/** \brief a predicate that decides whether StrategyInfo should be reset * * StrategyInfo on a NameTree entry needs to be reset, * if its effective strategy is covered by the changing StrategyChoice entry. */ static inline std::pair<bool,bool> predicate_nameTreeEntry_needResetStrategyChoice(const name_tree::Entry& nameTreeEntry, const name_tree::Entry& rootEntry) { if (&nameTreeEntry == &rootEntry) { return std::make_pair(true, true); } if (static_cast<bool>(nameTreeEntry.getStrategyChoiceEntry())) { return std::make_pair(false, false); } return std::make_pair(true, true); }
static inline bool predicate_NameTreeEntry_hasStrategyChoiceEntry(const name_tree::Entry& entry) { return static_cast<bool>(entry.getStrategyChoiceEntry()); }
static inline bool nteHasStrategyChoiceEntry(const name_tree::Entry& nte) { return nte.getStrategyChoiceEntry() != nullptr; }