static void i810Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { /* update size of Mesa/software ancillary buffers */ _mesa_ResizeBuffersMESA(); i810CalcViewport( ctx ); }
static void i810DepthRange( struct gl_context *ctx, GLclampd nearval, GLclampd farval ) { i810CalcViewport( ctx ); }
static void i810Viewport( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { i810CalcViewport( ctx ); }