static void i810Viewport( GLcontext *ctx,
			  GLint x, GLint y,
			  GLsizei width, GLsizei height )
{
   /* update size of Mesa/software ancillary buffers */
   _mesa_ResizeBuffersMESA();
   i810CalcViewport( ctx );
}
Beispiel #2
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static void i810DepthRange( struct gl_context *ctx,
			    GLclampd nearval, GLclampd farval )
{
   i810CalcViewport( ctx );
}
Beispiel #3
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static void i810Viewport( struct gl_context *ctx,
			  GLint x, GLint y,
			  GLsizei width, GLsizei height )
{
   i810CalcViewport( ctx );
}