GameDiamondMoreWinderComponent::GameDiamondMoreWinderComponent(void):_moreWinnerInterface(new CGameDiamondMoreWinderInterface),_updater(new Updater),_number(0),_step(0) { _moreWinnerInterface->init = boost::bind(&GameDiamondMoreWinderComponent::init, this, _1); _moreWinnerInterface->addEntity = boost::bind(&GameDiamondMoreWinderComponent::addEntity, this, _1, _2); _moreWinnerInterface->bigger = boost::bind(&GameDiamondMoreWinderComponent::bigger, this); _moreWinnerInterface->reset = boost::bind(&GameDiamondMoreWinderComponent::reset, this); _moreWinnerInterface->run = boost::bind(&GameDiamondMoreWinderComponent::run, this, _1); _moreWinnerInterface->step = boost::bind(&GameDiamondMoreWinderComponent::step, this); _moreWinnerInterface->stop = boost::bind(&GameDiamondMoreWinderComponent::stop, this); for(int i =0 ; i<12; i++) { std::string mname = "diamond"+boost::lexical_cast<std::string>(i); //ent->setMaterialName(mname); Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(mname); material->setSelfIllumination(1.0f,1.0f,1.0f); material->setAmbient(0,0,0); material->setDiffuse(0,0,0,0); } //_rotationComp = Orz::ComponentFactories::getInstance().create("Rotation"); }
void BoxChunk::addToGraph(Ogre::SceneManager* sceneMgr) { // set up Ogre properties entity = sceneMgr->createEntity(name, "cube.mesh"); // Create BoxChunk materials Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().create(name+"Mat", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); entity->setMaterial(mat); entity->setMaterial(mat); entity->setCastShadows(false); node = sceneMgr->getRootSceneNode()->createChildSceneNode(name); node->attachObject(entity); Ogre::Real cur_height = entity->getBoundingBox().getSize().y; node->scale(height/cur_height, height/cur_height, height/cur_height); node->rotate(Ogre::Quaternion(((float)(rand() % 10))/10.f, ((float)(rand() % 10))/10.f, ((float)(rand() % 10))/10.f, ((float)(rand() % 10))/10.f)); Ogre::ColourValue c(1, 0, 0, 1); mat->setAmbient(c); mat->setDiffuse(c); mat->setSpecular(c); }
void Terrain::_applySurfaceParams(const Ogre::MaterialPtr& material) const { material->setAmbient(mData->mSurfaceParams.ambient); material->setDiffuse(mData->mSurfaceParams.diffuse); material->setSpecular(mData->mSurfaceParams.specular); material->setSelfIllumination(mData->mSurfaceParams.emissive); material->setShininess(mData->mSurfaceParams.shininess); }
void createColorMaterial(const std::string& name, const Ogre::ColourValue& color, bool use_self_illumination) { Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().create( name, ROS_PACKAGE_NAME ); mat->setAmbient(color * 0.5f); mat->setDiffuse(color); if( use_self_illumination ) { mat->setSelfIllumination(color); } mat->setLightingEnabled(true); mat->setReceiveShadows(false); }
std::string createMaterialIfNotExists(const float r, const float g, const float b, const float a) { char buf[128]; sprintf(buf, "ShapeColor%f;%f;%f;%f",r,g,b,a); if(!Ogre::MaterialManager::getSingleton().getByName(buf, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME).isNull()) return buf; Ogre::ColourValue color( r,g,b,a ); Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().create( buf, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME ); mat->setAmbient(color * 0.01f); mat->setDiffuse(color); mat->setLightingEnabled(true); mat->setReceiveShadows(true); mat->setCullingMode(Ogre::CULL_NONE); return buf; }
Ogre::MaterialPtr thrive::getColourMaterial( const Ogre::ColourValue& colour ) { Ogre::MaterialManager& manager = Ogre::MaterialManager::getSingleton(); Ogre::String name = getColourName(colour); Ogre::MaterialPtr material = manager.getByName( name ); if (material.isNull()) { material = manager.getDefaultSettings()->clone( name ); material->setAmbient(0.3 * colour); material->setDiffuse(colour); } return material; }
void MilkshapePlugin::doExportMaterials(msModel* pModel) { Ogre::LogManager& logMgr = Ogre::LogManager::getSingleton(); Ogre::MaterialManager matMgrSgl; Ogre::String msg; matMgrSgl.initialise(); int numMaterials = msModel_GetMaterialCount(pModel); msg = "Number of materials: " + Ogre::StringConverter::toString(numMaterials); logMgr.logMessage(msg); OPENFILENAME ofn; memset (&ofn, 0, sizeof (OPENFILENAME)); char szFile[MS_MAX_PATH]; char szFileTitle[MS_MAX_PATH]; char szDefExt[32] = "material"; char szFilter[128] = "OGRE .material Files (*.material)\0*.material\0All Files (*.*)\0*.*\0\0"; szFile[0] = '\0'; szFileTitle[0] = '\0'; ofn.lStructSize = sizeof (OPENFILENAME); ofn.lpstrDefExt = szDefExt; ofn.lpstrFilter = szFilter; ofn.lpstrFile = szFile; ofn.nMaxFile = MS_MAX_PATH; ofn.lpstrFileTitle = szFileTitle; ofn.nMaxFileTitle = MS_MAX_PATH; ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_PATHMUSTEXIST; ofn.lpstrTitle = "Export to OGRE Material"; if (!::GetSaveFileName (&ofn)) return; // Strip off the path Ogre::String matName = szFile; size_t lastSlash = matName.find_last_of("\\"); matName = matName.substr(lastSlash+1); // Set up logMgr.logMessage("Trying to create Material object"); Ogre::MaterialSerializer matSer; for (int i = 0; i < numMaterials; ++i) { msMaterial *mat = msModel_GetMaterialAt(pModel, i); msg = "Creating material " + Ogre::String(mat->szName); logMgr.logMessage(msg); Ogre::MaterialPtr ogremat = matMgrSgl.create(mat->szName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); logMgr.logMessage("Created."); ogremat->setAmbient(msVec4ToColourValue(mat->Ambient)); ogremat->setDiffuse(msVec4ToColourValue(mat->Diffuse)); ogremat->setSpecular(msVec4ToColourValue(mat->Specular)); ogremat->setShininess(mat->fShininess); if (0 < strlen(mat->szDiffuseTexture)) ogremat->getTechnique(0)->getPass(0)->createTextureUnitState(mat->szDiffuseTexture); if (0 < strlen(mat->szAlphaTexture)) ogremat->getTechnique(0)->getPass(0)->createTextureUnitState(mat->szAlphaTexture); matSer.queueForExport(ogremat); } msg = "Exporting materials to " + matName; logMgr.logMessage(msg); matSer.exportQueued(matName); }
void gkMaterialLoader::loadSubMeshMaterial(gkSubMesh* mesh, const gkString& group) { using namespace Ogre; gkMaterialProperties& gma = mesh->getMaterial(); if (gma.m_name.empty()) gma.m_name = "<gkBuiltin/DefaultMaterial>"; Ogre::MaterialPtr oma = Ogre::MaterialManager::getSingleton().getByName(gma.m_name.c_str(), group); if (!oma.isNull()) return; oma = Ogre::MaterialManager::getSingleton().create(gma.m_name, group); if (gma.m_mode & gkMaterialProperties::MA_INVISIBLE) { // disable writing to this material oma->setReceiveShadows(false); oma->setColourWriteEnabled(false); oma->setDepthWriteEnabled(false); oma->setDepthCheckEnabled(false); oma->setLightingEnabled(false); return; } if (gma.m_mode & gkMaterialProperties::MA_TWOSIDE) { oma->setCullingMode(Ogre::CULL_NONE); oma->setManualCullingMode(Ogre::MANUAL_CULL_NONE); } // apply lighting params bool enableLights = (gma.m_mode & gkMaterialProperties::MA_LIGHTINGENABLED) != 0; oma->setReceiveShadows((gma.m_mode & gkMaterialProperties::MA_RECEIVESHADOWS) != 0); oma->setLightingEnabled(enableLights); if (enableLights) { gkColor emissive, ambient, specular, diffuse; emissive = gma.m_diffuse * gma.m_emissive; ambient = gma.m_diffuse * gma.m_ambient; specular = gma.m_specular * gma.m_spec; diffuse = gma.m_diffuse * (gma.m_emissive + gma.m_refraction); emissive.a = ambient.a = specular.a = 1.f; oma->setSelfIllumination(emissive); oma->setAmbient(ambient); oma->setSpecular(specular); oma->setDiffuse(diffuse); oma->setShininess(gma.m_hardness); } Ogre::Pass* pass = oma->getTechnique(0)->getPass(0); bool matBlending = gkEngine::getSingleton().getUserDefs().matblending; if (matBlending && (gma.m_mode & gkMaterialProperties::MA_HASRAMPBLEND)) { switch (gma.m_rblend) { case GK_BT_MULTIPLY: pass->setSceneBlending(SBT_MODULATE); break; case GK_BT_SUBTRACT: pass->setSceneBlending(SBF_ONE_MINUS_SOURCE_COLOUR, SBF_ONE); break; case GK_BT_DARKEN: pass->setSceneBlendingOperation(SBO_MIN); pass->setSceneBlending(SBF_ONE, SBF_ONE); break; case GK_BT_LIGHTEN: pass->setSceneBlendingOperation(SBO_MAX); pass->setSceneBlending(SBF_ONE, SBF_ONE); break; case GK_BT_SCREEN: pass->setSceneBlending(SBF_ONE_MINUS_DEST_COLOUR, SBF_ONE); break; case GK_BT_ADDITIVE: pass->setSceneBlending(SBT_ADD); break; case GK_BT_MIXTURE: default: pass->setSceneBlending(SBF_ONE, SBF_ZERO); break; } } bool hasNormap = false; bool rtss = gkEngine::getSingleton().getUserDefs().rtss; for (int i = 0; i < gma.m_totaltex; ++i) { gkTextureProperties& gte = gma.m_textures[i]; #ifdef OGREKIT_USE_RTSHADER_SYSTEM if (gte.m_mode & gkTextureProperties::TM_NORMAL) { hasNormap = true; continue; } #endif Ogre::TextureUnitState* otus = pass->createTextureUnitState(gte.m_name, gte.m_layer); LayerBlendOperationEx op = LBX_MODULATE; switch (gte.m_blend) { case GK_BT_ADDITIVE: op = LBX_ADD; break; case GK_BT_SUBTRACT: op = LBX_SUBTRACT; break; case GK_BT_DARKEN: case GK_BT_LIGHTEN: case GK_BT_SCREEN: case GK_BT_COLOR: //break; TODO: support more mode case GK_BT_MULTIPLY: case GK_BT_MIXTURE: default: op = LBX_MODULATE; break; } if (i == 0) otus->setColourOperationEx(op, LBS_DIFFUSE, LBS_TEXTURE); else otus->setColourOperationEx(op); otus->setTextureScale(gte.m_scale[0],gte.m_scale[1]); } if (gma.m_mode & gkMaterialProperties::MA_ALPHABLEND) { pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA); pass->setDepthWriteEnabled(false); } if (gma.m_mode & gkMaterialProperties::MA_ALPHACLIP) { pass->setAlphaRejectSettings(Ogre::CMPF_GREATER_EQUAL, 254); } #ifdef OGREKIT_USE_RTSHADER_SYSTEM if (rtss) { //pass->setSpecular(ColourValue::Black); //pass->setShininess(0.0); RTShader::RenderState* rs = 0; RTShader::ShaderGenerator* sg = Ogre::RTShader::ShaderGenerator::getSingletonPtr(); bool ok = sg->createShaderBasedTechnique(gma.m_name, group, Ogre::MaterialManager::DEFAULT_SCHEME_NAME, Ogre::RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME); if (ok && hasNormap) { rs = sg->getRenderState(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME, gma.m_name, 0); rs->reset(); for (int i = 0; i < gma.m_totaltex; ++i) { gkTextureProperties& gte = gma.m_textures[i]; if (gte.m_mode & gkTextureProperties::TM_NORMAL) { GK_ASSERT(rs); RTShader::SubRenderState* srs= sg->createSubRenderState(RTShader::NormalMapLighting::Type); RTShader::NormalMapLighting* nsrs = static_cast<RTShader::NormalMapLighting*>(srs); if (gte.m_texmode & gkTextureProperties::TX_OBJ_SPACE) nsrs->setNormalMapSpace(RTShader::NormalMapLighting::NMS_OBJECT); else nsrs->setNormalMapSpace(RTShader::NormalMapLighting::NMS_TANGENT); nsrs->setNormalMapTextureName(gte.m_name); nsrs->setTexCoordIndex(gte.m_layer); rs->addTemplateSubRenderState(srs); } } sg->invalidateMaterial(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME, gma.m_name); } } #endif }