示例#1
0
Room* 
RoomLoader::LoadRoom( const std::string& aRoomName )
{
	Tmx::Map map;
	map.ParseFile(aRoomName);

	if (map.HasError()) {
		printf("error code: %d\n", map.GetErrorCode());
		printf("error text: %s\n", map.GetErrorText().c_str());

		return NULL;
	}

	Room* room = new Room(GetLayer(map, "background"), GetLayer(map, "middle"), GetLayer(map, "foreground"));

	std::vector<Entity*> entities = GetEntities(map, "entities");

	float2 topleft(0,0);
	float2 bottomright((map.GetWidth()) * map.GetTileWidth(), (map.GetHeight()) * map.GetTileHeight());
	
	std::vector<std::pair<float2, float2>> rects = GetCameraRects(map, "camera");

	room->setCameraRect(topleft, bottomright);

	room->setCamera(new Camera(rects));

	for (unsigned int i = 0; i < entities.size(); i++)
	{
		room->addEntity(entities[i]);
	}

	return room;
}
示例#2
0
void ParserMap::LoadMap(ServerMap *drawmap, const std::string &name)
{
	// загрузка карты
	Tmx::Map *map = new Tmx::Map();
	map->ParseFile(Config::Get()["dir.maps"] + name);
	if ( map->HasError() )
	{
		Log::Error("error code: " + std::to_string(map->GetErrorCode()));
		Log::Error("error text: " + map->GetErrorText());
		throw (std::runtime_error("map->GetErrorCode()"));
	}

	for ( int i = 0; i < map->GetNumTileLayers(); ++i )
	{
		const Tmx::TileLayer *tileLayer = map->GetTileLayer(i);
		const std::string tileLayerName = tileLayer->GetName();
		
		for ( int y = 0; y < tileLayer->GetHeight(); ++y )
		{
			for ( int x = 0; x < tileLayer->GetWidth(); ++x )
			{
				if ( tileLayer->GetTileTilesetIndex(x, y) == -1 )
				{
				}
				else
				{
					if ( tileLayerName == "Collision" )
					{
						if ( tileLayer->GetTileGid(x, y) == 50 )
							drawmap->m_tile[0][x][y].SetCollision(1);
					}
					else if ( tileLayerName == "enemy" )
					{
						if ( tileLayer->GetTileGid(x, y) == 52 )
							drawmap->m_tile[0][x][y].SetEnemy(1);
					}
					else
					{
						drawmap->m_tile[i][x][y].SetTileId(tileLayer->GetTileGid(x, y) - 1);
					}
				}
			}
		}
	}

	delete map;
	map = nullptr;
}
示例#3
0
const bool MapLoader::load( const std::string filename, MapLoader::callback tile_callback, MapLoader::callback object_callback ){
	auto app = Application::getInstance();
	Tmx::Map map;

	map.ParseFile(filename);

	if( map.HasError() ){
		app->getRenderSystem().getDebugConsole()<<"\n"<<"Error Loading "<<filename<<": "<<map.GetErrorText();
		return false;
	}

	// Load all of the tilesets
	boost::unordered_map< std::string, phoenix::TexturePtr > tileset_textures;
	for (int i = 0; i < map.GetNumTilesets(); ++i) {
		const Tmx::Tileset *tileset = map.GetTileset(i);

		auto t = app->getRenderSystem().loadTexture( tileset->GetImage()->GetSource() );

		tileset_textures.insert( std::pair<std::string, phoenix::TexturePtr>( tileset->GetName(), t) );

		app->getRenderSystem().getDebugConsole()<<"\n"<<"Loaded tileset texture "<<tileset->GetImage()->GetSource()<<" for "<<tileset->GetName();
	}

	// Go through each layer
	for (int i = 0; i < map.GetNumLayers(); ++i) {
		const Tmx::Layer *layer = map.GetLayer(i);
		bea::TilemapPtr tiles = 0;

		for (int x = 0; x < layer->GetWidth(); ++x) {
			for (int y = 0; y < layer->GetHeight(); ++y) {
				auto tile_id = layer->GetTileId(x, y);
				if( tile_id == 0 ) continue;

				const Tmx::Tileset *tileset = map.FindTileset(tile_id);
				if( tileset == 0 ) continue;

				// Create the tileset when we get to the first tile in the map 
				if( !tiles ){
					tiles = new bea::Tilemap( 
						app->getObjectManager() , 
						app->getRenderSystem().getBatchRenderer(), 
						layer->GetWidth(), layer->GetHeight(),
						tileset->GetTileWidth(), tileset->GetTileHeight(),
						tileset_textures[tileset->GetName()]
					);
					app->getRenderSystem().getDebugConsole()<<"\n"<<"Added tilemap layer "<<layer->GetName()<<" with tileset "<<tileset->GetName()<<" W:"<<tiles->getMapWidth()<<" H:"<<tiles->getMapHeight();
				}

				// finally, set the tile
				tile_id -= tileset->GetFirstGid();
				if(tiles) tiles->setTile( x, y, tile_id );

				// callback
				if( tile_callback ){
					bea::PropertyContainer props;
					props["id"] = tile_id;
					props["tilemap"] = tiles;
					props["x"] = x;
					props["y"] = y;
					props["layer"] = layer->GetName();
					props["tile_width"] = tileset->GetTileWidth();
					props["tile_height"] = tileset->GetTileHeight();

					auto tile = tileset->GetTile(tile_id);
					if( tile != 0 ){
						auto tile_props = tile->GetProperties();
						if( !tile_props.Empty() ){
							auto list = tile_props.GetList();
							for( auto pit = list.begin(); pit != list.end(); ++pit ){
								props[ pit->first ] = pit->second;
							}
						}
					}

					tile_callback(props);
				}
			}
		}
		
		if( tiles ) {
			tiles->setDepth( tiles->getDepth() + (float(i)/10.0f) );
			tiles->update();
		}
	}

	// Go through the object groups
	if( object_callback ){

		for (int i = 0; i < map.GetNumObjectGroups(); ++i) {
			const Tmx::ObjectGroup *objectGroup = map.GetObjectGroup(i);
			for (int j = 0; j < objectGroup->GetNumObjects(); ++j) {

				const Tmx::Object *object = objectGroup->GetObject(j);

				bea::PropertyContainer props;
				props["name"] = object->GetName();
				props["group"] = objectGroup->GetName();
				props["type"] = object->GetType();
				props["x"] = object->GetX();
				props["y"] = object->GetY();
				props["width"] = object->GetWidth();
				props["height"] = object->GetHeight();

				auto obj_props = object->GetProperties();
				if( !obj_props.Empty() ){
					auto list = obj_props.GetList();
					for( auto pit = list.begin(); pit != list.end(); ++pit ){
						props[ pit->first ] = pit->second;
					}
				}

				object_callback(props);
			}
		}
	}

	return true;
}
示例#4
0
int main(int argc, char * argv[])
{
    Tmx::Map *map = new Tmx::Map();
    std::string fileName = (argc > 1) ? argv[1] : "./example/example.tmx";
    map->ParseFile(fileName);

    if (map->HasError())
    {
        printf("error code: %d\n", map->GetErrorCode());
        printf("error text: %s\n", map->GetErrorText().c_str());

        return map->GetErrorCode();
    }

    printf("====================================\n");
    printf("Map\n");
    printf("====================================\n");

    printf("Version: %1.1f\n", map->GetVersion());
    printf("Orientation: %d\n", map->GetOrientation());
    if (!map->GetBackgroundColor().IsTransparent())
        printf("Background Color (hex): %s\n",
               map->GetBackgroundColor().ToString().c_str());
    printf("Render Order: %d\n", map->GetRenderOrder());
    if (map->GetStaggerAxis())
        printf("Stagger Axis: %d\n", map->GetStaggerAxis());
    if (map->GetStaggerIndex())
        printf("Stagger Index: %d\n", map->GetStaggerIndex());
    printf("Width: %d\n", map->GetWidth());
    printf("Height: %d\n", map->GetHeight());
    printf("Tile Width: %d\n", map->GetTileWidth());
    printf("Tile Height: %d\n", map->GetTileHeight());

    // Iterate through map properties and print the type, name and value of each property.
    const std::unordered_map<std::string, Tmx::Property> &mapProperties = map->GetProperties().GetPropertyMap();
    for (auto &pair : mapProperties)
    {
        const Tmx::Property &property = pair.second;

        std::string type;

        if (property.GetType() == Tmx::TMX_PROPERTY_STRING)
        {
            type = "String";
        }
        else if (property.GetType() == Tmx::TMX_PROPERTY_FLOAT)
        {
            type = "Float";
        }
        else if (property.GetType() == Tmx::TMX_PROPERTY_INT)
        {
            type = "Integer";
        }
        else if (property.GetType() == Tmx::TMX_PROPERTY_BOOL)
        {
            type = "Boolean";
        }
        else if (property.GetType() == Tmx::TMX_PROPERTY_COLOR)
        {
            type = "Color";
        }
        else if (property.GetType() == Tmx::TMX_PROPERTY_FILE)
        {
            type = "File";
        }
        else
        {
            type = "Unknown";
        }

        printf("Map property %s (%s) = %s\n", pair.first.c_str(), type.c_str(),  property.GetValue().c_str());
    }

    // Make sure property parsing works correctly across the library.
    assert(mapProperties.at("StringProperty").GetValue() == map->GetProperties().GetStringProperty("StringProperty"));
    assert(mapProperties.at("IntProperty").GetIntValue() == map->GetProperties().GetIntProperty("IntProperty"));
    assert(mapProperties.at("NegativeIntProperty").GetIntValue() == map->GetProperties().GetIntProperty("NegativeIntProperty"));
    assert(mapProperties.at("FloatProperty").GetFloatValue() == map->GetProperties().GetFloatProperty("FloatProperty"));
    assert(mapProperties.at("NegativeFloatProperty").GetFloatValue() == map->GetProperties().GetFloatProperty("NegativeFloatProperty"));
    assert(mapProperties.at("BigInteger").GetIntValue() == map->GetProperties().GetIntProperty("BigInteger"));
    assert(mapProperties.at("FalseProperty").GetBoolValue() == map->GetProperties().GetBoolProperty("FalseProperty"));
    assert(mapProperties.at("TrueProperty").GetBoolValue() == map->GetProperties().GetBoolProperty("TrueProperty"));
    assert(mapProperties.at("YellowProperty").GetColorValue() == map->GetProperties().GetColorProperty("YellowProperty"));
    assert(mapProperties.at("FileProperty").GetBoolValue() == map->GetProperties().GetBoolProperty("FileProperty"));

    // Make sure color can be converted from and to string
    assert(map->GetProperties().GetColorProperty("YellowProperty").ToString() == map->GetProperties().GetStringProperty("YellowProperty"));
    assert(Tmx::Color("#ffffff") == Tmx::Color("#ffffffff"));

    // Iterate through the tilesets.
    for (int i = 0; i < map->GetNumTilesets(); ++i)
    {
        printf("                                    \n");
        printf("====================================\n");
        printf("Tileset : %02d\n", i);
        printf("====================================\n");

        // Get a tileset.
        const Tmx::Tileset *tileset = map->GetTileset(i);

        // Print tileset information.
        printf("Name: %s\n", tileset->GetName().c_str());
        printf("Margin: %d\n", tileset->GetMargin());
        printf("Spacing: %d\n", tileset->GetSpacing());
        printf("First gid: %d\n", tileset->GetFirstGid());
        printf("Image Width: %d\n", tileset->GetImage()->GetWidth());
        printf("Image Height: %d\n", tileset->GetImage()->GetHeight());
        printf("Image Source: %s\n", tileset->GetImage()->GetSource().c_str());
        if (!tileset->GetImage()->GetTransparentColor().IsTransparent())
            printf("Transparent Color (hex): %s\n",
                   tileset->GetImage()->GetTransparentColor().ToString().c_str());

        if (tileset->GetTiles().size() > 0)
        {
            // Get a tile from the tileset.
            const Tmx::Tile *tile = *(tileset->GetTiles().begin());

            // Print the properties of a tile.
            std::map<std::string, std::string> list =
                    tile->GetProperties().GetList();
            std::map<std::string, std::string>::iterator iter;
            for (iter = list.begin(); iter != list.end(); ++iter)
            {
                printf("%s = %s\n", iter->first.c_str(), iter->second.c_str());
            }

            if (tile->IsAnimated())
            {
                printf(
                        "Tile is animated: %d frames with total duration of %dms.\n",
                        tile->GetFrameCount(), tile->GetTotalDuration());

                const std::vector<Tmx::AnimationFrame> &frames =
                        tile->GetFrames();

                int i = 0;
                for (std::vector<Tmx::AnimationFrame>::const_iterator it =
                        frames.begin(); it != frames.end(); it++, i++)
                {
                    printf("\tFrame %d: Tile ID = %d, Duration = %dms\n", i,
                            it->GetTileID(), it->GetDuration());
                }
            }

            if(tile->HasObjects())
            {
                printf(
                        "Tile has objects.\n");

                if(tile->GetType() != "")
                    printf("Tile has type: %s\n", tile->GetType().c_str());
                    
                // Iterate through all Collision objects in the tile.
                for (int j = 0; j < tile->GetNumObjects(); ++j)
                {
                    // Get an object.
                    const Tmx::Object *object = tile->GetObject(j);

                    // Print information about the object.
                    printf("Object Name: %s\n", object->GetName().c_str());
                    printf("Object Position: (%03d, %03d)\n", object->GetX(),
                           object->GetY());
                    printf("Object Size: (%03d, %03d)\n", object->GetWidth(),
                           object->GetHeight());

                    // Print Polygon points.
                    const Tmx::Polygon *polygon = object->GetPolygon();
                    if (polygon != 0)
                    {
                        for (int i = 0; i < polygon->GetNumPoints(); i++)
                        {
                            const Tmx::Point &point = polygon->GetPoint(i);
                            printf("Object Polygon: Point %d: (%f, %f)\n", i, point.x,
                                   point.y);
                        }
                    }

                    // Print Polyline points.
                    const Tmx::Polyline *polyline = object->GetPolyline();
                    if (polyline != 0)
                    {
                        for (int i = 0; i < polyline->GetNumPoints(); i++)
                        {
                            const Tmx::Point &point = polyline->GetPoint(i);
                            printf("Object Polyline: Point %d: (%f, %f)\n", i, point.x,
                                   point.y);
                        }
                    }
                }

            }
        }
    }

    // Iterate through the tile layers.
    for (int i = 0; i < map->GetNumTileLayers(); ++i)
    {
        printf("                                    \n");
        printf("====================================\n");
        printf("Layer : %02d/%s \n", i, map->GetTileLayer(i)->GetName().c_str());
        printf("====================================\n");

        // Get a layer.
        const Tmx::TileLayer *tileLayer = map->GetTileLayer(i);

        for (int y = 0; y < tileLayer->GetHeight(); ++y)
        {
            for (int x = 0; x < tileLayer->GetWidth(); ++x)
            {
                if (tileLayer->GetTileTilesetIndex(x, y) == -1)
                {
                    printf("........    ");
                }
                else
                {
                    // Get the tile's id and gid.
                    printf("%03d(%03d)", tileLayer->GetTileId(x, y), tileLayer->GetTileGid(x, y));

                    // Find a tileset for that id.
                    //const Tmx::Tileset *tileset = map->FindTileset(layer->GetTileId(x, y));
                    if (tileLayer->IsTileFlippedHorizontally(x, y))
                    {
                        printf("h");
                    }
                    else
                    {
                        printf(" ");
                    }
                    if (tileLayer->IsTileFlippedVertically(x, y))
                    {
                        printf("v");
                    }
                    else
                    {
                        printf(" ");
                    }
                    if (tileLayer->IsTileFlippedDiagonally(x, y))
                    {
                        printf("d ");
                    }
                    else
                    {
                        printf("  ");
                    }
                }
            }

            printf("\n");
        }
    }

    printf("\n\n");

    // Iterate through all of the object groups.
    for (int i = 0; i < map->GetNumObjectGroups(); ++i)
    {
        printf("                                    \n");
        printf("====================================\n");
        printf("Object group : %02d\n", i);
        printf("====================================\n");

        // Get an object group.
        const Tmx::ObjectGroup *objectGroup = map->GetObjectGroup(i);

        // Iterate through all objects in the object group.
        for (int j = 0; j < objectGroup->GetNumObjects(); ++j)
        {
            // Get an object.
            const Tmx::Object *object = objectGroup->GetObject(j);

            // Print information about the object.
            printf("Object Name: %s\n", object->GetName().c_str());
            printf("Object Position: (%03d, %03d)\n", object->GetX(),
                    object->GetY());
            printf("Object Size: (%03d, %03d)\n", object->GetWidth(),
                    object->GetHeight());

            if(object->GetGid() != 0) {
              printf("Object(tile) gid: %d\n", object->GetGid());
              printf("Object(tile) type: %s\n", object->GetType().c_str());
            }

            // Print Polygon points.
            const Tmx::Polygon *polygon = object->GetPolygon();
            if (polygon != 0)
            {
                for (int i = 0; i < polygon->GetNumPoints(); i++)
                {
                    const Tmx::Point &point = polygon->GetPoint(i);
                    printf("Object Polygon: Point %d: (%f, %f)\n", i, point.x,
                            point.y);
                }
            }

            // Print Polyline points.
            const Tmx::Polyline *polyline = object->GetPolyline();
            if (polyline != 0)
            {
                for (int i = 0; i < polyline->GetNumPoints(); i++)
                {
                    const Tmx::Point &point = polyline->GetPoint(i);
                    printf("Object Polyline: Point %d: (%f, %f)\n", i, point.x,
                            point.y);
                }
            }

            // Print Text information
            const Tmx::Text *text = object->GetText();
            if(text != 0)
            {
                printf("--Object Text--\n");
                printf("Font family: %s\n", text->GetFontFamily().c_str());
                printf("Pixel size: %d\n", text->GetPixelSize());
                printf("Wraps: %d\n", text->Wraps());
                printf("Bold: %d, Italic: %d, Underline: %d, Strikeout: %d\n", text->IsBold(), text->IsItalic(),
                                                                             text->IsUnderline(), text->IsStrikeout());
                printf("Kerning: %d\n", text->UseKerning());
                printf("Horizontal ALignment: %d\n", text->GetHorizontalAlignment());
                printf("Vertical Alignment: %d\n", text->GetVerticalAlignment());
                printf("Color: %d, %d, %d, %d", text->GetColor()->GetRed(), text->GetColor()->GetGreen(),
                                                text->GetColor()->GetBlue(), text->GetColor()->GetAlpha());
            }
        }
    }

    // Iterate through all of the group layers.
    for(int i = 0; i < map->GetNumGroupLayers(); ++i) {
        printf("                                    \n");
        printf("====================================\n");
        printf("Group Layer : %02d/%s \n", i, map->GetGroupLayer(i)->GetName().c_str());
        printf("====================================\n");
        // Get a group layer.
        const Tmx::GroupLayer *groupLayer = map->GetGroupLayer(i);

        printf("Offset X: %d", groupLayer->GetOffsetX());
        printf("Offset Y: %d", groupLayer->GetOffsetY());
        printf("Number of Children: %d", groupLayer->GetNumChildren());

        for(int j = 0; j < groupLayer->GetNumChildren(); j++) {
          const Tmx::Layer *childLayer = groupLayer->GetChild(j);
          printf("Child Layer Name: %s\n", childLayer->GetName().c_str());
          printf("Child Layer Type: %02d\n", childLayer->GetLayerType());

          if(childLayer->GetLayerType() == Tmx::TMX_LAYERTYPE_GROUP_LAYER) {
            const Tmx::GroupLayer *childGroupLayer = static_cast<const Tmx::GroupLayer*>(childLayer);
            printf("  Child group layer number of children: %d\n", childGroupLayer->GetNumChildren());
            printf("  Child group layer first child name: %s\n", childGroupLayer->GetChild(0)->GetName().c_str());
            printf("  Child group layer first child type: %d\n", childGroupLayer->GetChild(0)->GetLayerType());
          }
        }
    }

    delete map;

    return 0;
}
/**
@b Parameters:

@arg @b pNewTmxMap            Pointer no a new IND_TmxMap object.
@arg @b pName                 TmxMap filename

@b Operation:

This function returns 1 (true) if the image object passed as a parameter
exists and is added successfully to the manager.

It supports the following file formats:
tmx.

*/
bool IND_TmxMapManager::add(IND_TmxMap *pNewTmxMap,const char *pName) {
	g_debug->header("Loading TmxMap", DebugApi::LogHeaderBegin);
	
	if(!pName) {
		g_debug->header("Invalid File name provided (null)",DebugApi::LogHeaderError);
		return 0;
	}

	g_debug->header("File name:", DebugApi::LogHeaderInfo);
	g_debug->dataChar(pName, 1);

	if (!_ok) {
		writeMessage();
		return 0;
	}

	// ----- Obtaining and checking file extension -----

	char ext [128];
	getExtensionFromName(pName,ext);
	if (!checkExtImage(ext)){
		g_debug->header("Unknown extension", DebugApi::LogHeaderError);
		return 0;
	}
	

	// ----- Load TmxMap -----

	Tmx::Map *map = new Tmx::Map();
	map->ParseFile(pName);
    
	if (map->HasError()) {
		g_debug->header("Error code:", 2);
		//g_debug->dataChar(map->GetErrorCode(), 1); //TODO
		g_debug->header("Error text:", 2);
		g_debug->dataChar(map->GetErrorText().c_str(), 1);
		
        DISPOSE(map);
		
        return 0;
	}

    
   	// ----- Load TmxMap tilesetimagesheet -----
    
    
    string tmxPath;
    string imagePath;
    string s = string(pName);
    
    size_t lastPosTemp = s.find_last_of("\\/");
    
    if(lastPosTemp == string::npos){
        tmxPath = "./";
    }
    else{
        tmxPath = s.substr(0, lastPosTemp + 1);
    }
    
    
    imagePath = tmxPath.append(map->GetTileset(0)->GetImage()->GetSource());  // FIXME : this is very wrong we need to store an array of images instead.... i.e NO '0'
    
    
    // ----- Load image -----

	FREE_IMAGE_FORMAT imgFormat =  FreeImage_GetFileType(imagePath.c_str(), 0);
	if (FIF_UNKNOWN == imgFormat) {
		g_debug->header("Image not found", 2);
        DISPOSE(map);
        return 0;
    }
	FIBITMAP* image = FreeImage_Load(imgFormat, imagePath.c_str(), 0);
	if (!image) {
		g_debug->header("Image could not be loaded", 2);
        DISPOSE(map);
		return 0;
	}

	
	 // ----- Attributes -----
	
    pNewTmxMap->setTmxMapHandle(map);
	pNewTmxMap->setName(pName);
    pNewTmxMap->setImage(image);                    // FIXME should be added to an array
    pNewTmxMap->setImagePath(imagePath.c_str());    // FIXME should be added to an array
    
	// ----- Puts the object into the manager -----
    
    addToList(pNewTmxMap);

	// ----- g_debug -----
    
    g_debug->header("TmxMap loaded", 6);

    
	return 1;
}
示例#6
0
int main(int argc, char * argv[])
{
	Tmx::Map *map = new Tmx::Map();
	//std::string fileName = (argc > 1) ? argv[1] : "./example/example.tmx";
	std::string fileName = (argc > 1) ? argv[1] : "1.tmx";
	map->ParseFile(fileName);

	if (map->HasError())
	{
		printf("error code: %d\n", map->GetErrorCode());
		printf("error text: %s\n", map->GetErrorText().c_str());

		return map->GetErrorCode();
	}

	printf("====================================\n");
	printf("Map\n");
	printf("====================================\n");

	printf("Version: %1.1f\n", map->GetVersion());
	printf("Orientation: %d\n", map->GetOrientation());
	if (!map->GetBackgroundColor().empty())
		printf("Background Color (hex): %s\n",
			   map->GetBackgroundColor().c_str());
	printf("Render Order: %d\n", map->GetRenderOrder());
	if (map->GetStaggerAxis())
		printf("Stagger Axis: %d\n", map->GetStaggerAxis());
	if (map->GetStaggerIndex())
		printf("Stagger Index: %d\n", map->GetStaggerIndex());
	printf("Width: %d\n", map->GetWidth());
	printf("Height: %d\n", map->GetHeight());
	printf("Tile Width: %d\n", map->GetTileWidth());
	printf("Tile Height: %d\n", map->GetTileHeight());

	// Iterate through the tilesets.
	for (int i = 0; i < map->GetNumTilesets(); ++i)
	{
		printf("                                    \n");
		printf("====================================\n");
		printf("Tileset : %02d\n", i);
		printf("====================================\n");

		// Get a tileset.
		const Tmx::Tileset *tileset = map->GetTileset(i);

		// Print tileset information.
		printf("Name: %s\n", tileset->GetName().c_str());
		printf("Margin: %d\n", tileset->GetMargin());
		printf("Spacing: %d\n", tileset->GetSpacing());
		printf("First gid: %d\n", tileset->GetFirstGid());
		printf("Image Width: %d\n", tileset->GetImage()->GetWidth());
		printf("Image Height: %d\n", tileset->GetImage()->GetHeight());
		printf("Image Source: %s\n", tileset->GetImage()->GetSource().c_str());
		if (!tileset->GetImage()->GetTransparentColor().empty())
			printf("Transparent Color (hex): %s\n",
				   tileset->GetImage()->GetTransparentColor().c_str());

		if (tileset->GetTiles().size() > 0)
		{
			// Get a tile from the tileset.
			const Tmx::Tile *tile = *(tileset->GetTiles().begin());

			// Print the properties of a tile.
			std::map<std::string, std::string> list =
				tile->GetProperties().GetList();
			std::map<std::string, std::string>::iterator iter;
			for (iter = list.begin(); iter != list.end(); ++iter)
			{
				printf("%s = %s\n", iter->first.c_str(), iter->second.c_str());
			}

			if (tile->IsAnimated())
			{
				printf(
					"Tile is animated: %d frames with total duration of %dms.\n",
					tile->GetFrameCount(), tile->GetTotalDuration());

				const std::vector<Tmx::AnimationFrame> &frames =
					tile->GetFrames();

				int i = 0;
				for (std::vector<Tmx::AnimationFrame>::const_iterator it =
					 frames.begin(); it != frames.end(); it++, i++)
				{
					printf("\tFrame %d: Tile ID = %d, Duration = %dms\n", i,
						   it->GetTileID(), it->GetDuration());
				}
			}

			if (tile->HasObjects())
			{
				printf(
					"Tile has objects.\n");


				// Iterate through all Collision objects in the tile.
				for (int j = 0; j < tile->GetNumObjects(); ++j)
				{
					// Get an object.
					const Tmx::Object *object = tile->GetObject(j);

					// Print information about the object.
					printf("Object Name: %s\n", object->GetName().c_str());
					printf("Object Position: (%03d, %03d)\n", object->GetX(),
						   object->GetY());
					printf("Object Size: (%03d, %03d)\n", object->GetWidth(),
						   object->GetHeight());

					// Print Polygon points.
					const Tmx::Polygon *polygon = object->GetPolygon();
					if (polygon != 0)
					{
						for (int i = 0; i < polygon->GetNumPoints(); i++)
						{
							const Tmx::Point &point = polygon->GetPoint(i);
							printf("Object Polygon: Point %d: (%f, %f)\n", i, point.x,
								   point.y);
						}
					}

					// Print Polyline points.
					const Tmx::Polyline *polyline = object->GetPolyline();
					if (polyline != 0)
					{
						for (int i = 0; i < polyline->GetNumPoints(); i++)
						{
							const Tmx::Point &point = polyline->GetPoint(i);
							printf("Object Polyline: Point %d: (%f, %f)\n", i, point.x,
								   point.y);
						}
					}
				}

			}
		}
	}

	// Iterate through the tile layers.
	for (int i = 0; i < map->GetNumTileLayers(); ++i)
	{
		printf("                                    \n");
		printf("====================================\n");
		printf("Layer : %02d/%s \n", i, map->GetTileLayer(i)->GetName().c_str());
		printf("====================================\n");

		// Get a layer.
		const Tmx::TileLayer *tileLayer = map->GetTileLayer(i);

		for (int y = 0; y < tileLayer->GetHeight(); ++y)
		{
			for (int x = 0; x < tileLayer->GetWidth(); ++x)
			{
				if (tileLayer->GetTileTilesetIndex(x, y) == -1)
				{
					printf("........    ");
				}
				else
				{
					// Get the tile's id and gid.
					printf("%03d(%03d)", tileLayer->GetTileId(x, y), tileLayer->GetTileGid(x, y));

					// Find a tileset for that id.
					//const Tmx::Tileset *tileset = map->FindTileset(layer->GetTileId(x, y));
					if (tileLayer->IsTileFlippedHorizontally(x, y))
					{
						printf("h");
					}
					else
					{
						printf(" ");
					}
					if (tileLayer->IsTileFlippedVertically(x, y))
					{
						printf("v");
					}
					else
					{
						printf(" ");
					}
					if (tileLayer->IsTileFlippedDiagonally(x, y))
					{
						printf("d ");
					}
					else
					{
						printf("  ");
					}
				}
			}

			printf("\n");
		}
	}

	printf("\n\n");

	// Iterate through all of the object groups.
	for (int i = 0; i < map->GetNumObjectGroups(); ++i)
	{
		printf("                                    \n");
		printf("====================================\n");
		printf("Object group : %02d\n", i);
		printf("====================================\n");

		// Get an object group.
		const Tmx::ObjectGroup *objectGroup = map->GetObjectGroup(i);

		// Iterate through all objects in the object group.
		for (int j = 0; j < objectGroup->GetNumObjects(); ++j)
		{
			// Get an object.
			const Tmx::Object *object = objectGroup->GetObject(j);

			// Print information about the object.
			printf("Object Name: %s\n", object->GetName().c_str());
			printf("Object Position: (%03d, %03d)\n", object->GetX(),
				   object->GetY());
			printf("Object Size: (%03d, %03d)\n", object->GetWidth(),
				   object->GetHeight());

			// Print Polygon points.
			const Tmx::Polygon *polygon = object->GetPolygon();
			if (polygon != 0)
			{
				for (int i = 0; i < polygon->GetNumPoints(); i++)
				{
					const Tmx::Point &point = polygon->GetPoint(i);
					printf("Object Polygon: Point %d: (%f, %f)\n", i, point.x,
						   point.y);
				}
			}

			// Print Polyline points.
			const Tmx::Polyline *polyline = object->GetPolyline();
			if (polyline != 0)
			{
				for (int i = 0; i < polyline->GetNumPoints(); i++)
				{
					const Tmx::Point &point = polyline->GetPoint(i);
					printf("Object Polyline: Point %d: (%f, %f)\n", i, point.x,
						   point.y);
				}
			}
		}
	}

	delete map;

	return 0;
}
示例#7
0
文件: Level.cpp 项目: Allanis/LibD
bool Level::Load(const std::string& filename) {
  Tmx::Map map;
  map.ParseFile(filename);

  if(map.HasError()) {
    Debug::logger->message("Error while loading level %s: %s\n", filename.c_str(), map.GetErrorText().c_str());
    return false;
  }

  _width = map.GetWidth();
  _height = map.GetHeight();
  _tileWidth = map.GetTileWidth();
  _tileHeight = map.GetTileHeight();

  std::map<const Tmx::Tileset*, Tileset*> tilesetMap;

  for(int i = 0; i < map.GetNumTilesets(); i++) {
    const Tmx::Tileset* tmxTileset = map.GetTileset(i);

    Tileset* tileset = new Tileset(_tileWidth, _tileHeight);
    tileset->LoadImage(map.GetFilepath() + tmxTileset->GetImage()->GetSource());

    _tilesets.push_back(tileset);

    tilesetMap.insert(std::pair<const Tmx::Tileset*, Tileset*>(tmxTileset, tileset));
  }

  _collisions = new bool[_width * _height];
  for(int i = 0; i < (_width * _height); i++) {
    _collisions[i] = false;
  }

  for(int i = 0; i < map.GetNumLayers(); i++) {
    const Tmx::Layer* tmxLayer = map.GetLayer(i);

    if(!strcasecmp(tmxLayer->GetName().c_str(), "collision")) {
      for(int x = 0; x < _width; x++) {
        for(int y = 0; y < _height; y++) {
          Tmx::MapTile tile = tmxLayer->GetTile(x, y);
          _collisions[y * _width + x] = tile.tilesetId > -1;
        }
      }
      continue;
    }
    else if(!strcasecmp(tmxLayer->GetName().c_str(), "middle")) {
      _middleLayer = i;
    }

    Layer* layer = new Layer(
      tmxLayer->GetWidth(), tmxLayer->GetHeight(),
      _tileWidth, _tileHeight);

    for(int x = 0; x < layer->GetWidth(); x++) {
      for(int y = 0; y < layer->GetHeight(); y++) {
        Tmx::MapTile tmxTile = tmxLayer->GetTile(x, y);

        MapTile tile;
        if(tmxTile.tilesetId != -1) {
          const Tmx::Tileset* tmxTileset = map.GetTileset(tmxTile.tilesetId);
          tile.id = tmxTile.id;
          tile.tileset = tilesetMap.find(tmxTileset)->second;
        } else {
          tile.id = 0;
          tile.tileset = NULL;
        }
        layer->SetTile(x, y, tile);
      }
    }

    _layers.push_back(layer);
  }

  if(_middleLayer == -1) {
    _middleLayer = int(floor(float(_layers.size()) / 2.0f)); // <-- nasty
  }

  for(int i = 0; i < map.GetNumObjectGroups(); i++) {
    const Tmx::ObjectGroup* tmxGroup = map.GetObjectGroup(i);
    for(int j = 0; j < tmxGroup->GetNumObjects(); j++) {
      const Tmx::Object* tmxObject = tmxGroup->GetObject(j);
      if(!strncasecmp(tmxObject->GetName().c_str(), "NPC", 3)) {
        NPC* npc = new NPC(this);
        npc->LoadSprites(tmxObject->GetProperties().GetLiteralProperty("image").c_str());
        npc->SetXY(tmxObject->GetX(), tmxObject->GetY());
        _npcs.push_back(npc);
      }
      else if(!strncasecmp(tmxObject->GetName().c_str(), "Warp", 4)) {
        Warp* warp = new Warp();
        warp->SetXY(tmxObject->GetX(), tmxObject->GetY());
        warp->SetWidthHeight(tmxObject->GetWidth(), tmxObject->GetHeight());
        warp->SetTargetMap(tmxObject->GetProperties().GetLiteralProperty("map").c_str());
        warp->SetTargetX(tmxObject->GetProperties().GetNumericProperty("x") * 32);
        warp->SetTargetY(tmxObject->GetProperties().GetNumericProperty("y") * 32);
        _warps.push_back(warp);
      }
    }
  }

  std::map<std::string, std::string> mapProps = map.GetProperties().GetList();
  for(std::map<std::string, std::string>::iterator i = mapProps.begin(); i != mapProps.end(); ++i) {
    if(i->first == "BGM") {
      _bgm = musicManager.Load(i->second);
    }
  }

  return true;
}