowManager()->getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton"; MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(skin, MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default); button->setUserData(bestSkills[i].first); button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected); button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[bestSkills[i].first] + "} - " + boost::lexical_cast<std::string>(price)); button->setSize(button->getTextSize ().width+12, button->getSize().height); ToolTips::createSkillToolTip (button, bestSkills[i].first); } center(); }
void SpellWindow::updateSpells() { mSpellIcons->updateWidgets(mEffectBox, false); const int spellHeight = 18; mHeight = 0; while (mSpellView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mSpellView->getChildAt(0)); // retrieve all player spells, divide them into Powers and Spells and sort them std::vector<std::string> spellList; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it) spellList.push_back (it->first); const MWWorld::ESMStore &esmStore = MWBase::Environment::get().getWorld()->getStore(); std::vector<std::string> powers; std::vector<std::string>::iterator it = spellList.begin(); while (it != spellList.end()) { const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it); if (spell->mData.mType == ESM::Spell::ST_Power) { powers.push_back(*it); it = spellList.erase(it); } else if (spell->mData.mType == ESM::Spell::ST_Ability || spell->mData.mType == ESM::Spell::ST_Blight || spell->mData.mType == ESM::Spell::ST_Curse || spell->mData.mType == ESM::Spell::ST_Disease) { it = spellList.erase(it); } else ++it; } std::sort(powers.begin(), powers.end(), sortSpells); std::sort(spellList.begin(), spellList.end(), sortSpells); // retrieve player's enchanted items std::vector<MWWorld::Ptr> items; for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it) { std::string enchantId = it->getClass().getEnchantment(*it); if (enchantId != "") { // only add items with "Cast once" or "Cast on use" const ESM::Enchantment* enchant = esmStore.get<ESM::Enchantment>().find(enchantId); int type = enchant->mData.mType; if (type != ESM::Enchantment::CastOnce && type != ESM::Enchantment::WhenUsed) continue; items.push_back(*it); } } std::sort(items.begin(), items.end(), sortItems); int height = estimateHeight(items.size() + powers.size() + spellList.size()); bool scrollVisible = height > mSpellView->getHeight(); mWidth = mSpellView->getWidth() - (scrollVisible ? 18 : 0); // powers addGroup("#{sPowers}", ""); for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it) { const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->mName); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); if (*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell()) t->setStateSelected(true); mHeight += spellHeight; } // other spells addGroup("#{sSpells}", "#{sCostChance}"); for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it) { const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->mName); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); t->setStateSelected(*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell()); // cost / success chance MyGUI::Button* costChance = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); std::string cost = boost::lexical_cast<std::string>(spell->mData.mCost); std::string chance = boost::lexical_cast<std::string>(int(MWMechanics::getSpellSuccessChance(*it, player))); costChance->setCaption(cost + "/" + chance); costChance->setTextAlign(MyGUI::Align::Right); costChance->setNeedMouseFocus(false); costChance->setStateSelected(*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell()); t->setSize(mWidth-12-costChance->getTextSize().width, t->getHeight()); mHeight += spellHeight; } // enchanted items addGroup("#{sMagicItem}", "#{sCostCharge}"); for (std::vector<MWWorld::Ptr>::const_iterator it = items.begin(); it != items.end(); ++it) { MWWorld::Ptr item = *it; const ESM::Enchantment* enchant = esmStore.get<ESM::Enchantment>().find(item.getClass().getEnchantment(item)); // check if the item is currently equipped (will display in a different color) bool equipped = false; for (int i=0; i < MWWorld::InventoryStore::Slots; ++i) { if (store.getSlot(i) != store.end() && *store.getSlot(i) == item) { equipped = true; break; } } MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(item.getClass().getName(item)); t->setTextAlign(MyGUI::Align::Left); t->setUserData(item); t->setUserString("ToolTipType", "ItemPtr"); t->setUserString("Equipped", equipped ? "true" : "false"); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); if (store.getSelectedEnchantItem() != store.end()) t->setStateSelected(item == *store.getSelectedEnchantItem()); // cost / charge MyGUI::Button* costCharge = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); float enchantCost = enchant->mData.mCost; int eSkill = player.getClass().getSkill(player, ESM::Skill::Enchant); int castCost = std::max(1.f, enchantCost - (enchantCost / 100) * (eSkill - 10)); std::string cost = boost::lexical_cast<std::string>(castCost); int currentCharge = int(item.getCellRef().getEnchantmentCharge()); if (currentCharge == -1) currentCharge = enchant->mData.mCharge; std::string charge = boost::lexical_cast<std::string>(currentCharge); if (enchant->mData.mType == ESM::Enchantment::CastOnce) { // this is Morrowind behaviour cost = "100"; charge = "100"; } costCharge->setCaption(cost + "/" + charge); costCharge->setTextAlign(MyGUI::Align::Right); costCharge->setNeedMouseFocus(false); if (store.getSelectedEnchantItem() != store.end()) costCharge->setStateSelected(item == *store.getSelectedEnchantItem()); t->setSize(mWidth-12-costCharge->getTextSize().width, t->getHeight()); mHeight += spellHeight; } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mSpellView->setVisibleVScroll(false); mSpellView->setCanvasSize(mSpellView->getWidth(), std::max(mSpellView->getHeight(), mHeight)); mSpellView->setVisibleVScroll(true); }