OCIOColorSpace::OCIOColorSpace(Node *n) : DD::Image::PixelIop(n) { m_hasColorSpaces = false; m_inputColorSpaceIndex = 0; m_outputColorSpaceIndex = 0; m_layersToProcess = DD::Image::Mask_RGB; // Query the colorspace names from the current config // TODO (when to) re-grab the list of available colorspaces? How to save/load? try { OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig(); std::string defaultColorSpaceName = config->getColorSpace(OCIO::ROLE_SCENE_LINEAR)->getName(); for(int i = 0; i < config->getNumColorSpaces(); i++) { std::string csname = config->getColorSpaceNameByIndex(i); m_colorSpaceNames.push_back(csname); if(csname == defaultColorSpaceName) { m_inputColorSpaceIndex = i; m_outputColorSpaceIndex = i; } } } catch (OCIO::Exception& e) { std::cerr << "OCIOColorSpace: " << e.what() << std::endl; } catch (...) { std::cerr << "OCIOColorSpace: Unknown exception during OCIO setup." << std::endl; } // Then, create a cstr array for passing to Nuke // This must be done in a second pass, lest the original m_colorSpaceNames // std::string be reallocated in the interim for(unsigned int i=0; i<m_colorSpaceNames.size(); ++i) { m_inputColorSpaceCstrNames.push_back(m_colorSpaceNames[i].c_str()); m_outputColorSpaceCstrNames.push_back(m_colorSpaceNames[i].c_str()); } m_inputColorSpaceCstrNames.push_back(NULL); m_outputColorSpaceCstrNames.push_back(NULL); m_hasColorSpaces = (!m_colorSpaceNames.empty()); if(!m_hasColorSpaces) { std::cerr << "OCIOColorSpace: No ColorSpaces available for input and/or output." << std::endl; } }
bool ColorSpaceManager::colorspace_is_data(ustring colorspace) { if (colorspace == u_colorspace_auto || colorspace == u_colorspace_raw || colorspace == u_colorspace_srgb) { return false; } #ifdef WITH_OCIO OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig(); if (!config) { return false; } try { OCIO::ConstColorSpaceRcPtr space = config->getColorSpace(colorspace.c_str()); return space && space->isData(); } catch (OCIO::Exception &) { return false; } #else return false; #endif }
std::string HdxColorCorrectionTask::_CreateOpenColorIOResources() { #ifdef PXR_OCIO_PLUGIN_ENABLED // Use client provided OCIO values, or use default fallback values OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig(); const char* display = _displayOCIO.empty() ? config->getDefaultDisplay() : _displayOCIO.c_str(); const char* view = _viewOCIO.empty() ? config->getDefaultView(display) : _viewOCIO.c_str(); std::string inputColorSpace = _colorspaceOCIO; if (inputColorSpace.empty()) { OCIO::ConstColorSpaceRcPtr cs = config->getColorSpace("default"); if (cs) { inputColorSpace = cs->getName(); } else { inputColorSpace = OCIO::ROLE_SCENE_LINEAR; } } // Setup the transformation we need to apply OCIO::DisplayTransformRcPtr transform = OCIO::DisplayTransform::Create(); transform->setDisplay(display); transform->setView(view); transform->setInputColorSpaceName(inputColorSpace.c_str()); if (!_looksOCIO.empty()) { transform->setLooksOverride(_looksOCIO.c_str()); transform->setLooksOverrideEnabled(true); } else { transform->setLooksOverrideEnabled(false); } OCIO::ConstProcessorRcPtr processor = config->getProcessor(transform); // Create a GPU Shader Description OCIO::GpuShaderDesc shaderDesc; shaderDesc.setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_0); shaderDesc.setFunctionName("OCIODisplay"); shaderDesc.setLut3DEdgeLen(_lut3dSizeOCIO); // Compute and the 3D LUT int num3Dentries = 3 * _lut3dSizeOCIO*_lut3dSizeOCIO*_lut3dSizeOCIO; std::vector<float> lut3d; lut3d.resize(num3Dentries); processor->getGpuLut3D(&lut3d[0], shaderDesc); // Load the data into an OpenGL 3D Texture if (_texture3dLUT != 0) { glDeleteTextures(1, &_texture3dLUT); } GLint restoreTexture; glGetIntegerv(GL_TEXTURE_BINDING_3D, &restoreTexture); glGenTextures(1, &_texture3dLUT); glBindTexture(GL_TEXTURE_3D, _texture3dLUT); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB32F, _lut3dSizeOCIO, _lut3dSizeOCIO, _lut3dSizeOCIO, 0, GL_RGB, GL_FLOAT, &lut3d[0]); glBindTexture(GL_TEXTURE_3D, restoreTexture); const char* gpuShaderText = processor->getGpuShaderText(shaderDesc); GLF_POST_PENDING_GL_ERRORS(); return std::string(gpuShaderText); #else return std::string(); #endif }
static void buildChoiceMenu(OCIO::ConstConfigRcPtr config, ChoiceParamType* choice, bool cascading, const std::string& name = "") { #ifdef DEBUG //printf("%p->resetOptions\n", (void*)choice); #endif choice->resetOptions(); assert(choice->getNOptions() == 0); if (!config) { return; } int def = -1; int defaultcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_DEFAULT); int referencecs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_REFERENCE); int datacs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_DATA); int colorpickingcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_COLOR_PICKING); int scenelinearcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_SCENE_LINEAR); int compositinglogcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_COMPOSITING_LOG); int colortimingcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_COLOR_TIMING); int texturepaintcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_TEXTURE_PAINT); int mattepaintcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_MATTE_PAINT); for (int i = 0; i < config->getNumColorSpaces(); ++i) { std::string csname = config->getColorSpaceNameByIndex(i); std::string msg; // set the default value, in case the GUI uses it if (!name.empty() && csname == name) { def = i; } OCIO_NAMESPACE::ConstColorSpaceRcPtr cs = config->getColorSpace(csname.c_str()); if (cascading) { std::string family = config->getColorSpace(csname.c_str())->getFamily(); if (!family.empty()) { csname = family + "/" + csname; } } std::string csdesc = cs ? cs->getDescription() : "(no colorspace)"; csdesc = whitespacify(trim(csdesc)); int csdesclen = csdesc.size(); if ( csdesclen > 0 ) { msg += csdesc; } bool first = true; int roles = 0; if (i == defaultcs) { msg += first ? " (" : ", "; msg += OCIO_NAMESPACE::ROLE_DEFAULT; first = false; ++roles; } if (i == referencecs) { msg += first ? " (" : ", "; msg += OCIO_NAMESPACE::ROLE_REFERENCE; first = false; ++roles; } if (i == datacs) { msg += first ? " (" : ", "; msg += OCIO_NAMESPACE::ROLE_DATA; first = false; ++roles; } if (i == colorpickingcs) { msg += first ? " (" : ", "; msg += OCIO_NAMESPACE::ROLE_COLOR_PICKING; first = false; ++roles; } if (i == scenelinearcs) { msg += first ? " (" : ", "; msg += OCIO_NAMESPACE::ROLE_SCENE_LINEAR; first = false; ++roles; } if (i == compositinglogcs) { msg += first ? " (" : ", "; msg += OCIO_NAMESPACE::ROLE_COMPOSITING_LOG; first = false; ++roles; } if (i == colortimingcs) { msg += first ? " (" : ", "; msg += OCIO_NAMESPACE::ROLE_COLOR_TIMING; first = false; ++roles; } if (i == texturepaintcs) { msg += first ? " (" : ", "; msg += OCIO_NAMESPACE::ROLE_TEXTURE_PAINT; first = false; ++roles; } if (i == mattepaintcs) { msg += first ? " (" : ", "; msg += OCIO_NAMESPACE::ROLE_MATTE_PAINT; first = false; ++roles; } if (roles > 0) { msg += ')'; } #ifdef DEBUG //printf("%p->appendOption(\"%s\",\"%s\") (%d->%d options)\n", (void*)choice, csname.c_str(), msg.c_str(), i, i+1); #endif assert(choice->getNOptions() == i); choice->appendOption(csname, msg); assert(choice->getNOptions() == i+1); } if (def != -1) { choice->setDefault(def); } }
ustring ColorSpaceManager::detect_known_colorspace(ustring colorspace, const char *file_format, bool is_float) { if (colorspace == u_colorspace_auto) { /* Auto detect sRGB or raw if none specified. */ if (is_float) { bool srgb = (colorspace == "sRGB" || colorspace == "GammaCorrected" || (colorspace.empty() && (strcmp(file_format, "png") == 0 || strcmp(file_format, "tiff") == 0 || strcmp(file_format, "dpx") == 0 || strcmp(file_format, "jpeg2000") == 0))); return srgb ? u_colorspace_srgb : u_colorspace_raw; } else { return u_colorspace_srgb; } } else if (colorspace == u_colorspace_srgb || colorspace == u_colorspace_raw) { /* Builtin colorspaces. */ return colorspace; } else { /* Use OpenColorIO. */ #ifdef WITH_OCIO { thread_scoped_lock cache_lock(cache_colorspaces_mutex); /* Cached lookup. */ if (cached_colorspaces.find(colorspace) != cached_colorspaces.end()) { return cached_colorspaces[colorspace]; } } /* Detect if it matches a simple builtin colorspace. */ bool is_scene_linear, is_srgb; is_builtin_colorspace(colorspace, is_scene_linear, is_srgb); thread_scoped_lock cache_lock(cache_colorspaces_mutex); if (is_scene_linear) { VLOG(1) << "Colorspace " << colorspace.string() << " is no-op"; cached_colorspaces[colorspace] = u_colorspace_raw; return u_colorspace_raw; } else if (is_srgb) { VLOG(1) << "Colorspace " << colorspace.string() << " is sRGB"; cached_colorspaces[colorspace] = u_colorspace_srgb; return u_colorspace_srgb; } /* Verify if we can convert from the requested color space. */ if (!get_processor(colorspace)) { OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig(); if (!config || !config->getColorSpace(colorspace.c_str())) { VLOG(1) << "Colorspace " << colorspace.c_str() << " not found, using raw instead"; } else { VLOG(1) << "Colorspace " << colorspace.c_str() << " can't be converted to scene_linear, using raw instead"; } cached_colorspaces[colorspace] = u_colorspace_raw; return u_colorspace_raw; } /* Convert to/from colorspace with OpenColorIO. */ VLOG(1) << "Colorspace " << colorspace.string() << " handled through OpenColorIO"; cached_colorspaces[colorspace] = colorspace; return colorspace; #else VLOG(1) << "Colorspace " << colorspace.c_str() << " not available, built without OpenColorIO"; return u_colorspace_raw; #endif } }
OCIOLookTransform::OCIOLookTransform(Node *n) : DD::Image::PixelIop(n) { m_hasColorSpaces = false; m_inputColorSpaceIndex = 0; m_outputColorSpaceIndex = 0; m_lookIndex = 0; m_dirIndex = 0; m_ignoreErrors = false; // Query the colorspace names from the current config // TODO (when to) re-grab the list of available colorspaces? How to save/load? OCIO::ConstConfigRcPtr config; std::string linear; try { config = OCIO::GetCurrentConfig(); OCIO::ConstColorSpaceRcPtr linearcs = config->getColorSpace(OCIO::ROLE_SCENE_LINEAR); if(!linearcs) throw std::runtime_error("ROLE_SCENE_LINEAR not defined."); linear = linearcs->getName(); } catch (const OCIO::Exception& e) { std::cerr << "OCIOLookTransform: " << e.what() << std::endl; } catch (...) { std::cerr << "OCIOLookTransform: Unknown exception during OCIO setup." << std::endl; } if(!config) { m_hasColorSpaces = false; return; } // Step 1: Make the std::vectors for(int i=0; i<config->getNumLooks(); ++i) { m_lookNames.push_back(config->getLookNameByIndex(i)); } for(int i = 0; i < config->getNumColorSpaces(); i++) { std::string csname = config->getColorSpaceNameByIndex(i); #ifdef OCIO_CASCADE std::string family = config->getColorSpace(csname.c_str())->getFamily(); if(family.empty()) m_colorSpaceNames.push_back(csname.c_str()); else m_colorSpaceNames.push_back(family + "/" + csname); #else m_colorSpaceNames.push_back(csname); #endif if(csname == linear) { m_inputColorSpaceIndex = i; m_outputColorSpaceIndex = i; } } // Step 2: Create a cstr array for passing to Nuke // (This must be done in a second pass, lest the original strings be reallocated) for(unsigned int i=0; i<m_lookNames.size(); ++i) { m_lookCstrNames.push_back(m_lookNames[i].c_str()); } m_lookCstrNames.push_back(NULL); for(unsigned int i=0; i<m_colorSpaceNames.size(); ++i) { m_inputColorSpaceCstrNames.push_back(m_colorSpaceNames[i].c_str()); m_outputColorSpaceCstrNames.push_back(m_colorSpaceNames[i].c_str()); } m_inputColorSpaceCstrNames.push_back(NULL); m_outputColorSpaceCstrNames.push_back(NULL); m_hasColorSpaces = (!m_colorSpaceNames.empty()); if(!m_hasColorSpaces) { std::cerr << "OCIOLookTransform: No ColorSpaces available for input and/or output." << std::endl; } }
int main(int argc, const char **argv) { bool help = false; int errorcount = 0; std::string inputconfig; std::string outputconfig; ArgParse ap; ap.options("ociocheck -- validate an OpenColorIO configuration\n\n" "usage: ociocheck [options]\n", "--help", &help, "Print help message", "--iconfig %s", &inputconfig, "Input .ocio configuration file (default: $OCIO)", "--oconfig %s", &outputconfig, "Output .ocio file", NULL); if (ap.parse(argc, argv) < 0) { std::cout << ap.geterror() << std::endl; ap.usage(); std::cout << DESC_STRING; return 1; } if (help) { ap.usage(); std::cout << DESC_STRING; return 1; } try { OCIO::ConstConfigRcPtr config; std::cout << std::endl; std::cout << "OpenColorIO Library Version: " << OCIO::GetVersion() << std::endl; std::cout << "OpenColorIO Library VersionHex: " << OCIO::GetVersionHex() << std::endl; if(!inputconfig.empty()) { std::cout << "Loading " << inputconfig << std::endl; config = OCIO::Config::CreateFromFile(inputconfig.c_str()); } else if(getenv("OCIO")) { std::cout << "Loading $OCIO " << getenv("OCIO") << std::endl; config = OCIO::Config::CreateFromEnv(); } else { std::cout << "ERROR: You must specify an input OCIO configuration "; std::cout << "(either with --iconfig or $OCIO).\n"; ap.usage (); std::cout << DESC_STRING; return 1; } std::cout << std::endl; std::cout << "** General **" << std::endl; std::cout << "Search Path: " << config->getSearchPath() << std::endl; std::cout << "Working Dir: " << config->getWorkingDir() << std::endl; std::cout << std::endl; std::cout << "Default Display: " << config->getDefaultDisplay() << std::endl; std::cout << "Default View: " << config->getDefaultView(config->getDefaultDisplay()) << std::endl; { std::cout << std::endl; std::cout << "** Roles **" << std::endl; std::set<std::string> usedroles; const char * allroles[] = { OCIO::ROLE_DEFAULT, OCIO::ROLE_SCENE_LINEAR, OCIO::ROLE_DATA, OCIO::ROLE_REFERENCE, OCIO::ROLE_COMPOSITING_LOG, OCIO::ROLE_COLOR_TIMING, OCIO::ROLE_COLOR_PICKING, OCIO::ROLE_TEXTURE_PAINT, OCIO::ROLE_MATTE_PAINT, NULL }; int MAXROLES=256; for(int i=0;i<MAXROLES; ++i) { const char * role = allroles[i]; if(!role) break; usedroles.insert(role); OCIO::ConstColorSpaceRcPtr cs = config->getColorSpace(role); if(cs) { std::cout << cs->getName() << " (" << role << ")" << std::endl; } else { std::cout << "ERROR: NOT DEFINED" << " (" << role << ")" << std::endl; errorcount += 1; } } for(int i=0; i<config->getNumRoles(); ++i) { const char * role = config->getRoleName(i); if(usedroles.find(role) != usedroles.end()) continue; OCIO::ConstColorSpaceRcPtr cs = config->getColorSpace(role); if(cs) { std::cout << cs->getName() << " (" << role << ": user)" << std::endl; } else { std::cout << "ERROR: NOT DEFINED" << " (" << role << ")" << std::endl; errorcount += 1; } } } std::cout << std::endl; std::cout << "** ColorSpaces **" << std::endl; OCIO::ConstColorSpaceRcPtr lin = config->getColorSpace(OCIO::ROLE_SCENE_LINEAR); if(!lin) { std::cout << "Error: scene_linear role must be defined." << std::endl; errorcount += 1; } else { for(int i=0; i<config->getNumColorSpaces(); ++i) { OCIO::ConstColorSpaceRcPtr cs = config->getColorSpace(config->getColorSpaceNameByIndex(i)); bool convertsToLinear = true; std::string convertsToLinearErrorText; bool convertsFromLinear = true; std::string convertsFromLinearErrorText; try { OCIO::ConstProcessorRcPtr p = config->getProcessor(cs, lin); } catch(OCIO::Exception & exception) { convertsToLinear = false; convertsToLinearErrorText = exception.what(); } try { OCIO::ConstProcessorRcPtr p = config->getProcessor(lin, cs); } catch(OCIO::Exception & exception) { convertsFromLinear = false; convertsFromLinearErrorText = exception.what(); } if(convertsToLinear && convertsFromLinear) { std::cout << cs->getName() << std::endl; } else if(!convertsToLinear && !convertsFromLinear) { std::cout << cs->getName(); std::cout << " -- error" << std::endl; std::cout << "\t" << convertsToLinearErrorText << std::endl; std::cout << "\t" << convertsFromLinearErrorText << std::endl; errorcount += 1; } else if(convertsToLinear) { std::cout << cs->getName(); std::cout << " -- input only" << std::endl; } else if(convertsFromLinear) { std::cout << cs->getName(); std::cout << " -- output only" << std::endl; } } } std::cout << std::endl; std::cout << "** Looks **" << std::endl; if(config->getNumLooks()>0) { for(int i=0; i<config->getNumLooks(); ++i) { std::cout << config->getLookNameByIndex(i) << std::endl; } } else { std::cout << "no looks defined" << std::endl; } std::cout << std::endl; std::cout << "** Sanity Check **" << std::endl; try { config->sanityCheck(); std::cout << "passed" << std::endl; } catch(OCIO::Exception & exception) { std::cout << "ERROR" << std::endl; errorcount += 1; std::cout << exception.what() << std::endl; } if(!outputconfig.empty()) { std::ofstream output; output.open(outputconfig.c_str()); if(!output.is_open()) { std::cout << "Error opening " << outputconfig << " for writing." << std::endl; } else { config->serialize(output); output.close(); std::cout << "Wrote " << outputconfig << std::endl; } } } catch(OCIO::Exception & exception) { std::cout << "ERROR: " << exception.what() << std::endl; return 1; } catch (std::exception& exception) { std::cout << "ERROR: " << exception.what() << "\n"; return 1; } catch(...) { std::cout << "Unknown error encountered." << std::endl; return 1; } std::cout << std::endl; if(errorcount == 0) { std::cout << "Tests complete." << std::endl << std::endl; return 0; } else { std::cout << errorcount << " tests failed." << std::endl << std::endl; return 1; } }
static void PopulateOCIOMenus() { OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig(); int csMenuID = glutCreateMenu(imageColorSpace_CB); std::map<std::string, int> families; for(int i=0; i<config->getNumColorSpaces(); ++i) { const char * csName = config->getColorSpaceNameByIndex(i); if(csName && *csName) { OCIO::ConstColorSpaceRcPtr cs = config->getColorSpace(csName); if(cs) { const char * family = cs->getFamily(); if(family && *family) { if(families.find(family)==families.end()) { families[family] = glutCreateMenu(imageColorSpace_CB); glutAddMenuEntry(csName, i); glutSetMenu(csMenuID); glutAddSubMenu(family, families[family]); } else { glutSetMenu(families[family]); glutAddMenuEntry(csName, i); } } else { glutSetMenu(csMenuID); glutAddMenuEntry(csName, i); } } } } int deviceMenuID = glutCreateMenu(displayDevice_CB); for(int i=0; i<config->getNumDisplays(); ++i) { glutAddMenuEntry(config->getDisplay(i), i); } int transformMenuID = glutCreateMenu(transform_CB); const char * defaultDisplay = config->getDefaultDisplay(); for(int i=0; i<config->getNumViews(defaultDisplay); ++i) { glutAddMenuEntry(config->getView(defaultDisplay, i), i); } int lookMenuID = glutCreateMenu(look_CB); for(int i=0; i<config->getNumLooks(); ++i) { glutAddMenuEntry(config->getLookNameByIndex(i), i); } glutCreateMenu(menuCallback); glutAddSubMenu("Image ColorSpace", csMenuID); glutAddSubMenu("Transform", transformMenuID); glutAddSubMenu("Device", deviceMenuID); glutAddSubMenu("Looks Override", lookMenuID); glutAttachMenu(GLUT_RIGHT_BUTTON); }