예제 #1
0
static void i810Viewport( GLcontext *ctx,
			  GLint x, GLint y,
			  GLsizei width, GLsizei height )
{
   /* update size of Mesa/software ancillary buffers */
   _mesa_ResizeBuffersMESA();
   i810CalcViewport( ctx );
}
예제 #2
0
파일: i810state.c 프로젝트: nikai3d/mesa
static void i810DepthRange( struct gl_context *ctx,
			    GLclampd nearval, GLclampd farval )
{
   i810CalcViewport( ctx );
}
예제 #3
0
파일: i810state.c 프로젝트: nikai3d/mesa
static void i810Viewport( struct gl_context *ctx,
			  GLint x, GLint y,
			  GLsizei width, GLsizei height )
{
   i810CalcViewport( ctx );
}