void BasisManager::createInput() // создаем систему ввода { Ogre::LogManager::getSingletonPtr()->logMessage("*** Initializing OIS ***"); OIS::ParamList pl; size_t windowHnd = 0; std::ostringstream windowHndStr; mWindow->getCustomAttribute("WINDOW", &windowHnd); windowHndStr << windowHnd; pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); mInputManager = OIS::InputManager::createInputSystem( pl ); mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject( OIS::OISKeyboard, true )); mKeyboard->setEventCallback(this); mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject( OIS::OISMouse, true )); mMouse->setEventCallback(this); mRoot->addFrameListener(this); windowResized(mWindow); // инициализация Ogre::WindowEventUtilities::addWindowEventListener(mWindow, this); Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName("wallpaper"); if (false == material.isNull()) { Ogre::OverlayManager & manager = Ogre::OverlayManager::getSingleton(); Ogre::Overlay * overlay = manager.create("wallpaper"); overlay->setZOrder(0); overlay->show(); Ogre::PanelOverlayElement * panel = static_cast<Ogre::PanelOverlayElement*>(manager.createOverlayElement("Panel", "wallpaper")); panel->setDimensions(1, 1); /*Ogre::FontPtr mpFont = Ogre::FontManager::getSingleton().getByName("MyGUI_font"); mpFont->load(); if (!mpFont.isNull()) { const Ogre::MaterialPtr & material2 = mpFont->getMaterial(); panel->setMaterialName(material2->getName()); }*/ panel->setMaterialName(material->getName()); overlay->add2D(panel); } }
void OgreAppLogic::createKinectOverlay(const std::string& colorTextureName, const std::string& depthTextureName, const std::string& coloredDepthTextureName) { //Create Color Overlay { //Create Overlay Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton(); Ogre::Overlay* overlay = overlayManager.create("KinectColorOverlay"); //Create Material const std::string materialName = "KinectColorMaterial"; Ogre::MaterialPtr material = MaterialManager::getSingleton().create(materialName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); material->getTechnique(0)->getPass(0)->setLightingEnabled(false); material->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); material->getTechnique(0)->getPass(0)->createTextureUnitState(colorTextureName); //Create Panel Ogre::PanelOverlayElement* panel = static_cast<Ogre::PanelOverlayElement*>(overlayManager.createOverlayElement("Panel", "KinectColorPanel")); panel->setMetricsMode(Ogre::GMM_PIXELS); panel->setMaterialName(materialName); panel->setDimensions((float)Kinect::colorWidth/4, (float)Kinect::colorHeight/4); panel->setPosition(0.0f, 0.0f); overlay->add2D(panel); overlay->setZOrder(300); overlay->show(); } //Create Depth Overlay { //Create Overlay Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton(); Ogre::Overlay* overlay = overlayManager.create("KinectDepthOverlay"); //Create Material const std::string materialName = "KinectDepthMaterial"; Ogre::MaterialPtr material = MaterialManager::getSingleton().create(materialName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); material->getTechnique(0)->getPass(0)->setLightingEnabled(false); material->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); material->getTechnique(0)->getPass(0)->setAlphaRejectSettings(CMPF_GREATER, 127); material->getTechnique(0)->getPass(0)->createTextureUnitState(depthTextureName); //material->getTechnique(0)->getPass(0)->setVertexProgram("Ogre/Compositor/StdQuad_vp"); //material->getTechnique(0)->getPass(0)->setFragmentProgram("KinectDepth"); //Create Panel Ogre::PanelOverlayElement* panel = static_cast<Ogre::PanelOverlayElement*>(overlayManager.createOverlayElement("Panel", "KinectDepthPanel")); panel->setMetricsMode(Ogre::GMM_PIXELS); panel->setMaterialName(materialName); panel->setDimensions((float)Kinect::depthWidth/4, (float)Kinect::depthHeight/4); panel->setPosition((float)640.0f/4, 0.0f); overlay->add2D(panel); overlay->setZOrder(310); overlay->show(); } //Create Colored Depth Overlay { //Create Overlay Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton(); Ogre::Overlay* overlay = overlayManager.create("KinectColoredDepthOverlay"); //Create Material const std::string materialName = "KinectColoredDepthMaterial"; Ogre::MaterialPtr material = MaterialManager::getSingleton().create(materialName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); material->getTechnique(0)->getPass(0)->setLightingEnabled(false); material->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); material->getTechnique(0)->getPass(0)->createTextureUnitState(coloredDepthTextureName); //Create Panel Ogre::PanelOverlayElement* panel = static_cast<Ogre::PanelOverlayElement*>(overlayManager.createOverlayElement("Panel", "KinectColoredDepthPanel")); panel->setMetricsMode(Ogre::GMM_PIXELS); panel->setMaterialName(materialName); panel->setDimensions((float)Kinect::depthWidth/4, (float)Kinect::depthHeight/4); panel->setPosition((float)1280.0f/4, 0.0f); overlay->add2D(panel); overlay->setZOrder(320); overlay->show(); } }