void PendulumTest::handleInput(opal::real elapsedRealTime, const SimulationEngine& engine) { OIS::Keyboard* keyboard = engine.getKeyboard(); // This variable can be used to keep keys from repeating too fast. static Ogre::Real toggleTimer = 0; if (toggleTimer >= 0) { toggleTimer -= elapsedRealTime; } // Toggle GUI. if (keyboard->isKeyDown(OIS::KC_G) && toggleTimer <= 0) { Ogre::Overlay* debugOverlay = Ogre::OverlayManager::getSingleton(). getByName("Verve/TrialNumber"); if (debugOverlay->isVisible()) { debugOverlay->hide(); mAgentDebugger->setDisplayEnabled(false); } else { debugOverlay->show(); mAgentDebugger->setDisplayEnabled(true); } toggleTimer = 0.5; } }
void FrameListener::showDebugOverlay(bool show) { Ogre::Overlay *overlay = Ogre::OverlayManager::getSingleton().getByName("Core/DebugOverlay"); if (show) overlay->show(); else overlay->hide(); }
void fade(Ogre::Real tpf) { if (m_eFadeOperation != FADE_NONE && m_pTextUnitState) { m_pTextUnitState->setAlphaOperation(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_TEXTURE, m_fAlpha); if (m_eFadeOperation == FADE_IN) { m_fCurrentDuration -= tpf; m_fAlpha = m_fCurrentDuration / m_fTotalDuration; if (m_fAlpha < 0.0) { m_pOverlay->hide(); m_eFadeOperation = FADE_NONE; if (m_pFaderCallback) { m_pFaderCallback->fadeInCallback(); } } } else if (m_eFadeOperation == FADE_OUT) { m_fCurrentDuration += tpf; m_fAlpha = m_fCurrentDuration / m_fTotalDuration; if (m_fAlpha > 1.0) { m_eFadeOperation = FADE_NONE; if (m_pFaderCallback) { m_pFaderCallback->fadeOutCallback(); } } } } #ifdef USE_SPRITE_SHADER m_SpritePixelShaderParameters->setNamedConstant("colour", Ogre::ColourValue(1, 1, 1, m_fAlpha)); #endif }
void setVisible(bool bShow) { if (bShow) { m_pOverlay->show(); } else { m_pOverlay->hide(); } }
void Menu::hideDialogue() { Ogre::OverlayManager* olMgr =Ogre::OverlayManager::getSingletonPtr(); /*If overlay manager is NULL, then it is not present any more and all overlays should already be destroyed at that point. So we can return anyway. */ if (olMgr==NULL) return; Ogre::Overlay* ol = olMgr->getByName(cDialogueOverlay); if (ol!=NULL) { ol->hide(); } }
void MenuState::exit () { // delete _fader; // musica del menu STOP IntroState::getSingleton().getMenuTrackPtr()->stop(); CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().hide(); CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow()->hide(); Ogre::Overlay *overlay = _overlayManager->getByName("Menu"); overlay->hide(); _sceneMgr->clearScene(); _root->getAutoCreatedWindow()->removeAllViewports(); }
void init() { Ogre::MaterialPtr matptr = Ogre::MaterialManager::getSingleton().getByName("FadeMaterial"); #ifdef USE_SPRITE_SHADER CShaderManager::getSingleton().addAlphaBlendTextureShader(matptr); Ogre::Pass *pPass = matptr->getTechnique(0)->getPass(0); m_SpritePixelShaderParameters = pPass->getFragmentProgram()->createParameters(); m_SpriteVertexShaderParameters = pPass->getVertexProgram()->createParameters(); pPass->setFragmentProgramParameters(m_SpritePixelShaderParameters); pPass->setVertexProgramParameters(m_SpriteVertexShaderParameters); #endif m_pTextUnitState = matptr->getTechnique(0)->getPass(0)->getTextureUnitState(0); m_pOverlay = Ogre::OverlayManager::getSingleton().getByName("FadeOverlay"); m_pOverlay->hide(); }
CAlphaFader(CFaderCallback *pCallback = NULL) : m_fAlpha(0), m_fCurrentDuration(0), m_fTotalDuration(0), m_pFaderCallback(pCallback), m_eFadeOperation(FADE_NONE) { Ogre::MaterialPtr matptr = Ogre::MaterialManager::getSingleton().getByName("FadeMaterial"); #ifdef USE_SPRITE_SHADER CShaderManager::getSingleton().addAlphaBlendTextureShader(matptr); Ogre::Pass *pPass = matptr->getTechnique(0)->getPass(0); m_SpritePixelShaderParameters = pPass->getFragmentProgram()->createParameters(); m_SpriteVertexShaderParameters = pPass->getVertexProgram()->createParameters(); pPass->setFragmentProgramParameters(m_SpritePixelShaderParameters); pPass->setVertexProgramParameters(m_SpriteVertexShaderParameters); #endif m_pTextUnitState = matptr->getTechnique(0)->getPass(0)->getTextureUnitState(0); m_pOverlay = Ogre::OverlayManager::getSingleton().getByName("FadeOverlay"); m_pOverlay->hide(); }
void handleInput(Ogre::Real elapsedRealTime) { // This variable can be used to keep keys from repeating too fast. static Ogre::Real toggleTimer = 0; if (toggleTimer >= 0) { toggleTimer -= elapsedRealTime; } OIS::Keyboard* keyboard = gEngine.getKeyboard(); if (keyboard->isKeyDown(OIS::KC_W)) { gCar->forward(); } else if (keyboard->isKeyDown(OIS::KC_S)) { gCar->reverse(); } else { gCar->idle(); } if (keyboard->isKeyDown(OIS::KC_A)) { gCar->setSteering(-1); } else if (keyboard->isKeyDown(OIS::KC_D)) { gCar->setSteering(1); } else { gCar->setSteering(0); } // If available, get data from the game controller. if (gGamePad) { // Update the game controller state. SDL_JoystickUpdate(); Ogre::Real joy0X = (Ogre::Real)SDL_JoystickGetAxis(gGamePad, 0) / (Ogre::Real)32768; Ogre::Real joy0Y = (Ogre::Real)SDL_JoystickGetAxis(gGamePad, 1) / (Ogre::Real)32768; Ogre::Real joy1X = (Ogre::Real)SDL_JoystickGetAxis(gGamePad, 4) / (Ogre::Real)32768; Ogre::Real joy1Y = (Ogre::Real)SDL_JoystickGetAxis(gGamePad, 3) / (Ogre::Real)32768; if (fabs(joy0Y) > 0.1) { gCar->setThrottle(-joy0Y); } else { gCar->idle(); } if (fabs(joy0X) > 0.1) { gCar->setSteering(joy0X); } else { gCar->setSteering(0); } if (joy1X > 0.2 || joy1X < -0.2) { Ogre::Degree rotAroundY = -Ogre::Degree(joy1X); gEngine.getCamera()->yawRelative(rotAroundY.valueDegrees()); } if (joy1Y > 0.2 || joy1Y < -0.2) { Ogre::Degree rotAroundX = -Ogre::Degree(joy1Y); gEngine.getCamera()->pitchRelative(rotAroundX.valueDegrees()); } } // Toggle GUI. if (keyboard->isKeyDown(OIS::KC_G) && toggleTimer <= 0) { Ogre::Overlay* debugOverlay = Ogre::OverlayManager::getSingleton(). getByName("Verve/Debug"); if (debugOverlay->isVisible()) { debugOverlay->hide(); gAgentDebugger->setDisplayEnabled(false); } else { debugOverlay->show(); gAgentDebugger->setDisplayEnabled(true); } toggleTimer = 0.5; } }