Beispiel #1
0
	void VulkanImage::map(UINT32 face, UINT32 mipLevel, PixelData& output) const
	{
		VulkanDevice& device = mOwner->getDevice();

		VkImageSubresource range;
		range.mipLevel = mipLevel;
		range.arrayLayer = face;

		if (mImageViewCI.subresourceRange.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT)
			range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		else // Depth stencil, but we only map depth
			range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;

		VkSubresourceLayout layout;
		vkGetImageSubresourceLayout(device.getLogical(), mImage, &range, &layout);

		const UINT32 pixelSize = PixelUtil::getNumElemBytes(output.getFormat());
		assert((UINT32)layout.rowPitch % pixelSize == 0);
		assert((UINT32)layout.depthPitch % pixelSize == 0);

		output.setRowPitch((UINT32)layout.rowPitch / pixelSize);
		output.setSlicePitch((UINT32)layout.depthPitch / pixelSize);

		VkDeviceMemory memory;
		VkDeviceSize memoryOffset;
		device.getAllocationInfo(mAllocation, memory, memoryOffset);

		UINT8* data;
		VkResult result = vkMapMemory(device.getLogical(), memory, memoryOffset + layout.offset, layout.size, 0, (void**)&data);
		assert(result == VK_SUCCESS);

		output.setExternalBuffer(data);
	}
Beispiel #2
0
void Image::getImageSubresourceLayout(VkSubresourceLayout& subresourceLayout, const VkImageSubresource& imageSubresource) const
{
	// Reset for undefined cases.
	subresourceLayout.arrayPitch = 0;
	subresourceLayout.depthPitch = 0;

    vkGetImageSubresourceLayout(device, image, &imageSubresource, &subresourceLayout);
}
VkSubresourceLayout
Image::subresource_layout(const VkImageSubresource &subres) const {
    VkSubresourceLayout data;
    size_t size = sizeof(data);
    vkGetImageSubresourceLayout(device(), handle(), &subres, &data);
    if (size != sizeof(data))
        memset(&data, 0, sizeof(data));

    return data;
}
VkSubresourceLayout
Image::subresource_layout(const VkImageSubresourceLayers &subrescopy) const {
    VkSubresourceLayout data;
    VkImageSubresource subres =
        subresource(subrescopy.aspectMask, subrescopy.mipLevel,
                    subrescopy.baseArrayLayer);
    size_t size = sizeof(data);
    vkGetImageSubresourceLayout(device(), handle(), &subres, &data);
    if (size != sizeof(data))
        memset(&data, 0, sizeof(data));

    return data;
}
Beispiel #5
0
void Image::getImageSubresourceLayout(VkSubresourceLayout& subresourceLayout, const VkImageSubresource& imageSubresource) const
{
	memset(&subresourceLayout, 0, sizeof(VkSubresourceLayout));

    vkGetImageSubresourceLayout(device, image, &imageSubresource, &subresourceLayout);

	// Reset for undefined cases.
    if (imageCreateInfo.arrayLayers < 2)
    {
    	subresourceLayout.arrayPitch = 0;
    }

    if (imageCreateInfo.extent.depth < 2)
    {
    	subresourceLayout.depthPitch = 0;
    }
}
Beispiel #6
0
uint8_t *VulkanTexture::Lock(int level, int *rowPitch) {
	CreateMappableImage();

	VkImageSubresource subres = {};
	subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
	subres.mipLevel = 0;
	subres.arrayLayer = 0;

	VkSubresourceLayout layout;
	void *data;

	// Get the subresource layout so we know what the row pitch is
	vkGetImageSubresourceLayout(vulkan_->GetDevice(), mappableImage, &subres, &layout);
	VkResult res = vkMapMemory(vulkan_->GetDevice(), mappableMemory, layout.offset, layout.size, 0, &data);
	assert(res == VK_SUCCESS);

	*rowPitch = (int)layout.rowPitch;
	return (uint8_t *)data;
}
Beispiel #7
0
	void loadTextureArray(std::string filename, VkFormat format)
	{
#if defined(__ANDROID__)
		// Textures are stored inside the apk on Android (compressed)
		// So they need to be loaded via the asset manager
		AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
		assert(asset);
		size_t size = AAsset_getLength(asset);
		assert(size > 0);

		void *textureData = malloc(size);
		AAsset_read(asset, textureData, size);
		AAsset_close(asset);

		gli::texture2DArray tex2DArray(gli::load((const char*)textureData, size));
#else
		gli::texture2DArray tex2DArray(gli::load(filename));
#endif

		assert(!tex2DArray.empty());

		textureArray.width = tex2DArray.dimensions().x;
		textureArray.height = tex2DArray.dimensions().y;
		layerCount = tex2DArray.layers();

		// Get device properites for the requested texture format
		VkFormatProperties formatProperties;
		vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);

		VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
		imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
		imageCreateInfo.format = format;
		imageCreateInfo.extent = { textureArray.width, textureArray.height, 1 };
		imageCreateInfo.mipLevels = 1;
		imageCreateInfo.arrayLayers = 1;
		imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
		imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
		imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
		imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
		imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
		imageCreateInfo.flags = 0;

		VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
		VkMemoryRequirements memReqs;

		struct Layer {
			VkImage image;
			VkDeviceMemory memory;
		};
		std::vector<Layer> arrayLayer;
		arrayLayer.resize(layerCount);

		// Allocate command buffer for image copies and layouts
		VkCommandBuffer cmdBuffer;
		VkCommandBufferAllocateInfo cmdBufAlllocatInfo =
			vkTools::initializers::commandBufferAllocateInfo(
				cmdPool,
				VK_COMMAND_BUFFER_LEVEL_PRIMARY,
				1);
		VkResult err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer);
		assert(!err);

		VkCommandBufferBeginInfo cmdBufInfo =
			vkTools::initializers::commandBufferBeginInfo();

		err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo);
		assert(!err);

		// Load separate cube map faces into linear tiled textures
		for (uint32_t i = 0; i < layerCount; ++i)
		{
			err = vkCreateImage(device, &imageCreateInfo, nullptr, &arrayLayer[i].image);
			assert(!err);

			vkGetImageMemoryRequirements(device, arrayLayer[i].image, &memReqs);
			memAllocInfo.allocationSize = memReqs.size;
			getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
			err = vkAllocateMemory(device, &memAllocInfo, nullptr, &arrayLayer[i].memory);
			assert(!err);
			err = vkBindImageMemory(device, arrayLayer[i].image, arrayLayer[i].memory, 0);
			assert(!err);

			VkImageSubresource subRes = {};
			subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;

			VkSubresourceLayout subResLayout;
			void *data;

			vkGetImageSubresourceLayout(device, arrayLayer[i].image, &subRes, &subResLayout);
			assert(!err);
			err = vkMapMemory(device, arrayLayer[i].memory, 0, memReqs.size, 0, &data);
			assert(!err);
			memcpy(data, tex2DArray[i].data(), tex2DArray[i].size());
			vkUnmapMemory(device, arrayLayer[i].memory);

			// Image barrier for linear image (base)
			// Linear image will be used as a source for the copy
			vkTools::setImageLayout(
				cmdBuffer,
				arrayLayer[i].image,
				VK_IMAGE_ASPECT_COLOR_BIT,
				VK_IMAGE_LAYOUT_PREINITIALIZED,
				VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
		}

		// Transfer cube map faces to optimal tiling

		// Setup texture as blit target with optimal tiling
		imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
		imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
		imageCreateInfo.arrayLayers = layerCount;

		err = vkCreateImage(device, &imageCreateInfo, nullptr, &textureArray.image);
		assert(!err);

		vkGetImageMemoryRequirements(device, textureArray.image, &memReqs);

		memAllocInfo.allocationSize = memReqs.size;

		getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
		err = vkAllocateMemory(device, &memAllocInfo, nullptr, &textureArray.deviceMemory);
		assert(!err);
		err = vkBindImageMemory(device, textureArray.image, textureArray.deviceMemory, 0);
		assert(!err);

		// Image barrier for optimal image (target)
		// Set initial layout for all array layers of the optimal (target) tiled texture
		VkImageSubresourceRange subresourceRange = {};
		subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		subresourceRange.baseMipLevel = 0;
		subresourceRange.levelCount = 1;
		subresourceRange.layerCount = layerCount;

		vkTools::setImageLayout(
			cmdBuffer,
			textureArray.image,
			VK_IMAGE_ASPECT_COLOR_BIT,
			VK_IMAGE_LAYOUT_PREINITIALIZED,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			subresourceRange);

		// Copy cube map faces one by one
		for (uint32_t i = 0; i < layerCount; ++i)
		{
			// Copy region for image blit
			VkImageCopy copyRegion = {};

			copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			copyRegion.srcSubresource.baseArrayLayer = 0;
			copyRegion.srcSubresource.mipLevel = 0;
			copyRegion.srcSubresource.layerCount = 1;
			copyRegion.srcOffset = { 0, 0, 0 };

			copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			copyRegion.dstSubresource.baseArrayLayer = i;
			copyRegion.dstSubresource.mipLevel = 0;
			copyRegion.dstSubresource.layerCount = 1;
			copyRegion.dstOffset = { 0, 0, 0 };

			copyRegion.extent.width = textureArray.width;
			copyRegion.extent.height = textureArray.height;
			copyRegion.extent.depth = 1;

			// Put image copy into command buffer
			vkCmdCopyImage(
				cmdBuffer,
				arrayLayer[i].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
				textureArray.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
				1, &copyRegion);
		}

		// Change texture image layout to shader read after all layers have been copied
		textureArray.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
		vkTools::setImageLayout(
			cmdBuffer,
			textureArray.image,
			VK_IMAGE_ASPECT_COLOR_BIT,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			textureArray.imageLayout,
			subresourceRange);

		err = vkEndCommandBuffer(cmdBuffer);
		assert(!err);

		VkFence nullFence = { VK_NULL_HANDLE };

		// Submit command buffer to graphis queue
		VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
		submitInfo.commandBufferCount = 1;
		submitInfo.pCommandBuffers = &cmdBuffer;

		err = vkQueueSubmit(queue, 1, &submitInfo, nullFence);
		assert(!err);

		err = vkQueueWaitIdle(queue);
		assert(!err);

		// Create sampler
		VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
		sampler.magFilter = VK_FILTER_LINEAR;
		sampler.minFilter = VK_FILTER_LINEAR;
		sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
		sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
		sampler.addressModeV = sampler.addressModeU;
		sampler.addressModeW = sampler.addressModeU;
		sampler.mipLodBias = 0.0f;
		sampler.maxAnisotropy = 8;
		sampler.compareOp = VK_COMPARE_OP_NEVER;
		sampler.minLod = 0.0f;
		sampler.maxLod = 0.0f;
		sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
		err = vkCreateSampler(device, &sampler, nullptr, &textureArray.sampler);
		assert(!err);

		// Create image view
		VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
		view.image = VK_NULL_HANDLE;
		view.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
		view.format = format;
		view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
		view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
		view.subresourceRange.layerCount = layerCount;
		view.image = textureArray.image;
		err = vkCreateImageView(device, &view, nullptr, &textureArray.view);
		assert(!err);

		// Cleanup
		for (auto& layer : arrayLayer)
		{
			vkDestroyImage(device, layer.image, nullptr);
			vkFreeMemory(device, layer.memory, nullptr);
		}
	}
void VkeCubeTexture::loadCubeDDS(const char *inFile){


	std::string searchPaths[] = {
		std::string(PROJECT_NAME),
		NVPWindow::sysExePath() + std::string(PROJECT_RELDIRECTORY),
		std::string(PROJECT_ABSDIRECTORY)
	};

	nv_dds::CDDSImage ddsImage;

	for (uint32_t i = 0; i < 3; ++i){
        std::string separator = "";
        uint32_t strSize = searchPaths[i].size();
        if(searchPaths[i].substr(strSize-1,strSize) != "/") separator = "/";
        std::string filePath = searchPaths[i] + separator + std::string("images/") + std::string(inFile);
        ddsImage.load(filePath, true);
		if (ddsImage.is_valid()) break;
	}

	if (!ddsImage.is_valid()){
		perror("Could not cube load texture image.\n");
		exit(1);
	}

	uint32_t imgW = ddsImage.get_width();
	uint32_t imgH = ddsImage.get_height();
	uint32_t comCount = ddsImage.get_components();
	uint32_t fmt = ddsImage.get_format();

	bool isCube = ddsImage.is_cubemap();
	bool isComp = ddsImage.is_compressed();

	VkFormat vkFmt = VK_FORMAT_R8G8B8A8_UNORM;

	switch (fmt){
	case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
		vkFmt = VK_FORMAT_BC1_RGB_SRGB_BLOCK;
		break;

	case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
		vkFmt = VK_FORMAT_BC2_UNORM_BLOCK;

		break;

	case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
		vkFmt = VK_FORMAT_BC3_UNORM_BLOCK;
		break;
	default:

		break;
	}


	m_width = imgW;
	m_height = imgH;
	m_format = vkFmt;

	VulkanDC::Device::Queue::Name queueName = "DEFAULT_GRAPHICS_QUEUE";
	VulkanDC::Device::Queue::CommandBufferID cmdID = INIT_COMMAND_ID;
	VulkanDC *dc = VulkanDC::Get();
	VulkanDC::Device *device = dc->getDefaultDevice();
	VulkanDC::Device::Queue *queue = device->getQueue(queueName);
	VkCommandBuffer cmd = VK_NULL_HANDLE;

	queue->beginCommandBuffer(cmdID, &cmd, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);

	imageCreateAndBind(
		&m_data.image,
		&m_data.memory,
		m_format, VK_IMAGE_TYPE_2D,
		m_width, m_height, 1, 6,
		VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
		(VkImageUsageFlagBits)(VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
		VK_IMAGE_TILING_OPTIMAL);

	VkBuffer cubeMapBuffer;
	VkDeviceMemory cubeMapMem;

	bufferCreate(&cubeMapBuffer, m_width*m_height * 3 * 6, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
	bufferAlloc(&cubeMapBuffer, &cubeMapMem, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);


	if (m_memory_flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT){
		imageSetLayoutBarrier(cmdID, queueName, m_data.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_GENERAL);

		for (uint32_t i = 0; i < 6; ++i){

			void *data = NULL;
			VkSubresourceLayout layout;
			VkImageSubresource subres;
			subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			subres.mipLevel = m_mip_level;
			subres.arrayLayer = i;
			vkGetImageSubresourceLayout(getDefaultDevice(), m_data.image, &subres, &layout);


			VKA_CHECK_ERROR(vkMapMemory(getDefaultDevice(), cubeMapMem, layout.offset, layout.size, 0, &data), "Could not map memory for image.\n");

			const nv_dds::CTexture &mipmap = ddsImage.get_cubemap_face(i);

			memcpy(data, (void *)mipmap, layout.size);



			vkUnmapMemory(getDefaultDevice(), cubeMapMem);
		}

		VkBufferImageCopy biCpyRgn[6];


		for (uint32_t k = 0; k < 6; ++k){
			VkSubresourceLayout layout;
			VkImageSubresource subres;
			subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			subres.mipLevel = m_mip_level;
			subres.arrayLayer = k;
			vkGetImageSubresourceLayout(getDefaultDevice(), m_data.image, &subres, &layout);

			biCpyRgn[k].bufferOffset = layout.offset;
			biCpyRgn[k].bufferImageHeight = 0;
			biCpyRgn[k].bufferRowLength = 0;
			biCpyRgn[k].imageExtent.width = m_width;
			biCpyRgn[k].imageExtent.height = m_height;
			biCpyRgn[k].imageExtent.depth = 1;
			biCpyRgn[k].imageOffset.x = 0;
			biCpyRgn[k].imageOffset.y = 0;
			biCpyRgn[k].imageOffset.z = 0;
			biCpyRgn[k].imageSubresource.baseArrayLayer = k;
			biCpyRgn[k].imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			biCpyRgn[k].imageSubresource.layerCount = 1;
			biCpyRgn[k].imageSubresource.mipLevel = 0;

		}

		VkFence copyFence;
		VkFenceCreateInfo fenceInfo;
		memset(&fenceInfo, 0, sizeof(fenceInfo));
		fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;


		vkCreateFence(device->getVKDevice(), &fenceInfo, NULL, &copyFence);

		vkCmdCopyBufferToImage(cmd, cubeMapBuffer, m_data.image, m_data.imageLayout, 6, biCpyRgn);
		queue->flushCommandBuffer(cmdID, &copyFence);

		vkWaitForFences(device->getVKDevice(), 1, &copyFence, VK_TRUE, 100000000000);

		vkDestroyBuffer(device->getVKDevice(), cubeMapBuffer, NULL);
		vkFreeMemory(device->getVKDevice(), cubeMapMem, NULL);

	}


	VkSamplerCreateInfo sampler;

	sampler.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
	sampler.pNext = NULL;
	sampler.magFilter = VK_FILTER_NEAREST;
	sampler.minFilter = VK_FILTER_NEAREST;
	sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
	sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
	sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
	sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
	sampler.mipLodBias = 0.0f;
	sampler.maxAnisotropy = 1;
	sampler.compareOp = VK_COMPARE_OP_NEVER;
	sampler.minLod = 0.0f;
	sampler.maxLod = 0.0f;

	sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;

	VkImageViewCreateInfo view;
	view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
	view.pNext = NULL;
	view.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
	view.format = m_format;
	view.components.r = VK_COMPONENT_SWIZZLE_R;
	view.components.g = VK_COMPONENT_SWIZZLE_G;
	view.components.b = VK_COMPONENT_SWIZZLE_B;
	view.components.a = VK_COMPONENT_SWIZZLE_A;

	view.subresourceRange.baseArrayLayer = 0;
	view.subresourceRange.levelCount = 1;
	view.subresourceRange.baseMipLevel = 0;
	view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
	view.subresourceRange.layerCount = 1;

	VKA_CHECK_ERROR(vkCreateSampler(getDefaultDevice(), &sampler, NULL, &m_data.sampler), "Could not create sampler for image texture.\n");

	view.image = m_data.image;

	VKA_CHECK_ERROR(vkCreateImageView(getDefaultDevice(), &view, NULL, &m_data.view), "Could not create image view for texture.\n");





}
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    bool U_ASSERT_ONLY pass;
    struct sample_info info = {};
    char sample_title[] = "Texture Initialization Sample";

    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_connection(info);
    init_window_size(info, 50, 50);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);

    /* VULKAN_KEY_START */
    /*
     * Set up textures:
     * - Create a linear tiled image
     * - Map it and write the texture data into it
     * - If linear images cannot be used as textures, create an optimally
     *       tiled image and blit from the linearly tiled image to the optimally
     *       tiled image
     * -
     * -
     * -
     */

    struct texture_object texObj;
    std::string filename = get_base_data_dir();
    filename.append("lunarg.ppm");
    if (!read_ppm(filename.c_str(), texObj.tex_width, texObj.tex_height, 0,
                  NULL)) {
        std::cout << "Could not read texture file lunarg.ppm\n";
        exit(-1);
    }

    VkFormatProperties formatProps;
    vkGetPhysicalDeviceFormatProperties(info.gpus[0], VK_FORMAT_R8G8B8A8_UNORM,
                                        &formatProps);

    /* See if we can use a linear tiled image for a texture, if not, we will
     * need a staging image for the texture data */
    bool needStaging = (!(formatProps.linearTilingFeatures &
                          VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
                           ? true
                           : false;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = VK_FORMAT_R8G8B8A8_UNORM;
    image_create_info.extent.width = texObj.tex_width;
    image_create_info.extent.height = texObj.tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = NUM_SAMPLES;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
    image_create_info.usage = needStaging ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT
                                          : VK_IMAGE_USAGE_SAMPLED_BIT;
    image_create_info.queueFamilyIndexCount = 0;
    image_create_info.pQueueFamilyIndices = NULL;
    image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
    image_create_info.flags = 0;

    VkMemoryAllocateInfo mem_alloc = {};
    mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    mem_alloc.pNext = NULL;
    mem_alloc.allocationSize = 0;
    mem_alloc.memoryTypeIndex = 0;

    VkImage mappableImage;
    VkDeviceMemory mappableMemory;

    VkMemoryRequirements mem_reqs;

    /* Create a mappable image.  It will be the texture if linear images are ok
     * to be textures or it will be the staging image if they are not.
     */
    res = vkCreateImage(info.device, &image_create_info, NULL, &mappableImage);
    assert(res == VK_SUCCESS);

    vkGetImageMemoryRequirements(info.device, mappableImage, &mem_reqs);

    mem_alloc.allocationSize = mem_reqs.size;

    /* Find the memory type that is host mappable */
    pass = memory_type_from_properties(info, mem_reqs.memoryTypeBits,
                                       VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
                                       &mem_alloc.memoryTypeIndex);
    assert(pass);

    /* allocate memory */
    res = vkAllocateMemory(info.device, &mem_alloc, NULL, &(mappableMemory));
    assert(res == VK_SUCCESS);

    /* bind memory */
    res = vkBindImageMemory(info.device, mappableImage, mappableMemory, 0);
    assert(res == VK_SUCCESS);

    VkImageSubresource subres = {};
    subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    subres.mipLevel = 0;
    subres.arrayLayer = 0;

    VkSubresourceLayout layout;
    void *data;

    /* Get the subresource layout so we know what the row pitch is */
    vkGetImageSubresourceLayout(info.device, mappableImage, &subres, &layout);

    res = vkMapMemory(info.device, mappableMemory, 0, mem_reqs.size, 0, &data);
    assert(res == VK_SUCCESS);

    /* Read the ppm file into the mappable image's memory */
    if (!read_ppm(filename.c_str(), texObj.tex_width, texObj.tex_height,
                  layout.rowPitch, (unsigned char *)data)) {
        std::cout << "Could not load texture file lunarg.ppm\n";
        exit(-1);
    }

    vkUnmapMemory(info.device, mappableMemory);

    if (!needStaging) {
        /* If we can use the linear tiled image as a texture, just do it */
        texObj.image = mappableImage;
        texObj.mem = mappableMemory;
        texObj.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
        set_image_layout(info, texObj.image, VK_IMAGE_ASPECT_COLOR_BIT,
                         VK_IMAGE_LAYOUT_PREINITIALIZED, texObj.imageLayout);
    } else {
        /* The mappable image cannot be our texture, so create an optimally
         * tiled image and blit to it */
        image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
        image_create_info.usage =
            VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
        image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;

        res =
            vkCreateImage(info.device, &image_create_info, NULL, &texObj.image);
        assert(res == VK_SUCCESS);

        vkGetImageMemoryRequirements(info.device, texObj.image, &mem_reqs);

        mem_alloc.allocationSize = mem_reqs.size;

        /* Find memory type - don't specify any mapping requirements */
        pass = memory_type_from_properties(info, mem_reqs.memoryTypeBits, 0,
                                           &mem_alloc.memoryTypeIndex);
        assert(pass);

        /* allocate memory */
        res = vkAllocateMemory(info.device, &mem_alloc, NULL, &texObj.mem);
        assert(res == VK_SUCCESS);

        /* bind memory */
        res = vkBindImageMemory(info.device, texObj.image, texObj.mem, 0);
        assert(res == VK_SUCCESS);

        /* Since we're going to blit from the mappable image, set its layout to
         * SOURCE_OPTIMAL */
        /* Side effect is that this will create info.cmd */
        set_image_layout(info, mappableImage, VK_IMAGE_ASPECT_COLOR_BIT,
                         VK_IMAGE_LAYOUT_PREINITIALIZED,
                         VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);

        /* Since we're going to blit to the texture image, set its layout to
         * DESTINATION_OPTIMAL */
        set_image_layout(info, texObj.image, VK_IMAGE_ASPECT_COLOR_BIT,
                         VK_IMAGE_LAYOUT_UNDEFINED,
                         VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);

        VkImageCopy copy_region;
        copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
        copy_region.srcSubresource.mipLevel = 0;
        copy_region.srcSubresource.baseArrayLayer = 0;
        copy_region.srcSubresource.layerCount = 1;
        copy_region.srcOffset.x = 0;
        copy_region.srcOffset.y = 0;
        copy_region.srcOffset.z = 0;
        copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
        copy_region.dstSubresource.mipLevel = 0;
        copy_region.dstSubresource.baseArrayLayer = 0;
        copy_region.dstSubresource.layerCount = 1;
        copy_region.dstOffset.x = 0;
        copy_region.dstOffset.y = 0;
        copy_region.dstOffset.z = 0;
        copy_region.extent.width = texObj.tex_width;
        copy_region.extent.height = texObj.tex_height;
        copy_region.extent.depth = 1;

        /* Put the copy command into the command buffer */
        vkCmdCopyImage(info.cmd, mappableImage,
                       VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, texObj.image,
                       VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region);

        /* Set the layout for the texture image from DESTINATION_OPTIMAL to
         * SHADER_READ_ONLY */
        texObj.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
        set_image_layout(info, texObj.image, VK_IMAGE_ASPECT_COLOR_BIT,
                         VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                         texObj.imageLayout);
    }
    execute_end_command_buffer(info);
    execute_queue_command_buffer(info);

    VkSamplerCreateInfo samplerCreateInfo = {};
    samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
    samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
    samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    samplerCreateInfo.mipLodBias = 0.0;
    samplerCreateInfo.anisotropyEnable = VK_FALSE,
    samplerCreateInfo.maxAnisotropy = 0;
    samplerCreateInfo.compareEnable = VK_FALSE;
    samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER;
    samplerCreateInfo.minLod = 0.0;
    samplerCreateInfo.maxLod = 0.0;
    samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;

    /* create sampler */
    res =
        vkCreateSampler(info.device, &samplerCreateInfo, NULL, &texObj.sampler);
    assert(res == VK_SUCCESS);

    VkImageViewCreateInfo view_info = {};
    view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
    view_info.pNext = NULL;
    view_info.image = VK_NULL_HANDLE;
    view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
    view_info.format = VK_FORMAT_R8G8B8A8_UNORM;
    view_info.components.r = VK_COMPONENT_SWIZZLE_R;
    view_info.components.g = VK_COMPONENT_SWIZZLE_G;
    view_info.components.b = VK_COMPONENT_SWIZZLE_B;
    view_info.components.a = VK_COMPONENT_SWIZZLE_A;
    view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    view_info.subresourceRange.baseMipLevel = 0;
    view_info.subresourceRange.levelCount = 1;
    view_info.subresourceRange.baseArrayLayer = 0;
    view_info.subresourceRange.layerCount = 1;

    /* create image view */
    view_info.image = texObj.image;
    res = vkCreateImageView(info.device, &view_info, NULL, &texObj.view);
    assert(res == VK_SUCCESS);

    info.textures.push_back(texObj);
    /* VULKAN_KEY_END */

    /* Clean Up */
    vkDestroySampler(info.device, texObj.sampler, NULL);
    vkDestroyImageView(info.device, texObj.view, NULL);
    vkDestroyImage(info.device, texObj.image, NULL);
    vkFreeMemory(info.device, texObj.mem, NULL);
    if (needStaging) {
        /* Release the resources for the staging image */
        vkFreeMemory(info.device, mappableMemory, NULL);
        vkDestroyImage(info.device, mappableImage, NULL);
    }
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
Beispiel #10
0
	void loadTexture(const char* fileName, VkFormat format, bool forceLinearTiling)
	{
		VkFormatProperties formatProperties;
		VkResult err;

		AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING);
		assert(asset);
		size_t size = AAsset_getLength(asset);
		assert(size > 0);

		void *textureData = malloc(size);
		AAsset_read(asset, textureData, size);
		AAsset_close(asset);

		gli::texture2D tex2D(gli::load((const char*)textureData, size));
		assert(!tex2D.empty());

		texture.width = tex2D[0].dimensions().x;
		texture.height = tex2D[0].dimensions().y;
		texture.mipLevels = tex2D.levels();

		// Get device properites for the requested texture format
		vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);

		// Only use linear tiling if requested (and supported by the device)
		// Support for linear tiling is mostly limited, so prefer to use
		// optimal tiling instead
		// On most implementations linear tiling will only support a very
		// limited amount of formats and features (mip maps, cubemaps, arrays, etc.)
		VkBool32 useStaging = true;

		// Only use linear tiling if forced
		if (forceLinearTiling)
		{
			// Don't use linear if format is not supported for (linear) shader sampling
			useStaging = !(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
		}

		VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
		imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
		imageCreateInfo.format = format;
		imageCreateInfo.mipLevels = 1;
		imageCreateInfo.arrayLayers = 1;
		imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
		imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
		imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
		imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
		imageCreateInfo.flags = 0;
		imageCreateInfo.extent = { texture.width, texture.height, 1 };

		VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
		VkMemoryRequirements memReqs;

		startSetupCommandBuffer();

		if (useStaging)
		{
			// Load all available mip levels into linear textures
			// and copy to optimal tiling target
			struct MipLevel {
				VkImage image;
				VkDeviceMemory memory;
			};
			std::vector<MipLevel> mipLevels;
			mipLevels.resize(texture.mipLevels);

			// Copy mip levels
			for (uint32_t level = 0; level < texture.mipLevels; ++level)
			{
				imageCreateInfo.extent.width = tex2D[level].dimensions().x;
				imageCreateInfo.extent.height = tex2D[level].dimensions().y;
				imageCreateInfo.extent.depth = 1;

				err = vkCreateImage(device, &imageCreateInfo, nullptr, &mipLevels[level].image);
				assert(!err);

				vkGetImageMemoryRequirements(device, mipLevels[level].image, &memReqs);
				memAllocInfo.allocationSize = memReqs.size;
				getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
				err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mipLevels[level].memory);
				assert(!err);
				err = vkBindImageMemory(device, mipLevels[level].image, mipLevels[level].memory, 0);
				assert(!err);

				VkImageSubresource subRes = {};
				subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;

				VkSubresourceLayout subResLayout;
				void *data;

				vkGetImageSubresourceLayout(device, mipLevels[level].image, &subRes, &subResLayout);
				assert(!err);
				err = vkMapMemory(device, mipLevels[level].memory, 0, memReqs.size, 0, &data);
				assert(!err);
				size_t levelSize = tex2D[level].size();
				memcpy(data, tex2D[level].data(), levelSize);
				vkUnmapMemory(device, mipLevels[level].memory);

				LOGW("setImageLayout %d", 1);

				// Image barrier for linear image (base)
				// Linear image will be used as a source for the copy
				vkTools::setImageLayout(
					setupCmdBuffer,
					mipLevels[level].image,
					VK_IMAGE_ASPECT_COLOR_BIT,
					VK_IMAGE_LAYOUT_UNDEFINED,
					VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
			}

			// Setup texture as blit target with optimal tiling
			imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
			imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
			imageCreateInfo.mipLevels = texture.mipLevels;
			imageCreateInfo.extent = { texture.width, texture.height, 1 };

			err = vkCreateImage(device, &imageCreateInfo, nullptr, &texture.image);
			assert(!err);

			vkGetImageMemoryRequirements(device, texture.image, &memReqs);

			memAllocInfo.allocationSize = memReqs.size;

			getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
			err = vkAllocateMemory(device, &memAllocInfo, nullptr, &texture.deviceMemory);
			assert(!err);
			err = vkBindImageMemory(device, texture.image, texture.deviceMemory, 0);
			assert(!err);

			// Image barrier for optimal image (target)
			// Optimal image will be used as destination for the copy
			vkTools::setImageLayout(
				setupCmdBuffer,
				texture.image,
				VK_IMAGE_ASPECT_COLOR_BIT,
				VK_IMAGE_LAYOUT_UNDEFINED,
				VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);

			// Copy mip levels one by one
			for (uint32_t level = 0; level < texture.mipLevels; ++level)
			{
				// Copy region for image blit
				VkImageCopy copyRegion = {};

				copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
				copyRegion.srcSubresource.baseArrayLayer = 0;
				copyRegion.srcSubresource.mipLevel = 0;
				copyRegion.srcSubresource.layerCount = 1;
				copyRegion.srcOffset = { 0, 0, 0 };

				copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
				copyRegion.dstSubresource.baseArrayLayer = 0;
				// Set mip level to copy the linear image to
				copyRegion.dstSubresource.mipLevel = level;
				copyRegion.dstSubresource.layerCount = 1;
				copyRegion.dstOffset = { 0, 0, 0 };

				copyRegion.extent.width = tex2D[level].dimensions().x;
				copyRegion.extent.height = tex2D[level].dimensions().y;
				copyRegion.extent.depth = 1;

				// Put image copy into command buffer
				vkCmdCopyImage(
					setupCmdBuffer,
					mipLevels[level].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
					texture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
					1, &copyRegion);

				// Change texture image layout to shader read after the copy
				texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
				vkTools::setImageLayout(
					setupCmdBuffer,
					texture.image,
					VK_IMAGE_ASPECT_COLOR_BIT,
					VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
					texture.imageLayout);
			}

			// Clean up linear images 
			// No longer required after mip levels
			// have been transformed over to optimal tiling
			for (auto& level : mipLevels)
			{
				vkDestroyImage(device, level.image, nullptr);
				vkFreeMemory(device, level.memory, nullptr);
			}
		}
		else
		{
			// Prefer using optimal tiling, as linear tiling 
			// may support only a small set of features 
			// depending on implementation (e.g. no mip maps, only one layer, etc.)

			VkImage mappableImage;
			VkDeviceMemory mappableMemory;

			// Load mip map level 0 to linear tiling image
			err = vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage);
			assert(!err);

			// Get memory requirements for this image 
			// like size and alignment
			vkGetImageMemoryRequirements(device, mappableImage, &memReqs);
			// Set memory allocation size to required memory size
			memAllocInfo.allocationSize = memReqs.size;

			// Get memory type that can be mapped to host memory
			getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);

			// Allocate host memory
			err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mappableMemory);
			assert(!err);

			// Bind allocated image for use
			err = vkBindImageMemory(device, mappableImage, mappableMemory, 0);
			assert(!err);

			// Get sub resource layout
			// Mip map count, array layer, etc.
			VkImageSubresource subRes = {};
			subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;

			VkSubresourceLayout subResLayout;
			void *data;

			// Get sub resources layout 
			// Includes row pitch, size offsets, etc.
			vkGetImageSubresourceLayout(device, mappableImage, &subRes, &subResLayout);
			assert(!err);

			// Map image memory
			err = vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data);
			assert(!err);

			// Copy image data into memory
			memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());

			vkUnmapMemory(device, mappableMemory);

			// Linear tiled images don't need to be staged
			// and can be directly used as textures
			texture.image = mappableImage;
			texture.deviceMemory = mappableMemory;
			texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

			// Setup image memory barrier
			vkTools::setImageLayout(
				setupCmdBuffer,
				texture.image,
				VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
				texture.imageLayout);
		}

		flushSetupCommandBuffer();

		// Create sampler
		// In Vulkan textures are accessed by samplers
		// This separates all the sampling information from the 
		// texture data
		// This means you could have multiple sampler objects
		// for the same texture with different settings
		// Similar to the samplers available with OpenGL 3.3
		VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
		sampler.magFilter = VK_FILTER_LINEAR;
		sampler.minFilter = VK_FILTER_LINEAR;
		sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
		sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
		sampler.addressModeV = sampler.addressModeU;
		sampler.addressModeW = sampler.addressModeU;
		sampler.mipLodBias = 0.0f;
		sampler.compareOp = VK_COMPARE_OP_NEVER;
		sampler.minLod = 0.0f;
		// Max level-of-detail should match mip level count
		sampler.maxLod = (useStaging) ? (float)texture.mipLevels : 0.0f;
		// Enable anisotropic filtering
		sampler.maxAnisotropy = 8;
		sampler.anisotropyEnable = VK_TRUE;
		sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
		err = vkCreateSampler(device, &sampler, nullptr, &texture.sampler);
		assert(!err);

		// Create image view
		// Textures are not directly accessed by the shaders and
		// are abstracted by image views containing additional
		// information and sub resource ranges
		VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
		view.image = VK_NULL_HANDLE;
		view.viewType = VK_IMAGE_VIEW_TYPE_2D;
		view.format = format;
		view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
		view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		view.subresourceRange.baseMipLevel = 0;
		view.subresourceRange.baseArrayLayer = 0;
		view.subresourceRange.layerCount = 1;
		// Linear tiling usually won't support mip maps
		// Only set mip map count if optimal tiling is used
		view.subresourceRange.levelCount = (useStaging) ? texture.mipLevels : 1;
		view.image = texture.image;
		err = vkCreateImageView(device, &view, nullptr, &texture.view);
		assert(!err);
	}
Beispiel #11
0
	// Take a screenshot for the curretn swapchain image
	// This is done using a blit from the swapchain image to a linear image whose memory content is then saved as a ppm image
	// Getting the image date directly from a swapchain image wouldn't work as they're usually stored in an implementation dependant optimal tiling format
	// Note: This requires the swapchain images to be created with the VK_IMAGE_USAGE_TRANSFER_SRC_BIT flag (see VulkanSwapChain::create)
	void saveScreenshot(const char *filename)
	{
		screenshotSaved = false;

		// Get format properties for the swapchain color format
		VkFormatProperties formatProps;

		bool supportsBlit = true;

		// Check blit support for source and destination

		// Check if the device supports blitting from optimal images (the swapchain images are in optimal format)
		vkGetPhysicalDeviceFormatProperties(physicalDevice, swapChain.colorFormat, &formatProps);
		if (!(formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT)) {
			std::cerr << "Device does not support blitting from optimal tiled images, using copy instead of blit!" << std::endl;
			supportsBlit = false;
		}

		// Check if the device supports blitting to linear images 
		vkGetPhysicalDeviceFormatProperties(physicalDevice, VK_FORMAT_R8G8B8A8_UNORM, &formatProps);
		if (!(formatProps.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT)) {
			std::cerr << "Device does not support blitting to linear tiled images, using copy instead of blit!" << std::endl;
			supportsBlit = false;
		}

		// Source for the copy is the last rendered swapchain image
		VkImage srcImage = swapChain.images[currentBuffer];
	
		// Create the linear tiled destination image to copy to and to read the memory from
		VkImageCreateInfo imgCreateInfo(vks::initializers::imageCreateInfo());
		imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;
		// Note that vkCmdBlitImage (if supported) will also do format conversions if the swapchain color format would differ
		imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
		imgCreateInfo.extent.width = width;
		imgCreateInfo.extent.height = height;
		imgCreateInfo.extent.depth = 1;
		imgCreateInfo.arrayLayers = 1;
		imgCreateInfo.mipLevels = 1;
		imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
		imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
		imgCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
		imgCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
		// Create the image
		VkImage dstImage;
		VK_CHECK_RESULT(vkCreateImage(device, &imgCreateInfo, nullptr, &dstImage));
		// Create memory to back up the image
		VkMemoryRequirements memRequirements;
		VkMemoryAllocateInfo memAllocInfo(vks::initializers::memoryAllocateInfo());
		VkDeviceMemory dstImageMemory;
		vkGetImageMemoryRequirements(device, dstImage, &memRequirements);
		memAllocInfo.allocationSize = memRequirements.size;
		// Memory must be host visible to copy from
		memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
		VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &dstImageMemory));
		VK_CHECK_RESULT(vkBindImageMemory(device, dstImage, dstImageMemory, 0));

		// Do the actual blit from the swapchain image to our host visible destination image
		VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);

		VkImageMemoryBarrier imageMemoryBarrier = vks::initializers::imageMemoryBarrier();
		
		// Transition destination image to transfer destination layout
		vks::tools::insertImageMemoryBarrier(
			copyCmd,
			dstImage,
			0,
			VK_ACCESS_TRANSFER_WRITE_BIT,
			VK_IMAGE_LAYOUT_UNDEFINED,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			VK_PIPELINE_STAGE_TRANSFER_BIT,
			VK_PIPELINE_STAGE_TRANSFER_BIT,
			VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });

		// Transition swapchain image from present to transfer source layout
		vks::tools::insertImageMemoryBarrier(
			copyCmd,
			srcImage,
			VK_ACCESS_MEMORY_READ_BIT,
			VK_ACCESS_TRANSFER_READ_BIT,
			VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
			VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
			VK_PIPELINE_STAGE_TRANSFER_BIT,
			VK_PIPELINE_STAGE_TRANSFER_BIT,
			VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });

		// If source and destination support blit we'll blit as this also does automatic format conversion (e.g. from BGR to RGB)
		if (supportsBlit)
		{
			// Define the region to blit (we will blit the whole swapchain image)
			VkOffset3D blitSize;
			blitSize.x = width;
			blitSize.y = height;
			blitSize.z = 1;
			VkImageBlit imageBlitRegion{};
			imageBlitRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			imageBlitRegion.srcSubresource.layerCount = 1;
			imageBlitRegion.srcOffsets[1] = blitSize;
			imageBlitRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			imageBlitRegion.dstSubresource.layerCount = 1;
			imageBlitRegion.dstOffsets[1] = blitSize;

			// Issue the blit command
			vkCmdBlitImage(
				copyCmd,
				srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
				dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
				1,
				&imageBlitRegion,
				VK_FILTER_NEAREST);
		}
		else
		{
			// Otherwise use image copy (requires us to manually flip components)
			VkImageCopy imageCopyRegion{};
			imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			imageCopyRegion.srcSubresource.layerCount = 1;
			imageCopyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			imageCopyRegion.dstSubresource.layerCount = 1;
			imageCopyRegion.extent.width = width;
			imageCopyRegion.extent.height = height;
			imageCopyRegion.extent.depth = 1;

			// Issue the copy command
			vkCmdCopyImage(
				copyCmd,
				srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
				dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
				1,
				&imageCopyRegion);
		}

		// Transition destination image to general layout, which is the required layout for mapping the image memory later on
		vks::tools::insertImageMemoryBarrier(
			copyCmd,
			dstImage,
			VK_ACCESS_TRANSFER_WRITE_BIT,
			VK_ACCESS_MEMORY_READ_BIT,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			VK_IMAGE_LAYOUT_GENERAL,
			VK_PIPELINE_STAGE_TRANSFER_BIT,
			VK_PIPELINE_STAGE_TRANSFER_BIT,
			VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });

		// Transition back the swap chain image after the blit is done
		vks::tools::insertImageMemoryBarrier(
			copyCmd,
			srcImage,
			VK_ACCESS_TRANSFER_READ_BIT,
			VK_ACCESS_MEMORY_READ_BIT,
			VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
			VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
			VK_PIPELINE_STAGE_TRANSFER_BIT,
			VK_PIPELINE_STAGE_TRANSFER_BIT,
			VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });

		vulkanDevice->flushCommandBuffer(copyCmd, queue);

		// Get layout of the image (including row pitch)
		VkImageSubresource subResource{};
		subResource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		VkSubresourceLayout subResourceLayout;

		vkGetImageSubresourceLayout(device, dstImage, &subResource, &subResourceLayout);

		// Map image memory so we can start copying from it
		const char* data;
		vkMapMemory(device, dstImageMemory, 0, VK_WHOLE_SIZE, 0, (void**)&data);
		data += subResourceLayout.offset;

		std::ofstream file(filename, std::ios::out | std::ios::binary);

		// ppm header
		file << "P6\n" << width << "\n" << height << "\n" << 255 << "\n";

		// If source is BGR (destination is always RGB) and we can't use blit (which does automatic conversion), we'll have to manually swizzle color components
		bool colorSwizzle = false;
		// Check if source is BGR 
		// Note: Not complete, only contains most common and basic BGR surface formats for demonstation purposes
		if (!supportsBlit)
		{
			std::vector<VkFormat> formatsBGR = { VK_FORMAT_B8G8R8A8_SRGB, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_SNORM };
			colorSwizzle = (std::find(formatsBGR.begin(), formatsBGR.end(), swapChain.colorFormat) != formatsBGR.end());
		}

		// ppm binary pixel data
		for (uint32_t y = 0; y < height; y++) 
		{
			unsigned int *row = (unsigned int*)data;
			for (uint32_t x = 0; x < width; x++) 
			{
				if (colorSwizzle) 
				{ 
					file.write((char*)row+2, 1);
					file.write((char*)row+1, 1);
					file.write((char*)row, 1);
				}
				else
				{
					file.write((char*)row, 3);
				}
				row++;
			}
			data += subResourceLayout.rowPitch;
		}
		file.close();

		std::cout << "Screenshot saved to disk" << std::endl;

		// Clean up resources
		vkUnmapMemory(device, dstImageMemory);
		vkFreeMemory(device, dstImageMemory, nullptr);
		vkDestroyImage(device, dstImage, nullptr);

		screenshotSaved = true;
	}
Beispiel #12
0
	void loadTexture(const char* filename, VkFormat format, bool forceLinearTiling)
	{
		VkFormatProperties formatProperties;
		VkResult err;

		gli::textureCube texCube(gli::load(filename));
		assert(!texCube.empty());

		cubeMap.width = texCube[0].dimensions().x;
		cubeMap.height = texCube[0].dimensions().y;

		// Get device properites for the requested texture format
		vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);

		VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
		imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
		imageCreateInfo.format = format;
		imageCreateInfo.extent = { cubeMap.width, cubeMap.height, 1 };
		imageCreateInfo.mipLevels = 1;
		imageCreateInfo.arrayLayers = 1;
		imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
		imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
		imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
		imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
		imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
		imageCreateInfo.flags = 0;

		VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
		VkMemoryRequirements memReqs;

		struct {
			VkImage image;
			VkDeviceMemory memory;
		} cubeFace[6];

		// Allocate command buffer for image copies and layouts
		VkCommandBuffer cmdBuffer;
		VkCommandBufferAllocateInfo cmdBufAlllocatInfo =
			vkTools::initializers::commandBufferAllocateInfo(
				cmdPool,
				VK_COMMAND_BUFFER_LEVEL_PRIMARY,
				1);
		err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer);
		assert(!err);

		VkCommandBufferBeginInfo cmdBufInfo =
			vkTools::initializers::commandBufferBeginInfo();

		err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo);
		assert(!err);

		// Load separate cube map faces into linear tiled textures
		for (uint32_t face = 0; face < 6; ++face)
		{
			err = vkCreateImage(device, &imageCreateInfo, nullptr, &cubeFace[face].image);
			assert(!err);

			vkGetImageMemoryRequirements(device, cubeFace[face].image, &memReqs);
			memAllocInfo.allocationSize = memReqs.size;
			getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
			err = vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeFace[face].memory);
			assert(!err);
			err = vkBindImageMemory(device, cubeFace[face].image, cubeFace[face].memory, 0);
			assert(!err);

			VkImageSubresource subRes = {};
			subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;

			VkSubresourceLayout subResLayout;
			void *data;

			vkGetImageSubresourceLayout(device, cubeFace[face].image, &subRes, &subResLayout);
			assert(!err);
			err = vkMapMemory(device, cubeFace[face].memory, 0, memReqs.size, 0, &data);
			assert(!err);
			memcpy(data, texCube[face][subRes.mipLevel].data(), texCube[face][subRes.mipLevel].size());
			vkUnmapMemory(device, cubeFace[face].memory);

			// Image barrier for linear image (base)
			// Linear image will be used as a source for the copy
			vkTools::setImageLayout(
				cmdBuffer,
				cubeFace[face].image,
				VK_IMAGE_ASPECT_COLOR_BIT,
				VK_IMAGE_LAYOUT_PREINITIALIZED,
				VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
		}
		
		// Transfer cube map faces to optimal tiling

		// Setup texture as blit target with optimal tiling
		imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
		imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
		imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
		imageCreateInfo.arrayLayers = 6;

		err = vkCreateImage(device, &imageCreateInfo, nullptr, &cubeMap.image);
		assert(!err);

		vkGetImageMemoryRequirements(device, cubeMap.image, &memReqs);

		memAllocInfo.allocationSize = memReqs.size;

		getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
		err = vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeMap.deviceMemory);
		assert(!err);
		err = vkBindImageMemory(device, cubeMap.image, cubeMap.deviceMemory, 0);
		assert(!err);

		// Image barrier for optimal image (target)
		// Optimal image will be used as destination for the copy

		// Set initial layout for all array layers of the optimal (target) tiled texture
		VkImageSubresourceRange subresourceRange = {};
		subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		subresourceRange.baseMipLevel = 0;
		subresourceRange.levelCount = 1;
		subresourceRange.layerCount = 6;

		vkTools::setImageLayout(
			cmdBuffer,
			cubeMap.image,
			VK_IMAGE_ASPECT_COLOR_BIT,
			VK_IMAGE_LAYOUT_PREINITIALIZED,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			subresourceRange);

		// Copy cube map faces one by one
		for (uint32_t face = 0; face < 6; ++face)
		{
			// Copy region for image blit
			VkImageCopy copyRegion = {};

			copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			copyRegion.srcSubresource.baseArrayLayer = 0;
			copyRegion.srcSubresource.mipLevel = 0;
			copyRegion.srcSubresource.layerCount = 1;
			copyRegion.srcOffset = { 0, 0, 0 };

			copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			copyRegion.dstSubresource.baseArrayLayer = face;
			copyRegion.dstSubresource.mipLevel = 0;
			copyRegion.dstSubresource.layerCount = 1;
			copyRegion.dstOffset = { 0, 0, 0 };

			copyRegion.extent.width = cubeMap.width;
			copyRegion.extent.height = cubeMap.height;
			copyRegion.extent.depth = 1;

			// Put image copy into command buffer
			vkCmdCopyImage(
				cmdBuffer,
				cubeFace[face].image, 
				VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
				cubeMap.image, 
				VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
				1, &copyRegion);
		}

		// Change texture image layout to shader read after all faces have been copied
		cubeMap.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
		vkTools::setImageLayout(
			cmdBuffer,
			cubeMap.image,
			VK_IMAGE_ASPECT_COLOR_BIT,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			cubeMap.imageLayout,
			subresourceRange);

		err = vkEndCommandBuffer(cmdBuffer);
		assert(!err);

		VkFence nullFence = { VK_NULL_HANDLE };

		// Submit command buffer to graphis queue
		VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
		submitInfo.commandBufferCount = 1;
		submitInfo.pCommandBuffers = &cmdBuffer;

		err = vkQueueSubmit(queue, 1, &submitInfo, nullFence);
		assert(!err);

		err = vkQueueWaitIdle(queue);
		assert(!err);

		// Create sampler
		VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
		sampler.magFilter = VK_FILTER_LINEAR;
		sampler.minFilter = VK_FILTER_LINEAR;
		sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
		sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
		sampler.addressModeV = sampler.addressModeU;
		sampler.addressModeW = sampler.addressModeU;
		sampler.mipLodBias = 0.0f;
		sampler.maxAnisotropy = 8;
		sampler.compareOp = VK_COMPARE_OP_NEVER;
		sampler.minLod = 0.0f;
		sampler.maxLod = 0.0f;
		sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
		err = vkCreateSampler(device, &sampler, nullptr, &cubeMap.sampler);
		assert(!err);

		// Create image view
		VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
		view.image = VK_NULL_HANDLE;
		view.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
		view.format = format;
		view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
		view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
		view.subresourceRange.layerCount = 6;
		view.image = cubeMap.image;
		err = vkCreateImageView(device, &view, nullptr, &cubeMap.view);
		assert(!err);

		// Cleanup
		for (auto& face : cubeFace)
		{
			vkDestroyImage(device, face.image, nullptr);
			vkFreeMemory(device, face.memory, nullptr);
		}
	}
Beispiel #13
0
void Device::QueryTextureSubResourceLayout(rhi::IGpuResource * resource, rhi::TextureResourceSpec const & spec, rhi::SubResourceLayout * layout)
{
	K3D_ASSERT(resource != nullptr && resource->GetResourceType() != rhi::EGT_Buffer);
	vkGetImageSubresourceLayout(m_Device, (VkImage)resource->GetResourceLocation(), (const VkImageSubresource*)&spec, (VkSubresourceLayout*)layout);
}
Beispiel #14
0
void Image::loadTexture(const char *path) {
	PixelBuffer<uint8_t> pb;
	if(!pb.load(path))
		throw "Failed to load texture";

	VkFormatProperties &props = formatProperties[VK_FORMAT_R8G8B8A8_UNORM];
	bool direct = (props.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) != 0;

	VkImageSubresource subres = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
	VkSubresourceLayout sublayout;
	createTexture(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_LINEAR, direct ? VK_IMAGE_USAGE_SAMPLED_BIT : VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, pb.getWidth(), pb.getHeight());
	vkGetImageSubresourceLayout(vk, image, &subres, &sublayout);
	uint8_t *data = NULL;
	OBJ_CHECK(vkMapMemory(vk, mem, 0, allocInfo.allocationSize, 0, (void **)&data));

	uint32_t x = 0, y = 0;
	uint8_t temp[4] = {0, 0, 0, 255};
	for (y = 0; y < pb.getHeight(); y++) {
		uint32_t *dest = (uint32_t *)data;
		uint8_t *src = pb(0, y);
		switch (pb.getChannels()) {
			case 4:
				memcpy(dest, src, pb.getWidth() * 4);
				break;
			case 3:
				for (x = 0; x < pb.getWidth(); x++) {
					temp[0] = *src++; // R
					temp[1] = *src++; // G
					temp[2] = *src++; // B
					*dest++ = *(uint32_t *)temp;
				}
				break;
			case 2:
				for (x = 0; x < pb.getWidth(); x++) {
					temp[0] = *src++; // R
					temp[1] = *src++; // G
					*dest++ = *(uint32_t *)temp;
				}
				break;
			case 1:
				for (x = 0; x < pb.getWidth(); x++) {
					temp[0] = *src++; // R
					*dest++ = *(uint32_t *)temp;
				}
				break;
		}
		data += sublayout.rowPitch;
	}
	vkUnmapMemory(vk, mem);

	if (direct) {
		setLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
	} else {
		// Create a staging image visible to the host to load the texture into with linear tiling
		Image staging;
		Math::Swap(staging.image, image);
		Math::Swap(mem, staging.mem);
		Math::Swap(layout, staging.layout);
		Math::Swap(imageInfo, staging.imageInfo);
		Math::Swap(allocInfo, staging.allocInfo);
		staging.setLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);

		// Now create the actual device-local image and copy into it from the staging image
		createTexture(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL, (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, pb.getWidth(), pb.getHeight());
		setLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
		ImageCopy copy_region(pb.getWidth(), pb.getHeight());
		vkCmdCopyImage(vk, staging.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region);
		setLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);

		vk.flush(); // Wait for the copy command to complete before the staging texture goes out of scope!
	}

	ImageViewCreateInfo viewInfo(image, imageInfo.format, VK_IMAGE_ASPECT_COLOR_BIT);
	OBJ_CHECK(vkCreateImageView(vk, &viewInfo, NULL, &view));
}
Beispiel #15
0
void op3d::Engine::createTextureImage()
{
    int width, height, channels;
    stbi_uc* pixels = stbi_load("textures/lama.jpg", &width, &height, &channels, STBI_rgb_alpha);
    VkDeviceSize imageSize = width * height * 4;

    if (!pixels)
    {
        throw std::runtime_error("failed to load texture image!");
    }

    VDeleter<VkImage> stagingImage{device, vkDestroyImage};
    VDeleter<VkDeviceMemory> stagingImageMemory{device, vkFreeMemory};
    createImage(width,
                height,
                VK_FORMAT_R8G8B8A8_UNORM,
                VK_IMAGE_TILING_LINEAR,
                VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
                VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
                stagingImage,
                stagingImageMemory);

    VkImageSubresource subresource = {};
    subresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    subresource.mipLevel = 0;
    subresource.arrayLayer = 0;

    VkSubresourceLayout stagingImageLayout;
    vkGetImageSubresourceLayout(device, stagingImage, &subresource, &stagingImageLayout);

    void* data;
    vkMapMemory(device, stagingImageMemory, 0, imageSize, 0, &data);

    if (stagingImageLayout.rowPitch == width * 4)
    {
        memcpy(data, pixels, (std::size_t)imageSize);
    }
    else
    {
        uint8_t* dataBytes = reinterpret_cast<uint8_t*>(data);

        for (int y = 0; y < height; y++)
        {
            memcpy(&dataBytes[y * stagingImageLayout.rowPitch], &pixels[y * width * 4], width * 4);
        }
    }

    vkUnmapMemory(device, stagingImageMemory);

    stbi_image_free(pixels);

    createImage(width,
                height,
                VK_FORMAT_R8G8B8A8_UNORM,
                VK_IMAGE_TILING_OPTIMAL,
                VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
                VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
                textureImage,
                textureImageMemory);

    transitionImageLayout(stagingImage,
                          VK_FORMAT_R8G8B8A8_UNORM,
                          VK_IMAGE_LAYOUT_PREINITIALIZED,
                          VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);

    transitionImageLayout(textureImage,
                          VK_FORMAT_R8G8B8A8_UNORM,
                          VK_IMAGE_LAYOUT_PREINITIALIZED,
                          VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);

    copyImage(stagingImage, textureImage, width, height);

    transitionImageLayout(textureImage,
                          VK_FORMAT_R8G8B8A8_UNORM,
                          VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                          VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}