static void updateSpecialParameter( OSG::SHLChunk::GetUniformLocProc getUniformLocation, OSG::DrawEnv *action, GLuint program ) { #if 0 if(action->getCamera() == NULL || action->getViewport() == NULL) { FWARNING(("updateSpecialParameter : Can't update OSGSpecialParameter" "parameter, camera or viewport is NULL!\n")); return; } // uploads the camera orientation. OSG::Matrix m; action->getCamera()->getViewing(m, action->getViewport()->getPixelWidth(), action->getViewport()->getPixelHeight()); m.invert(); m[3].setValues(0, 0, 0, 1); //std::cout << "uploading matrix " << m << std::endl; // get "glUniformMatrix4fvARB" function pointer OSGGLUNIFORMMATRIXFVARBPROC uniformMatrix4fv = reinterpret_cast<OSGGLUNIFORMMATRIXFVARBPROC>( action->getWindow()->getFunction( OSG::SHLChunk::getFuncUniformMatrix4fv())); GLint location = getUniformLocation(program, "OSGSpecialParameter"); if(location != -1) uniformMatrix4fv(location, 1, GL_FALSE, m.getValues()); #endif }
void CgFXPassChunk::updateStateUniforms(DrawEnv *pEnv) { CgFXMaterial *pMat = _sfMaterial.getValue(); OSG_ASSERT(pMat != NULL); CGeffect pEffect = pMat->getEffect (); UInt32 uiStateVars = pMat->getStateVariables(); const std::string *vStateVarNames = pMat->getStateVarNames (); UInt32 uiMask = 0x0001; OSG_ASSERT(pEffect != NULL); Matrix mObj2World = pEnv->getObjectToWorld(); std::string szTmp; for(UInt32 i = 0; i < CgFXMaterial::NumStateVars; ++i) { if(uiStateVars == 0x0000) break; switch(uiStateVars & uiMask) { case CgFXMaterial::CgProjectionMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgProjection].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); cgGLSetMatrixParameterfc( pMatrixParam, pEnv->_openGLState.getProjection().getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; case CgFXMaterial::CgModelViewProjectionMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgModelViewProjection].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); Matrix mWorld2Scrn = pEnv->getWorldToScreen(); mWorld2Scrn.mult(mObj2World); cgGLSetMatrixParameterfc(pMatrixParam, mWorld2Scrn.getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; // ------------- // Model | World // ------------- case CgFXMaterial::CgModelMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgModel].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); cgGLSetMatrixParameterfc(pMatrixParam, mObj2World.getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; case CgFXMaterial::CgModelIMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgModelI].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); Matrix mModelI = mObj2World; mModelI.invert(); cgGLSetMatrixParameterfc(pMatrixParam, mModelI.getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; case CgFXMaterial::CgModelITMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgModelIT].c_str()); OSG_ASSERT(pMatrixParam != NULL); Matrix mModelIT = mObj2World; mModelIT.invert (); mModelIT.transpose(); cgGLSetMatrixParameterfc(pMatrixParam, mModelIT.getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; // --------------------- // ModelView | WorldView // --------------------- case CgFXMaterial::CgModelViewMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[CgFXMaterial::CgModelView].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.mult(mObj2World); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; case CgFXMaterial::CgModelViewIMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[CgFXMaterial::CgModelViewI].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.mult(mObj2World); mCameraViewing.invert(); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; case CgFXMaterial::CgModelViewITMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[CgFXMaterial::CgModelViewIT].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.mult (mObj2World); mCameraViewing.invert ( ); mCameraViewing.transpose( ); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; // ------------- // View // ------------- case CgFXMaterial::CgViewMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgView].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); cgGLSetMatrixParameterfc(pMatrixParam, pEnv->getCameraViewing().getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; case CgFXMaterial::CgViewIMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgViewI].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); OSG::Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.invert(); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; case CgFXMaterial::CgViewITMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgViewIT].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); OSG::Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.invert (); mCameraViewing.transpose(); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; case CgFXMaterial::CgViewProjectionMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgViewProjection].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pMatrixParam != NULL); cgGLSetMatrixParameterfc(pMatrixParam, pEnv->getWorldToScreen().getValues()); CgFXMaterial::checkForCgError("cgGLSetMatrixParameterfc", NULL); } break; case CgFXMaterial::CgTimeMask: { CGparameter pTime = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgTime].c_str()); CgFXMaterial::checkForCgError("cgGetNamedEffectParameter", NULL); OSG_ASSERT(pTime != NULL); static const UInt16 MaxLeftDecDigits(4); // getSystemTime() returns a time value as a 64-bit floating // point number. But the time value taken by Cg is a 32-bit // float. This can cause a problem with precision when // getSystemTime() returns large values, that truncate when cast // to a 32-bit float. // // To deal with this, we are removing the most significant // decimal digits left of the decimal points after the // MaxLeftDecDigits one Time tSysTime(OSG::getSystemTime()); Time tBase10Shift(osgPow<Time>(10, MaxLeftDecDigits)); Time tTruncValue( tSysTime - (floor(tSysTime / tBase10Shift) * tBase10Shift)); cgSetParameter1f(pTime, static_cast<Real32>(tTruncValue)); } break; default: break; }; uiStateVars &= ~uiMask; uiMask = uiMask << 1; } }
void CgFXPassChunk::updateStateUniforms(DrawEnv *pEnv) { CgFXMaterial *pMat = _sfMaterial.getValue(); OSG_ASSERT(pMat != NULL); CGeffect pEffect = pMat->getEffect (); UInt32 uiStateVars = pMat->getStateVariables(); const std::string *vStateVarNames = pMat->getStateVarNames (); UInt32 uiMask = 0x0001; OSG_ASSERT(pEffect != NULL); Matrix mObj2World = pEnv->getObjectToWorld(); std::string szTmp; for(UInt32 i = 0; i < CgFXMaterial::NumStateVars; ++i) { if(uiStateVars == 0x0000) break; switch(uiStateVars & uiMask) { case CgFXMaterial::CgProjectionMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgProjection].c_str()); OSG_ASSERT(pMatrixParam != NULL); cgGLSetMatrixParameterfc( pMatrixParam, pEnv->_openGLState.getProjection().getValues()); } break; case CgFXMaterial::CgModelViewProjectionMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgModelViewProjection].c_str()); OSG_ASSERT(pMatrixParam != NULL); Matrix mWorld2Scrn = pEnv->getWorldToScreen(); mWorld2Scrn.mult(mObj2World); cgGLSetMatrixParameterfc(pMatrixParam, mWorld2Scrn.getValues()); } break; // ------------- // Model | World // ------------- case CgFXMaterial::CgModelMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgModel].c_str()); OSG_ASSERT(pMatrixParam != NULL); cgGLSetMatrixParameterfc(pMatrixParam, mObj2World.getValues()); } break; case CgFXMaterial::CgModelIMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgModelI].c_str()); OSG_ASSERT(pMatrixParam != NULL); Matrix mModelI = mObj2World; mModelI.invert(); cgGLSetMatrixParameterfc(pMatrixParam, mModelI.getValues()); } break; case CgFXMaterial::CgModelITMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgModelIT].c_str()); OSG_ASSERT(pMatrixParam != NULL); Matrix mModelIT = mObj2World; mModelIT.invert (); mModelIT.transpose(); cgGLSetMatrixParameterfc(pMatrixParam, mModelIT.getValues()); } break; // --------------------- // ModelView | WorldView // --------------------- case CgFXMaterial::CgModelViewMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[CgFXMaterial::CgModelView].c_str()); OSG_ASSERT(pMatrixParam != NULL); Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.mult(mObj2World); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); } break; case CgFXMaterial::CgModelViewIMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[CgFXMaterial::CgModelViewI].c_str()); OSG_ASSERT(pMatrixParam != NULL); Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.mult(mObj2World); mCameraViewing.invert(); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); } break; case CgFXMaterial::CgModelViewITMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[CgFXMaterial::CgModelViewIT].c_str()); OSG_ASSERT(pMatrixParam != NULL); Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.mult (mObj2World); mCameraViewing.invert ( ); mCameraViewing.transpose( ); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); } break; // ------------- // View // ------------- case CgFXMaterial::CgViewMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgView].c_str()); OSG_ASSERT(pMatrixParam != NULL); cgGLSetMatrixParameterfc(pMatrixParam, pEnv->getCameraViewing().getValues()); } break; case CgFXMaterial::CgViewIMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgViewI].c_str()); OSG_ASSERT(pMatrixParam != NULL); OSG::Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.invert(); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); } break; case CgFXMaterial::CgViewITMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgViewIT].c_str()); OSG_ASSERT(pMatrixParam != NULL); OSG::Matrix mCameraViewing = pEnv->getCameraViewing(); mCameraViewing.invert (); mCameraViewing.transpose(); cgGLSetMatrixParameterfc(pMatrixParam, mCameraViewing.getValues()); } break; case CgFXMaterial::CgViewProjectionMask: { CGparameter pMatrixParam = cgGetNamedEffectParameter( pEffect, vStateVarNames[ CgFXMaterial::CgViewProjection].c_str()); OSG_ASSERT(pMatrixParam != NULL); cgGLSetMatrixParameterfc(pMatrixParam, pEnv->getWorldToScreen().getValues()); } break; default: break; }; uiStateVars &= ~uiMask; uiMask = uiMask << 1; } }