示例#1
0
static void
SubEntity_tintColour(
    SubEntity* self,
    const String& groupName,
    const String& materialName,
    const Ogre::ColourValue& colour
) {
    Ogre::MaterialPtr baseMaterial = Ogre::MaterialManager::getSingleton().getByName(materialName);
    Ogre::MaterialPtr materialPtr = baseMaterial->clone(groupName);
    materialPtr->compile();
    Ogre::TextureUnitState* ptus = materialPtr->getTechnique(0)->getPass(0)->getTextureUnitState(0);
    ptus->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_TEXTURE, colour);
    self->setMaterial(materialPtr);
}
Ogre::MaterialPtr OgrePlanarReflectionMaterial::createMaterial(const Ogre::TexturePtr& texture, const Ogre::Camera& projectionCamera)
{
    using namespace::Ogre;

    Ogre::MaterialPtr matPtr = MaterialManager::getSingleton().create(this->getName(),"General");
    Ogre::TextureUnitState* t;
    if(! textureFilename.getValue().empty() )
    {
        t = matPtr->getTechnique(0)->getPass(0)->createTextureUnitState(textureFilename.getValue());
    }
    t = matPtr->getTechnique(0)->getPass(0)->createTextureUnitState(texture->getName() );
    t->setColourOperationEx(Ogre::LBX_BLEND_MANUAL, Ogre::LBS_TEXTURE, Ogre::LBS_CURRENT,
            Ogre::ColourValue::White, Ogre::ColourValue::White,
            blendingFactor.getValue());
    t->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP);
    t->setProjectiveTexturing(true,&projectionCamera);

    matPtr->compile();
    return matPtr;
}
示例#3
0
void ReloadMaterial(const std::string& materialName, const std::string& groupName, const std::string& filename, bool parseMaterialScript)
{
    if (materialName.empty())
    {
        Ogre::LogManager::getSingleton().logMessage("Material name is empty.");
        return;
    }
 
    if (groupName.empty())
    {
        Ogre::LogManager::getSingleton().logMessage("Group name is empty.");
        return;
    }
 
    if (filename.empty())
    {
        Ogre::LogManager::getSingleton().logMessage("Filename is empty.");
        return;
    }
 
    UnloadMaterials(filename);
    UnloadVertexPrograms(filename);
    UnloadFragmentPrograms(filename);
 
    if (parseMaterialScript)
    {
        Ogre::DataStreamPtr stream = Ogre::ResourceGroupManager::getSingleton().openResource(filename);
        if(!stream.isNull())
        {
            try
            {
                Ogre::MaterialManager::getSingleton().parseScript(stream, groupName);
                Ogre::MaterialPtr materialPtr = Ogre::MaterialManager::getSingleton().getByName(materialName);
                if (!materialPtr.isNull())
                {
                    materialPtr->compile();
                    materialPtr->load();
                }
            }
            catch (Ogre::Exception &e)
            {
                StringUtil::StrStreamType msg;
                msg << "Exception: FILE: " << __FILE__ << " LINE: " << __LINE__ << " DESC: " << e.getFullDescription() << std::endl;
                Ogre::LogManager::getSingleton().logMessage(msg.str());
            }
        }
        stream->close();
 
        ///
        /// RELOAD MATERIAL SCRIPT CONTENTS
        ///
        stream = Ogre::ResourceGroupManager::getSingleton().openResource(filename);
        if(!stream.isNull())
        {
            try
            {
                ///
                /// RELOAD ALL MATERIAL CONTENTS IN FILE
                ///
                while(!stream->eof())
                {
                    std::string line = stream->getLine();
                    StringUtil::trim(line);
                    ///
                    /// RELOAD MATERIALS
                    ///
                    if (StringUtil::startsWith(line, "material"))
                    {
                        Ogre::vector<Ogre::String>::type vec = StringUtil::split(line," \t:");
                        bool skipFirst = true;
                        for (Ogre::vector<Ogre::String>::type::iterator it = vec.begin(); it < vec.end(); ++it)
                        {
                            if (skipFirst)
                            {
                                skipFirst = false;
                                continue;
                            }
                            std::string match = (*it);
                            StringUtil::trim(match);
                            if (!match.empty())
                            {
                                LoadResource(Ogre::MaterialManager::getSingletonPtr(), match, groupName);
                                break;
                            }
                        }
                    }
                    ///
                    /// RELOAD VERTEX PROGRAMS
                    ///
                    if (StringUtil::startsWith(line, "vertex_program") && !StringUtil::startsWith(line, "vertex_program_ref"))
                    {
                        Ogre::vector<Ogre::String>::type vec = StringUtil::split(line," \t");
                        bool skipFirst = true;
                        for (Ogre::vector<Ogre::String>::type::iterator it = vec.begin(); it < vec.end(); ++it)
                        {
                            if (skipFirst)
                            {
                                skipFirst = false;
                                continue;
                            }
                            std::string match = (*it);
                            StringUtil::trim(match);
                            if (!match.empty())
                            {
                                LoadResource(Ogre::HighLevelGpuProgramManager::getSingletonPtr(), match, groupName);
                                break;
                            }
                        }
                    }
                    ///
                    /// RELOAD FRAGMENT PROGRAMS
                    ///
                    if (StringUtil::startsWith(line, "fragment_program") && !StringUtil::startsWith(line, "fragment_program_ref"))
                    {
                        Ogre::vector<Ogre::String>::type vec = StringUtil::split(line," \t");
                        bool skipFirst = true;
                        for (Ogre::vector<Ogre::String>::type::iterator it = vec.begin(); it < vec.end(); ++it)
                        {
                            if (skipFirst)
                            {
                                skipFirst = false;
                                continue;
                            }
                            std::string match = (*it);
                            StringUtil::trim(match);
                            if (!match.empty())
                            {
                                LoadResource(Ogre::HighLevelGpuProgramManager::getSingletonPtr(), match, groupName);
                                break;
                            }
                        }
                    }
                }
            }
            catch (Ogre::Exception &e)
            {
                StringUtil::StrStreamType msg;
                msg << "Exception: FILE: " << __FILE__ << " LINE: " << __LINE__ << " DESC: " << e.getFullDescription() << std::endl;
                Ogre::LogManager::getSingleton().logMessage(msg.str());
            }
        }
        stream->close();
 
        try
        {
            // Do a render test if it fails, leave materials unloaded
            Ogre::Root::getSingleton().renderOneFrame();
            return;
        }
        catch (Ogre::Exception &e)
        {
            UnloadVertexPrograms(filename);
 
            StringUtil::StrStreamType msg;
            msg << "Render test failed. Unloading vertex programs." << std::endl;
            msg << "Exception: FILE: " << __FILE__ << " LINE: " << __LINE__ << " DESC: " << e.getFullDescription() << std::endl;
            Ogre::LogManager::getSingleton().logMessage(msg.str());
        }
 
        try
        {
            // Do a render test if it fails, leave materials unloaded
            Ogre::Root::getSingleton().renderOneFrame();
        }
        catch (Ogre::Exception &e)
        {
            // Don't load the script this time
            ReloadMaterial(materialName, groupName, filename, false);
 
            StringUtil::StrStreamType msg;
            msg << "Render test failed. Unloading materials." << std::endl;
            msg << "Exception: FILE: " << __FILE__ << " LINE: " << __LINE__ << " DESC: " << e.getFullDescription() << std::endl;
            Ogre::LogManager::getSingleton().logMessage(msg.str());
        }
    }
}
示例#4
0
//--------------------------------------------------------------------------------------------------
bool DiscoApplication::frameStarted( const Ogre::FrameEvent& evt )
{
	static Ogre::Timer a;

	static uint32_t lastTimeMS;
	static uint32_t curTimeMS;

	curTimeMS = a.getMilliseconds();
	uint32_t timeDiffMS = curTimeMS - lastTimeMS;

	if ( timeDiffMS > 0 )
	{
		//printf( "FPS = %f\n", 1000.0/(float)timeDiffMS );//1.0/((float)timeDiffMS/1000.0) );
	}
	lastTimeMS = curTimeMS;

	const int32_t MAX_DEPTH_MM = 10000;
	const float FOCAL_LENGTH = 0.525f;	// Focal length in metres
	const float FADE_START_XZ_DISTANCE = 0.5f;
	const float FADE_MAX_XZ_DISTANCE = 6.0f;

	xn::SceneMetaData sceneMD;
	xn::DepthMetaData depthMD;

	mpKinectController->getContext().WaitAndUpdateAll();
	mpKinectController->getDepthGenerator().GetMetaData( depthMD );
	mpKinectController->getUserGenerator().GetUserPixels( 0, sceneMD );

	XnUserID userIdx[15];
	XnUInt16 numUsers = 15;
	mpKinectController->getUserGenerator().GetUsers( userIdx, numUsers );

	if ( 0 == numUsers )
	{
		// Restart the time if there are no users to record
		mRecordingGapTimer.reset();
	}
	else
	{
		for ( uint32_t i = 0; i < numUsers; i++ )
		{
			if ( tryToAttachParticleToUser( userIdx[ i ] ) )
			{
				break;
			}
		}
	}

	// Start recording if we see a person
	if ( numUsers > 0 && !mbRecording
		&& mRecordingGapTimer.getMilliseconds() > TIME_BETWEEN_RECORDINGS_MS )
	{
		mbRecording = true;
		memset( mpImageData, 0, RECORDED_DATA_SIZE );
		mRecordingFrameIdx = 0;
	}


	// Build an accumulative histogram to work out the colour for each point
	uint32_t depthHist[ MAX_DEPTH_MM ];
	memset( depthHist, 0, sizeof( depthHist ) );

	uint32_t numPoints = 0;

	const XnDepthPixel* pDepth = depthMD.Data();

	int32_t recordingPixelStepX = depthMD.XRes() / SMALL_FRAME_WIDTH;
	int32_t recordingPixelStepY = depthMD.YRes() / SMALL_FRAME_HEIGHT;
	if ( recordingPixelStepX <= 0 ) recordingPixelStepX = 1;
	if ( recordingPixelStepY <= 0 ) recordingPixelStepY = 1;

	for ( uint32_t y = 0; y < depthMD.YRes(); y++ )
	{
		for ( uint32_t x = 0; x < depthMD.XRes(); x++ )
		{
			XnUInt16 value = *pDepth;

			if ( 0 != value )
			{
				depthHist[ value ]++;
				numPoints++;
			}

			pDepth++;
		}
	}

	for ( uint32_t i = 1; i < MAX_DEPTH_MM; i++ )
	{
		depthHist[ i ] += depthHist[ i - 1 ];
	}

	if ( numPoints > 0 )
	{
		for ( uint32_t i = 1; i < MAX_DEPTH_MM; i++ )
		{
			depthHist[ i ] = (unsigned int)(256 * (1.0f - ((float)depthHist[ i ] / numPoints)));
		}
	}

	// Update the point cloud to reflect the depth data
	const float COLOURS[][3] =
	{
		{0,1,1},
		{0,0,1},
		{0,1,0},
		{1,1,0},
		{1,0,0},
		{1,.5,0},
		{.5,1,0},
		{0,.5,1},
		{.5,0,1},
		{1,1,.5},
		{1,1,1}
	};
	const uint32_t NUM_COLOURS = 10;

	pDepth = depthMD.Data();
	const XnLabel* pLabels = sceneMD.Data();


	mpRosPointCloud->clear();

	ogre_tools::PointCloud::Point* pPoints = new ogre_tools::PointCloud::Point[ numPoints ];
	int32_t pointIdx = 0;

	int32_t width = depthMD.XRes();
	int32_t height = depthMD.YRes();
	int32_t halfWidth = width / 2;
	int32_t halfHeight = height / 2;

	for ( int32_t y = 0; y < height; y++ )
	{
		for ( int32_t x = 0; x < width; x++ )
		{
			XnUInt16 value = *pDepth;
			XnLabel label = *pLabels;
			XnUInt32 colorId = label % NUM_COLOURS;

			float fade = 1.0;

			if (label == 0)
			{
				// Ignore background
				colorId = NUM_COLOURS;
			}


			{

				float worldZ = (float)(*pDepth)/1000.0;		// Convert from mm to m
				float worldX = (((float)(x-halfWidth)/1000.0)*worldZ) / FOCAL_LENGTH;

				float distanceXZ = sqrtf( worldX*worldX + worldZ*worldZ );
				if ( distanceXZ > FADE_MAX_XZ_DISTANCE )
				{
					fade = 0.0f;
				}
				else if ( distanceXZ > FADE_START_XZ_DISTANCE )
				{
					fade = 1.0 - (distanceXZ - FADE_START_XZ_DISTANCE)/(FADE_MAX_XZ_DISTANCE - FADE_START_XZ_DISTANCE);
				}
			}

			if ( //mbRecording
				0 != value && fade > 0.0
				&& ( SHOW_BACKGROUND || label != 0 ) )
			{
				float worldZ = (float)(*pDepth)/1000.0;		// Convert from mm to m
				float worldX = (((float)(x-halfWidth)/1000.0)*worldZ) / FOCAL_LENGTH;
				float worldY = (((float)(y-halfHeight)/1000.0)*worldZ) / FOCAL_LENGTH;
				//float worldY = (((float)(((height-1)-y)-halfHeight)/1000.0)*worldZ) / FOCAL_LENGTH;

				float histValue = (float)depthHist[ value ]/255.0;

				pPoints[ pointIdx ].setColor(
					fade * histValue * COLOURS[ colorId ][ 0 ],
					fade * histValue * COLOURS[ colorId ][ 1 ],
					fade * histValue * COLOURS[ colorId ][ 2 ] );

				pPoints[ pointIdx ].x = worldX;
				pPoints[ pointIdx ].y = worldY;
				pPoints[ pointIdx ].z = worldZ;

				pointIdx++;

				if ( mbRecording && label != 0
					&& x%recordingPixelStepX == 0 && y%recordingPixelStepY == 0 )
				{
					int32_t smallFrameX = x / recordingPixelStepX;
					int32_t smallFrameY = y / recordingPixelStepY;

					int32_t smallPixelIdx = mRecordingFrameIdx*SMALL_FRAME_WIDTH*SMALL_FRAME_HEIGHT
						+ smallFrameY*SMALL_FRAME_WIDTH + smallFrameX;

					//((uint16_t*)mpImageData)[ smallPixelIdx ] = 0xFFFF;
					//((uint32_t*)mpImageData)[ smallPixelIdx ] = 0xFFFFFFFF;

					mpImageData[ smallPixelIdx ] = 0xFF; // 255; //(uint8_t)(fade * histValue * 255.0);
					//printf( "recorded %i to pixel %i\n", mpImageData[ smallPixelIdx ], smallPixelIdx );
				}
			}

			pDepth++;
			pLabels++;
		}
	}

	mpRosPointCloud->addPoints( pPoints, pointIdx );
	//printf( "Added %i points\n", pointIdx );

	delete [] pPoints;

	// Draw the crowd
	uint32_t numCrowdMembers = mCrowdMembers.size();
	mpCrowdObject->clear();
	mpCrowdObject->estimateVertexCount( numCrowdMembers*4 );
	mpCrowdObject->estimateIndexCount( numCrowdMembers*12 );

	for ( uint32_t personIdx = 0; personIdx < numCrowdMembers; personIdx++ )
	{
		CrowdMember& crowdMember = mCrowdMembers[ personIdx ];

		float startV = (float)crowdMember.mFrameIdx/(float)NUM_FRAMES_TO_RECORD;
		float endV = (float)(crowdMember.mFrameIdx+1)/(float)NUM_FRAMES_TO_RECORD;

		mpCrowdObject->begin( crowdMember.mMaterialName, Ogre::RenderOperation::OT_TRIANGLE_LIST );

		//float startV = 0.0; //(float)crowdMember.mFrameIdx/(float)NUM_FRAMES_TO_RECORD;
		//float endV = 1.0;// (float)(crowdMember.mFrameIdx+1)/(float)NUM_FRAMES_TO_RECORD;

		//mpCrowdObject->begin( "Template/CutOut", Ogre::RenderOperation::OT_TRIANGLE_LIST );


		mpCrowdObject->position( crowdMember.mPos + Ogre::Vector3( -0.5f, -0.375f, 0.0f ) );
		mpCrowdObject->textureCoord( 0.0, startV );
		mpCrowdObject->colour( COLOURS[ crowdMember.mColourIdx ][ 0 ],
			COLOURS[ crowdMember.mColourIdx ][ 1 ], COLOURS[ crowdMember.mColourIdx ][ 2 ], 1.0 );

		mpCrowdObject->position( crowdMember.mPos + Ogre::Vector3( 0.5f, -0.375f, 0.0f ) );
		mpCrowdObject->textureCoord( 1.0, startV );

		mpCrowdObject->position( crowdMember.mPos + Ogre::Vector3( 0.5f, 0.375f, 0.0f ) );
		mpCrowdObject->textureCoord( 1.0, endV );

		mpCrowdObject->position( crowdMember.mPos + Ogre::Vector3( -0.5f, 0.375f, 0.0f ) );
		mpCrowdObject->textureCoord( 0.0, endV );

		//mpCrowdObject->quad( 0, 1, 2, 3 );
		mpCrowdObject->quad( 3, 2, 1, 0 );

		mpCrowdObject->end();

		// Move to the next frame
		if ( crowdMember.mbReversing )
		{
			crowdMember.mFrameIdx--;
			if ( crowdMember.mFrameIdx < 0 )
			{
				crowdMember.mFrameIdx = 1;
				crowdMember.mbReversing = false;
			}
		}
		else
		{
			crowdMember.mFrameIdx++;
			if ( crowdMember.mFrameIdx >= NUM_FRAMES_TO_RECORD )
			{
				crowdMember.mFrameIdx = NUM_FRAMES_TO_RECORD-1;
				crowdMember.mbReversing = true;
			}
		}
	}


	// Check to see if we can stop recording
	if ( mbRecording )
	{
		mRecordingFrameIdx++;
		if ( mRecordingFrameIdx >= NUM_FRAMES_TO_RECORD )
		{
			// Create a new crowd member
			Ogre::Image image;
			image.loadDynamicImage(
				mpImageData, SMALL_FRAME_WIDTH, NUM_FRAMES_TO_RECORD*SMALL_FRAME_HEIGHT, 1, Ogre::PF_A4L4 );

			std::stringstream ss;
			ss << "RecordedSequenceTex_" << numCrowdMembers;
			Ogre::String texName = ss.str();

			Ogre::TextureManager* pTextureMgr = Ogre::TextureManager::getSingletonPtr();
			Ogre::TexturePtr pTexture = pTextureMgr->loadImage( texName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, image );

			ss.clear();
			ss << "RecordedSequenceMat_" << numCrowdMembers;
			Ogre::String matName = ss.str();

			Ogre::MaterialManager* pMatMgr = Ogre::MaterialManager::getSingletonPtr();
			Ogre::MaterialPtr pSrcMat = (Ogre::MaterialPtr)pMatMgr->getByName( "Template/CutOut", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
			Ogre::MaterialPtr pMat = pSrcMat->clone( matName ); //  (Ogre::MaterialPtr)pMatMgr->create( matName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );

			pMat->getTechnique( 0 )->getPass( 0 )->removeAllTextureUnitStates();
			Ogre::TextureUnitState* pTex = pMat->getTechnique( 0 )->getPass( 0 )->createTextureUnitState( texName, 0 );
			pMat->getTechnique( 0 )->getPass( 0 )->addTextureUnitState( pTex );

			/*Ogre::Technique* pTech = pMat->getTechnique( 0 );
			pTech->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );

			Ogre::Pass *pPass = pTech->createPass();

			pPass->setLightingEnabled( false );

			pPass->setAmbient( 1.0, 1.0, 1.0 );
			pPass->setDiffuse( 1.0, 1.0, 1.0, 1.0 );
			pPass->setSpecular( 0.0, 0.0, 0.0, 0.0 );

			Ogre::ColourValue val(0.0f, 0.0f, 0.0f, 1.0f);
			pPass->setSelfIllumination(val);

			//pPass->setE ( 0.0, 0.0, 0.0, 0.0 );

			pPass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
			pPass->setDepthWriteEnabled( false );

			Ogre::TextureUnitState* pTex = pPass->createTextureUnitState( texName, 0 );
			pPass->addTextureUnitState( pTex );


			pTex->setColourOperation( Ogre::LBO_MODULATE );*/

			pMat->setCullingMode( Ogre::CULL_NONE );
			pMat->compile();

			CrowdMember crowdMember;
			crowdMember.mMaterialName = matName;
			crowdMember.mFrameIdx = 0;
			crowdMember.mColourIdx = rand()%NUM_COLOURS;
			crowdMember.mbReversing = false;

			int32_t rowIdx = rand()%NUM_ROWS;
			float angle = MIN_CROWD_ANGLE + ((float)rand()/(float)RAND_MAX)*(MAX_CROWD_ANGLE-MIN_CROWD_ANGLE);
			float x = ROW_DEPTHS[ rowIdx ]*sin( angle );
			float z = ROW_DEPTHS[ rowIdx ]*cos( angle );
			crowdMember.mPos = Ogre::Vector3( x, ROW_HEIGHTS[ rowIdx ], z );
			mCrowdMembers.push_back( crowdMember );

			mbRecording = false;
			mRecordingGapTimer.reset();		// Reset time so that there's a gap between recording
			printf( "Got frame\n" );
		}
	}

	return true;
}
//-----------------------------------------------------------------------
void MaterialTab::OnLoadTexture(wxCommandEvent& event)
{
	// Add a new directory and parse all resources in that directory
	wxFileDialog loadDialog(this, 
		_("Load a texture"), 
		wxT(""), 
		wxT(""),
		_("Textures (*.*)|*.*"),
		wxFD_OPEN, 
		wxDefaultPosition, 
		wxDefaultSize, _("Load"));
	if (loadDialog.ShowModal() == wxID_OK)
	{
		SetCursor(*wxHOURGLASS_CURSOR);
		Ogre::TextureUnitState* tut = 0;

		// User has pressed ok, so load the texture
		Ogre::String fileName = wx2ogre(loadDialog.GetFilename());
		Ogre::String path = wx2ogre(loadDialog.GetPath());
		Ogre::String baseName; // should be the same as fileName
		Ogre::String extension;
		Ogre::String dir;
		Ogre::StringUtil::splitFullFilename(path, baseName, extension, dir);

		// Validate the extension
		Ogre::String types = "bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz,dds";
		Ogre::StringUtil::toLowerCase(extension);
		if (types.find(extension) == Ogre::String::npos)
			return; // Unsupported format

		// Load the resource
		Ogre::ResourceGroupManager::getSingletonPtr()->removeResourceLocation(dir, TEMP_TEXTURE_GROUP);
		Ogre::ResourceGroupManager::getSingletonPtr()->addResourceLocation(dir, "FileSystem", TEMP_TEXTURE_GROUP);
		Ogre::ResourceGroupManager::getSingletonPtr()->clearResourceGroup(TEMP_TEXTURE_GROUP);
		Ogre::ResourceGroupManager::getSingletonPtr()->initialiseResourceGroup(TEMP_TEXTURE_GROUP);
		Ogre::TextureManager::getSingleton().prepare(fileName, TEMP_TEXTURE_GROUP);
		Ogre::TextureManager::getSingleton().load(fileName, TEMP_TEXTURE_GROUP);
		Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().getByName(fileName, TEMP_TEXTURE_GROUP);

		if (!texture.isNull())
		{
			// Set the texture name
			tut = forceCreateFirstTexture(fileName); // Return texture unit state
			if (tut)
			{
				tut->setName(fileName);
				mTxtTextureLoad->SetValue(loadDialog.GetFilename());
			}

			// Compile the material
			wxString materialName = mMaterialListBox->GetStringSelection();
			Ogre::String name = wx2ogre(materialName);
			Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(name);
			if (!material.isNull())
			{
				material->compile();
			}

			mResourceLocationTexture = ogre2wx(dir);
		}

		// Display image
		viewTexture(tut); // Clear the old texture if no TextureUnitState

		SetCursor(wxNullCursor);
	}
}
示例#6
0
void OgreCPP::createNewCrowdMember( float animationTime )
{
    char buffer[ 512 ];
    uint32_t numCrowdMembers = mCrowdMembers.size();

    // Create a new crowd member
    Ogre::TextureManager* pTextureMgr = Ogre::TextureManager::getSingletonPtr();
    Ogre::String frameTexNames[ 2*NUM_FRAMES_TO_RECORD ];
    Ogre::String lowResFrameTexNames[ 2*NUM_FRAMES_TO_RECORD ];
    for ( uint32_t frameIdx = 0; frameIdx < NUM_FRAMES_TO_RECORD; frameIdx++ )
    {
        Ogre::Image image;
        image.loadDynamicImage( mpImageData + frameIdx*SMALL_FRAME_WIDTH*SMALL_FRAME_HEIGHT,
            SMALL_FRAME_WIDTH, SMALL_FRAME_HEIGHT, 1, Ogre::PF_A4L4 );

        sprintf( buffer, "RecordedSequenceTex_%i_%i", numCrowdMembers, frameIdx );
        frameTexNames[ frameIdx ] = buffer;

        Ogre::TexturePtr pTexture = pTextureMgr->loadImage( frameTexNames[ frameIdx ],
            Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, image );

        sprintf( buffer, "LowResRecordedSequenceTex_%i_%i", numCrowdMembers, frameIdx );
        lowResFrameTexNames[ frameIdx ] = buffer;

        Ogre::Image lowResImage;
        lowResImage.loadDynamicImage( mpLowResImageData + frameIdx*LOW_RES_SMALL_FRAME_WIDTH*LOW_RES_SMALL_FRAME_HEIGHT,
            LOW_RES_SMALL_FRAME_WIDTH, LOW_RES_SMALL_FRAME_HEIGHT, 1, Ogre::PF_A4L4 );

        pTextureMgr->loadImage( lowResFrameTexNames[ frameIdx ],
            Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, lowResImage );
    }

    for ( uint32_t frameIdx = 0; frameIdx < NUM_FRAMES_TO_RECORD; frameIdx++ )
    {
        frameTexNames[ (2*NUM_FRAMES_TO_RECORD - 1) - frameIdx ] = frameTexNames[ frameIdx ];
        lowResFrameTexNames[ (2*NUM_FRAMES_TO_RECORD - 1) - frameIdx ] = lowResFrameTexNames[ frameIdx ];
    }

    // Create materials for the crowd member
    sprintf( buffer, "RecordedSequenceMat_%i", numCrowdMembers );
    Ogre::String matName = buffer;

    Ogre::MaterialManager* pMatMgr = Ogre::MaterialManager::getSingletonPtr();
    Ogre::MaterialPtr pSrcMat = (Ogre::MaterialPtr)pMatMgr->getByName( "Template/CutOut",
        Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
    Ogre::MaterialPtr pMat = pSrcMat->clone( matName );

    pMat->getTechnique( 0 )->getPass( 0 )->removeAllTextureUnitStates();
    Ogre::TextureUnitState* pTex = pMat->getTechnique( 0 )->getPass( 0 )->createTextureUnitState();
    pMat->getTechnique( 0 )->getPass( 0 )->addTextureUnitState( pTex );

    pTex->setAnimatedTextureName( frameTexNames, 2*NUM_FRAMES_TO_RECORD, 2.0*animationTime );

    pMat->setCullingMode( Ogre::CULL_NONE );
    pMat->compile();

    sprintf( buffer, "LowResRecordedSequenceMat_%i", numCrowdMembers );
    Ogre::String lowResMatName = buffer;

    pMat = pSrcMat->clone( lowResMatName );

    pMat->getTechnique( 0 )->getPass( 0 )->removeAllTextureUnitStates();
    pTex = pMat->getTechnique( 0 )->getPass( 0 )->createTextureUnitState();
    pMat->getTechnique( 0 )->getPass( 0 )->addTextureUnitState( pTex );

    pTex->setAnimatedTextureName( lowResFrameTexNames, 2*NUM_FRAMES_TO_RECORD, 2.0*animationTime );

    pMat->setCullingMode( Ogre::CULL_NONE );
    pMat->compile();

    CrowdMember newCrowdMember;
    newCrowdMember.mMaterialName = matName;
    newCrowdMember.mLowResMaterialName = lowResMatName;
    newCrowdMember.mFrameIdx = 0;
    newCrowdMember.mColourIdx = rand()%NUM_COLOURS;
    newCrowdMember.mbReversing = false;

    num = mCrowdMembers.size()%11;

	
	/** POSITION CROWD MEMBER HERE **/
    float x = (num*(5.0/11.0))-2.25;
    float y = 1.5;


    /* centre is 0,0, extremes are -3,+3 */
    newCrowdMember.mPos = Ogre::Vector3( x, y, 5.0 );
    newCrowdMember.mRow = 0;

    newCrowdMember.mpBillboard = OGRE_NEW PersonBillboard();
    newCrowdMember.mpBillboard->setMaterial( newCrowdMember.mMaterialName );
    newCrowdMember.mpBillboard->setCorners(
        Ogre::Vector3( -0.5f, -0.375f, 0.0f ),
        Ogre::Vector3( 0.5f, -0.375f, 0.0f ),
        Ogre::Vector3( -0.5f, 0.375f, 0.0f ),
        Ogre::Vector3( 0.5f, 0.375f, 0.0f )
    );

    // Make sure that the front row is drawn in front of everything else
    newCrowdMember.mpBillboard->setRenderQueueGroup( CROWD_FRONT_RENDER_QUEUE );

    newCrowdMember.mpSceneNode = mpDiscoNode->createChildSceneNode(
        newCrowdMember.mPos, Ogre::Quaternion::IDENTITY );
    newCrowdMember.mpSceneNode->attachObject( newCrowdMember.mpBillboard );

    mCrowdMembers.push_back( newCrowdMember );


    /* PLACING RT USER IN CROWD HERE */
    if(USER_IN_CROWD){
        float userX = (((num+1)%CROWD_WIDTH)*(12.0/(float)CROWD_WIDTH))-5.5;
        mUserNode->setPosition(userX,3.45,9.5);
    }

	

	/** PUSH ROW UP **/
    if (num >= CROWD_WIDTH-1) {
        // push last row up
        for(int j = 0; j < mCrowdMembers.size(); j++)
        {
            mCrowdMembers[j].mPos.z += CROWD_PUSH_BACK;
            mCrowdMembers[j].mPos.y += CROWD_PUSH_UP;

            mCrowdMembers[j].mpSceneNode->setPosition( mCrowdMembers[j].mPos );
            mCrowdMembers[j].mRow++;

            if ( FIRST_LOW_RES_ROW_IDX == mCrowdMembers[j].mRow )
            {
                mCrowdMembers[j].mpBillboard->setMaterial( mCrowdMembers[j].mLowResMaterialName );
            }

            if ( mCrowdMembers[j].mRow > MAX_VISIBLE_ROW_IDX )
            {
            	mCrowdMembers[j].mpBillboard->setVisible( false );
            	mCrowdMembers[j].mpBillboard->setMaterial( "BaseWhiteNoLighting" );
            }
            else
            {
            	mCrowdMembers[j].mpBillboard->setRenderQueueGroup( CROWD_FRONT_RENDER_QUEUE - mCrowdMembers[j].mRow );
            }
        }
    }
}
示例#7
0
/****************************************************************************
**
** Copyright (C) 2014
**
** This file is generated by the Magus toolkit
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
****************************************************************************/

// Include
#include "mainwindow.h"
#include "Editor_dockwidget.h"
#include "constants.h"
#include "sme_asset_material.h"
#include "sme_node_material.h"
#include "sme_asset_technique.h"
#include "sme_node_technique.h"
#include "sme_asset_pass.h"
#include "sme_node_pass.h"
#include "sme_asset_texture_unit.h"
#include "sme_node_texture_unit.h"

//****************************************************************************/
EditorDockWidget::EditorDockWidget(QString title, MainWindow* parent, Qt::WindowFlags flags) : 
	QDockWidget (title, parent, flags), 
	mParent(parent)
{
    mInnerMain = new QMainWindow();
    setWidget(mInnerMain);

    // Perform standard functions
    createActions();
    createMenus();
    createToolBars();

    // Create the node editor widget.
    mNodeEditor = new Magus::QtNodeEditor(this);
    mNodeEditor->setMenuSelectionToCompoundEnabled(false); // Enabling this makes it a bit more complicated
    mNodeEditor->setMenuExpandCompoundsEnabled(false); // No compounds are used
    connect(mNodeEditor, SIGNAL(nodeRemoved(QtNode*)), this, SLOT(nodeDeleted()));
    connect(mNodeEditor, SIGNAL(nodeSelected(QtNode*)), this, SLOT(nodeSelected(QtNode*)));
    mInnerMain->setCentralWidget(mNodeEditor);
    mMaterialNode = 0;
}

//****************************************************************************/
EditorDockWidget::~EditorDockWidget(void)
{
}

//****************************************************************************/
void EditorDockWidget::createActions(void)
{
    mMaterialHToolbarAction = new QAction(QIcon(ICON_MATERIAL), QString("Add a material node to the editor"), this);
    connect(mMaterialHToolbarAction, SIGNAL(triggered()), this, SLOT(doMaterialHToolbarAction()));
    mTechniqueHToolbarAction = new QAction(QIcon(ICON_TECHNIQUE), QString("Add a technique node to the editor"), this);
    connect(mTechniqueHToolbarAction, SIGNAL(triggered()), this, SLOT(doTechniqueHToolbarAction()));
    mPassHToolbarAction = new QAction(QIcon(ICON_PASS), QString("Add a pass node to the editor"), this);
    connect(mPassHToolbarAction, SIGNAL(triggered()), this, SLOT(doPassHToolbarAction()));
    mTextureHToolbarAction = new QAction(QIcon(ICON_TEXTURE), QString("Add a texture unit node to the editor"), this);
    connect(mTextureHToolbarAction, SIGNAL(triggered()), this, SLOT(doTextureHToolbarAction()));
    mCogHToolbarAction = new QAction(QIcon(ICON_COG), QString("Generate material"), this);
    connect(mCogHToolbarAction, SIGNAL(triggered()), this, SLOT(doCogHToolbarAction()));
}

//****************************************************************************/
void EditorDockWidget::createMenus(void)
{

}

//****************************************************************************/
void EditorDockWidget::createToolBars(void)
{
    mHToolBar = new QToolBar();
    mInnerMain->addToolBar(Qt::TopToolBarArea, mHToolBar);
    mHToolBar->setMinimumHeight(TB_ICON_AND_SPACING);
    mHToolBar->setMinimumWidth(1200);
    mHToolBar->addAction(mMaterialHToolbarAction);
    mHToolBar->addAction(mTechniqueHToolbarAction);
    mHToolBar->addAction(mPassHToolbarAction);
    mHToolBar->addAction(mTextureHToolbarAction);
    mHToolBar->addAction(mCogHToolbarAction);
}

//****************************************************************************/
void EditorDockWidget::doMaterialHToolbarAction(void)
{
    // Add a material node; only 1 is allowed
    if (!mMaterialNode)
    {
        mMaterialNode = new Magus::QtNodeMaterial(NODE_TITLE_MATERIAL);
        mNodeEditor->addNode(mMaterialNode);
    }
}

//****************************************************************************/
void EditorDockWidget::doTechniqueHToolbarAction(void)
{
    // Add a technique node
    Magus::QtNodeTechnique* techniqueNode = new Magus::QtNodeTechnique(NODE_TITLE_TECHNIQUE);
    mNodeEditor->addNode(techniqueNode);
}

//****************************************************************************/
void EditorDockWidget::doPassHToolbarAction(void)
{
    // Add a pass node
    Magus::QtNodePass* passNode = new Magus::QtNodePass(NODE_TITLE_PASS);
    mNodeEditor->addNode(passNode);
}

//****************************************************************************/
void EditorDockWidget::doTextureHToolbarAction(void)
{
    // Add a texture unit node
    Magus::QtNodeTextureUnit* textureUnitNode = new Magus::QtNodeTextureUnit(NODE_TITLE_TEXTURE_UNIT);
    mNodeEditor->addNode(textureUnitNode);
}

//****************************************************************************/
void EditorDockWidget::doCogHToolbarAction(void)
{
    if (!mMaterialNode)
        return;

    if (mMaterialNode->getMaterialName().isEmpty())
        return;

    // ---------------------------------------- Create a material ----------------------------------------
    Ogre::LogManager* logManager = Ogre::LogManager::getSingletonPtr();
    Ogre::MaterialManager* materialManager = Ogre::MaterialManager::getSingletonPtr();
    Ogre::String materialName = mMaterialNode->getMaterialName().toStdString(); // Convert to std format
    logManager->logMessage("SME: create Ogre material: " + materialName);
    Ogre::MaterialPtr material = materialManager->create(materialName, "General");

    // Remark: Sceneblending is done for each pass individually, although it is defined on material level

    // ---------------------------------------- Add the technique ----------------------------------------
    Magus::QtNode* node = mMaterialNode->getNodeConnectedToPort(PORT_TECHNIQUE_OUT);
    if (!node)
    {
        logManager->logMessage("SME: No technique node available");
        return;
    }

    Magus::QtNodeTechnique* techniqueNode = static_cast<Magus::QtNodeTechnique*>(node);
    material->removeAllTechniques();
    Ogre::Technique* technique = material->createTechnique();
    technique->removeAllPasses();
    logManager->logMessage("SME: Technique created" + Ogre::StringConverter::toString(material->getNumTechniques()));

    // ---------------------------------------- Add the passes ----------------------------------------
    Magus::QtNodePass* passNode;
    Magus::QtNodeTextureUnit* textureUnitNode;
    Ogre::Pass* pass;
    Ogre::TextureUnitState* textureUnit;
    for (unsigned int i = 1; i < 5; ++i)
    {
        node = techniqueNode->getNodeConnectedToPort(PORT_PASS_OUT, i); // node with the same name
        if (node)
        {
            passNode = static_cast<Magus::QtNodePass*>(node);
            pass = technique->createPass();
            pass->removeAllTextureUnitStates();
            logManager->logMessage("SME: Pass on port nr. " + Ogre::StringConverter::toString(i) + " created");
            propagatePassNodeData(passNode, pass);

            // ---------------------------------------- Add the texture units ----------------------------------------
            for (unsigned int j = 1; j < 9; ++j)
            {
                node = passNode->getNodeConnectedToPort(PORT_TEXTURE_OUT, j);
                if (node)
                {
                    logManager->logMessage("SME: Texture unit on port nr. " +
                                           Ogre::StringConverter::toString(j) +
                                           " of Pass port nr. " +
                                           Ogre::StringConverter::toString(i) +
                                           " created");
                    textureUnitNode = static_cast<Magus::QtNodeTextureUnit*>(node);
                    textureUnit = pass->createTextureUnitState();
                    propagateTextureUnitNodeData(textureUnitNode, textureUnit);
                }
            }
        }
    }

    // Assign the material to the ogrehead
    material->compile();
    material->load();
    mParent->getOgreManager()->getOgreWidget(1)->mEntity->setMaterial(material);
}