void VulkanImage::map(UINT32 face, UINT32 mipLevel, PixelData& output) const { VulkanDevice& device = mOwner->getDevice(); VkImageSubresource range; range.mipLevel = mipLevel; range.arrayLayer = face; if (mImageViewCI.subresourceRange.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; else // Depth stencil, but we only map depth range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; VkSubresourceLayout layout; vkGetImageSubresourceLayout(device.getLogical(), mImage, &range, &layout); const UINT32 pixelSize = PixelUtil::getNumElemBytes(output.getFormat()); assert((UINT32)layout.rowPitch % pixelSize == 0); assert((UINT32)layout.depthPitch % pixelSize == 0); output.setRowPitch((UINT32)layout.rowPitch / pixelSize); output.setSlicePitch((UINT32)layout.depthPitch / pixelSize); VkDeviceMemory memory; VkDeviceSize memoryOffset; device.getAllocationInfo(mAllocation, memory, memoryOffset); UINT8* data; VkResult result = vkMapMemory(device.getLogical(), memory, memoryOffset + layout.offset, layout.size, 0, (void**)&data); assert(result == VK_SUCCESS); output.setExternalBuffer(data); }
void Image::getImageSubresourceLayout(VkSubresourceLayout& subresourceLayout, const VkImageSubresource& imageSubresource) const { // Reset for undefined cases. subresourceLayout.arrayPitch = 0; subresourceLayout.depthPitch = 0; vkGetImageSubresourceLayout(device, image, &imageSubresource, &subresourceLayout); }
VkSubresourceLayout Image::subresource_layout(const VkImageSubresource &subres) const { VkSubresourceLayout data; size_t size = sizeof(data); vkGetImageSubresourceLayout(device(), handle(), &subres, &data); if (size != sizeof(data)) memset(&data, 0, sizeof(data)); return data; }
VkSubresourceLayout Image::subresource_layout(const VkImageSubresourceLayers &subrescopy) const { VkSubresourceLayout data; VkImageSubresource subres = subresource(subrescopy.aspectMask, subrescopy.mipLevel, subrescopy.baseArrayLayer); size_t size = sizeof(data); vkGetImageSubresourceLayout(device(), handle(), &subres, &data); if (size != sizeof(data)) memset(&data, 0, sizeof(data)); return data; }
void Image::getImageSubresourceLayout(VkSubresourceLayout& subresourceLayout, const VkImageSubresource& imageSubresource) const { memset(&subresourceLayout, 0, sizeof(VkSubresourceLayout)); vkGetImageSubresourceLayout(device, image, &imageSubresource, &subresourceLayout); // Reset for undefined cases. if (imageCreateInfo.arrayLayers < 2) { subresourceLayout.arrayPitch = 0; } if (imageCreateInfo.extent.depth < 2) { subresourceLayout.depthPitch = 0; } }
uint8_t *VulkanTexture::Lock(int level, int *rowPitch) { CreateMappableImage(); VkImageSubresource subres = {}; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.mipLevel = 0; subres.arrayLayer = 0; VkSubresourceLayout layout; void *data; // Get the subresource layout so we know what the row pitch is vkGetImageSubresourceLayout(vulkan_->GetDevice(), mappableImage, &subres, &layout); VkResult res = vkMapMemory(vulkan_->GetDevice(), mappableMemory, layout.offset, layout.size, 0, &data); assert(res == VK_SUCCESS); *rowPitch = (int)layout.rowPitch; return (uint8_t *)data; }
void loadTextureArray(std::string filename, VkFormat format) { #if defined(__ANDROID__) // Textures are stored inside the apk on Android (compressed) // So they need to be loaded via the asset manager AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING); assert(asset); size_t size = AAsset_getLength(asset); assert(size > 0); void *textureData = malloc(size); AAsset_read(asset, textureData, size); AAsset_close(asset); gli::texture2DArray tex2DArray(gli::load((const char*)textureData, size)); #else gli::texture2DArray tex2DArray(gli::load(filename)); #endif assert(!tex2DArray.empty()); textureArray.width = tex2DArray.dimensions().x; textureArray.height = tex2DArray.dimensions().y; layerCount = tex2DArray.layers(); // Get device properites for the requested texture format VkFormatProperties formatProperties; vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties); VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo(); imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; imageCreateInfo.format = format; imageCreateInfo.extent = { textureArray.width, textureArray.height, 1 }; imageCreateInfo.mipLevels = 1; imageCreateInfo.arrayLayers = 1; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR; imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; imageCreateInfo.flags = 0; VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo(); VkMemoryRequirements memReqs; struct Layer { VkImage image; VkDeviceMemory memory; }; std::vector<Layer> arrayLayer; arrayLayer.resize(layerCount); // Allocate command buffer for image copies and layouts VkCommandBuffer cmdBuffer; VkCommandBufferAllocateInfo cmdBufAlllocatInfo = vkTools::initializers::commandBufferAllocateInfo( cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1); VkResult err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer); assert(!err); VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo); assert(!err); // Load separate cube map faces into linear tiled textures for (uint32_t i = 0; i < layerCount; ++i) { err = vkCreateImage(device, &imageCreateInfo, nullptr, &arrayLayer[i].image); assert(!err); vkGetImageMemoryRequirements(device, arrayLayer[i].image, &memReqs); memAllocInfo.allocationSize = memReqs.size; getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex); err = vkAllocateMemory(device, &memAllocInfo, nullptr, &arrayLayer[i].memory); assert(!err); err = vkBindImageMemory(device, arrayLayer[i].image, arrayLayer[i].memory, 0); assert(!err); VkImageSubresource subRes = {}; subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkSubresourceLayout subResLayout; void *data; vkGetImageSubresourceLayout(device, arrayLayer[i].image, &subRes, &subResLayout); assert(!err); err = vkMapMemory(device, arrayLayer[i].memory, 0, memReqs.size, 0, &data); assert(!err); memcpy(data, tex2DArray[i].data(), tex2DArray[i].size()); vkUnmapMemory(device, arrayLayer[i].memory); // Image barrier for linear image (base) // Linear image will be used as a source for the copy vkTools::setImageLayout( cmdBuffer, arrayLayer[i].image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); } // Transfer cube map faces to optimal tiling // Setup texture as blit target with optimal tiling imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; imageCreateInfo.arrayLayers = layerCount; err = vkCreateImage(device, &imageCreateInfo, nullptr, &textureArray.image); assert(!err); vkGetImageMemoryRequirements(device, textureArray.image, &memReqs); memAllocInfo.allocationSize = memReqs.size; getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex); err = vkAllocateMemory(device, &memAllocInfo, nullptr, &textureArray.deviceMemory); assert(!err); err = vkBindImageMemory(device, textureArray.image, textureArray.deviceMemory, 0); assert(!err); // Image barrier for optimal image (target) // Set initial layout for all array layers of the optimal (target) tiled texture VkImageSubresourceRange subresourceRange = {}; subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subresourceRange.baseMipLevel = 0; subresourceRange.levelCount = 1; subresourceRange.layerCount = layerCount; vkTools::setImageLayout( cmdBuffer, textureArray.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, subresourceRange); // Copy cube map faces one by one for (uint32_t i = 0; i < layerCount; ++i) { // Copy region for image blit VkImageCopy copyRegion = {}; copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.srcSubresource.baseArrayLayer = 0; copyRegion.srcSubresource.mipLevel = 0; copyRegion.srcSubresource.layerCount = 1; copyRegion.srcOffset = { 0, 0, 0 }; copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.dstSubresource.baseArrayLayer = i; copyRegion.dstSubresource.mipLevel = 0; copyRegion.dstSubresource.layerCount = 1; copyRegion.dstOffset = { 0, 0, 0 }; copyRegion.extent.width = textureArray.width; copyRegion.extent.height = textureArray.height; copyRegion.extent.depth = 1; // Put image copy into command buffer vkCmdCopyImage( cmdBuffer, arrayLayer[i].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, textureArray.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region); } // Change texture image layout to shader read after all layers have been copied textureArray.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; vkTools::setImageLayout( cmdBuffer, textureArray.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, textureArray.imageLayout, subresourceRange); err = vkEndCommandBuffer(cmdBuffer); assert(!err); VkFence nullFence = { VK_NULL_HANDLE }; // Submit command buffer to graphis queue VkSubmitInfo submitInfo = vkTools::initializers::submitInfo(); submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &cmdBuffer; err = vkQueueSubmit(queue, 1, &submitInfo, nullFence); assert(!err); err = vkQueueWaitIdle(queue); assert(!err); // Create sampler VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo(); sampler.magFilter = VK_FILTER_LINEAR; sampler.minFilter = VK_FILTER_LINEAR; sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.addressModeV = sampler.addressModeU; sampler.addressModeW = sampler.addressModeU; sampler.mipLodBias = 0.0f; sampler.maxAnisotropy = 8; sampler.compareOp = VK_COMPARE_OP_NEVER; sampler.minLod = 0.0f; sampler.maxLod = 0.0f; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; err = vkCreateSampler(device, &sampler, nullptr, &textureArray.sampler); assert(!err); // Create image view VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo(); view.image = VK_NULL_HANDLE; view.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY; view.format = format; view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; view.subresourceRange.layerCount = layerCount; view.image = textureArray.image; err = vkCreateImageView(device, &view, nullptr, &textureArray.view); assert(!err); // Cleanup for (auto& layer : arrayLayer) { vkDestroyImage(device, layer.image, nullptr); vkFreeMemory(device, layer.memory, nullptr); } }
void VkeCubeTexture::loadCubeDDS(const char *inFile){ std::string searchPaths[] = { std::string(PROJECT_NAME), NVPWindow::sysExePath() + std::string(PROJECT_RELDIRECTORY), std::string(PROJECT_ABSDIRECTORY) }; nv_dds::CDDSImage ddsImage; for (uint32_t i = 0; i < 3; ++i){ std::string separator = ""; uint32_t strSize = searchPaths[i].size(); if(searchPaths[i].substr(strSize-1,strSize) != "/") separator = "/"; std::string filePath = searchPaths[i] + separator + std::string("images/") + std::string(inFile); ddsImage.load(filePath, true); if (ddsImage.is_valid()) break; } if (!ddsImage.is_valid()){ perror("Could not cube load texture image.\n"); exit(1); } uint32_t imgW = ddsImage.get_width(); uint32_t imgH = ddsImage.get_height(); uint32_t comCount = ddsImage.get_components(); uint32_t fmt = ddsImage.get_format(); bool isCube = ddsImage.is_cubemap(); bool isComp = ddsImage.is_compressed(); VkFormat vkFmt = VK_FORMAT_R8G8B8A8_UNORM; switch (fmt){ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: vkFmt = VK_FORMAT_BC1_RGB_SRGB_BLOCK; break; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: vkFmt = VK_FORMAT_BC2_UNORM_BLOCK; break; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: vkFmt = VK_FORMAT_BC3_UNORM_BLOCK; break; default: break; } m_width = imgW; m_height = imgH; m_format = vkFmt; VulkanDC::Device::Queue::Name queueName = "DEFAULT_GRAPHICS_QUEUE"; VulkanDC::Device::Queue::CommandBufferID cmdID = INIT_COMMAND_ID; VulkanDC *dc = VulkanDC::Get(); VulkanDC::Device *device = dc->getDefaultDevice(); VulkanDC::Device::Queue *queue = device->getQueue(queueName); VkCommandBuffer cmd = VK_NULL_HANDLE; queue->beginCommandBuffer(cmdID, &cmd, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT); imageCreateAndBind( &m_data.image, &m_data.memory, m_format, VK_IMAGE_TYPE_2D, m_width, m_height, 1, 6, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, (VkImageUsageFlagBits)(VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), VK_IMAGE_TILING_OPTIMAL); VkBuffer cubeMapBuffer; VkDeviceMemory cubeMapMem; bufferCreate(&cubeMapBuffer, m_width*m_height * 3 * 6, VK_BUFFER_USAGE_TRANSFER_SRC_BIT); bufferAlloc(&cubeMapBuffer, &cubeMapMem, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT); if (m_memory_flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT){ imageSetLayoutBarrier(cmdID, queueName, m_data.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_GENERAL); for (uint32_t i = 0; i < 6; ++i){ void *data = NULL; VkSubresourceLayout layout; VkImageSubresource subres; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.mipLevel = m_mip_level; subres.arrayLayer = i; vkGetImageSubresourceLayout(getDefaultDevice(), m_data.image, &subres, &layout); VKA_CHECK_ERROR(vkMapMemory(getDefaultDevice(), cubeMapMem, layout.offset, layout.size, 0, &data), "Could not map memory for image.\n"); const nv_dds::CTexture &mipmap = ddsImage.get_cubemap_face(i); memcpy(data, (void *)mipmap, layout.size); vkUnmapMemory(getDefaultDevice(), cubeMapMem); } VkBufferImageCopy biCpyRgn[6]; for (uint32_t k = 0; k < 6; ++k){ VkSubresourceLayout layout; VkImageSubresource subres; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.mipLevel = m_mip_level; subres.arrayLayer = k; vkGetImageSubresourceLayout(getDefaultDevice(), m_data.image, &subres, &layout); biCpyRgn[k].bufferOffset = layout.offset; biCpyRgn[k].bufferImageHeight = 0; biCpyRgn[k].bufferRowLength = 0; biCpyRgn[k].imageExtent.width = m_width; biCpyRgn[k].imageExtent.height = m_height; biCpyRgn[k].imageExtent.depth = 1; biCpyRgn[k].imageOffset.x = 0; biCpyRgn[k].imageOffset.y = 0; biCpyRgn[k].imageOffset.z = 0; biCpyRgn[k].imageSubresource.baseArrayLayer = k; biCpyRgn[k].imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; biCpyRgn[k].imageSubresource.layerCount = 1; biCpyRgn[k].imageSubresource.mipLevel = 0; } VkFence copyFence; VkFenceCreateInfo fenceInfo; memset(&fenceInfo, 0, sizeof(fenceInfo)); fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; vkCreateFence(device->getVKDevice(), &fenceInfo, NULL, ©Fence); vkCmdCopyBufferToImage(cmd, cubeMapBuffer, m_data.image, m_data.imageLayout, 6, biCpyRgn); queue->flushCommandBuffer(cmdID, ©Fence); vkWaitForFences(device->getVKDevice(), 1, ©Fence, VK_TRUE, 100000000000); vkDestroyBuffer(device->getVKDevice(), cubeMapBuffer, NULL); vkFreeMemory(device->getVKDevice(), cubeMapMem, NULL); } VkSamplerCreateInfo sampler; sampler.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler.pNext = NULL; sampler.magFilter = VK_FILTER_NEAREST; sampler.minFilter = VK_FILTER_NEAREST; sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.mipLodBias = 0.0f; sampler.maxAnisotropy = 1; sampler.compareOp = VK_COMPARE_OP_NEVER; sampler.minLod = 0.0f; sampler.maxLod = 0.0f; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; VkImageViewCreateInfo view; view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view.pNext = NULL; view.viewType = VK_IMAGE_VIEW_TYPE_CUBE; view.format = m_format; view.components.r = VK_COMPONENT_SWIZZLE_R; view.components.g = VK_COMPONENT_SWIZZLE_G; view.components.b = VK_COMPONENT_SWIZZLE_B; view.components.a = VK_COMPONENT_SWIZZLE_A; view.subresourceRange.baseArrayLayer = 0; view.subresourceRange.levelCount = 1; view.subresourceRange.baseMipLevel = 0; view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view.subresourceRange.layerCount = 1; VKA_CHECK_ERROR(vkCreateSampler(getDefaultDevice(), &sampler, NULL, &m_data.sampler), "Could not create sampler for image texture.\n"); view.image = m_data.image; VKA_CHECK_ERROR(vkCreateImageView(getDefaultDevice(), &view, NULL, &m_data.view), "Could not create image view for texture.\n"); }
int sample_main(int argc, char *argv[]) { VkResult U_ASSERT_ONLY res; bool U_ASSERT_ONLY pass; struct sample_info info = {}; char sample_title[] = "Texture Initialization Sample"; init_global_layer_properties(info); init_instance_extension_names(info); init_device_extension_names(info); init_instance(info, sample_title); init_enumerate_device(info); init_connection(info); init_window_size(info, 50, 50); init_window(info); init_swapchain_extension(info); init_device(info); init_command_pool(info); init_command_buffer(info); execute_begin_command_buffer(info); init_device_queue(info); /* VULKAN_KEY_START */ /* * Set up textures: * - Create a linear tiled image * - Map it and write the texture data into it * - If linear images cannot be used as textures, create an optimally * tiled image and blit from the linearly tiled image to the optimally * tiled image * - * - * - */ struct texture_object texObj; std::string filename = get_base_data_dir(); filename.append("lunarg.ppm"); if (!read_ppm(filename.c_str(), texObj.tex_width, texObj.tex_height, 0, NULL)) { std::cout << "Could not read texture file lunarg.ppm\n"; exit(-1); } VkFormatProperties formatProps; vkGetPhysicalDeviceFormatProperties(info.gpus[0], VK_FORMAT_R8G8B8A8_UNORM, &formatProps); /* See if we can use a linear tiled image for a texture, if not, we will * need a staging image for the texture data */ bool needStaging = (!(formatProps.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) ? true : false; VkImageCreateInfo image_create_info = {}; image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_create_info.pNext = NULL; image_create_info.imageType = VK_IMAGE_TYPE_2D; image_create_info.format = VK_FORMAT_R8G8B8A8_UNORM; image_create_info.extent.width = texObj.tex_width; image_create_info.extent.height = texObj.tex_height; image_create_info.extent.depth = 1; image_create_info.mipLevels = 1; image_create_info.arrayLayers = 1; image_create_info.samples = NUM_SAMPLES; image_create_info.tiling = VK_IMAGE_TILING_LINEAR; image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; image_create_info.usage = needStaging ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT; image_create_info.queueFamilyIndexCount = 0; image_create_info.pQueueFamilyIndices = NULL; image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_create_info.flags = 0; VkMemoryAllocateInfo mem_alloc = {}; mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mem_alloc.pNext = NULL; mem_alloc.allocationSize = 0; mem_alloc.memoryTypeIndex = 0; VkImage mappableImage; VkDeviceMemory mappableMemory; VkMemoryRequirements mem_reqs; /* Create a mappable image. It will be the texture if linear images are ok * to be textures or it will be the staging image if they are not. */ res = vkCreateImage(info.device, &image_create_info, NULL, &mappableImage); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(info.device, mappableImage, &mem_reqs); mem_alloc.allocationSize = mem_reqs.size; /* Find the memory type that is host mappable */ pass = memory_type_from_properties(info, mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &mem_alloc.memoryTypeIndex); assert(pass); /* allocate memory */ res = vkAllocateMemory(info.device, &mem_alloc, NULL, &(mappableMemory)); assert(res == VK_SUCCESS); /* bind memory */ res = vkBindImageMemory(info.device, mappableImage, mappableMemory, 0); assert(res == VK_SUCCESS); VkImageSubresource subres = {}; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.mipLevel = 0; subres.arrayLayer = 0; VkSubresourceLayout layout; void *data; /* Get the subresource layout so we know what the row pitch is */ vkGetImageSubresourceLayout(info.device, mappableImage, &subres, &layout); res = vkMapMemory(info.device, mappableMemory, 0, mem_reqs.size, 0, &data); assert(res == VK_SUCCESS); /* Read the ppm file into the mappable image's memory */ if (!read_ppm(filename.c_str(), texObj.tex_width, texObj.tex_height, layout.rowPitch, (unsigned char *)data)) { std::cout << "Could not load texture file lunarg.ppm\n"; exit(-1); } vkUnmapMemory(info.device, mappableMemory); if (!needStaging) { /* If we can use the linear tiled image as a texture, just do it */ texObj.image = mappableImage; texObj.mem = mappableMemory; texObj.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; set_image_layout(info, texObj.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, texObj.imageLayout); } else { /* The mappable image cannot be our texture, so create an optimally * tiled image and blit to it */ image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; res = vkCreateImage(info.device, &image_create_info, NULL, &texObj.image); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(info.device, texObj.image, &mem_reqs); mem_alloc.allocationSize = mem_reqs.size; /* Find memory type - don't specify any mapping requirements */ pass = memory_type_from_properties(info, mem_reqs.memoryTypeBits, 0, &mem_alloc.memoryTypeIndex); assert(pass); /* allocate memory */ res = vkAllocateMemory(info.device, &mem_alloc, NULL, &texObj.mem); assert(res == VK_SUCCESS); /* bind memory */ res = vkBindImageMemory(info.device, texObj.image, texObj.mem, 0); assert(res == VK_SUCCESS); /* Since we're going to blit from the mappable image, set its layout to * SOURCE_OPTIMAL */ /* Side effect is that this will create info.cmd */ set_image_layout(info, mappableImage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); /* Since we're going to blit to the texture image, set its layout to * DESTINATION_OPTIMAL */ set_image_layout(info, texObj.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkImageCopy copy_region; copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.srcSubresource.mipLevel = 0; copy_region.srcSubresource.baseArrayLayer = 0; copy_region.srcSubresource.layerCount = 1; copy_region.srcOffset.x = 0; copy_region.srcOffset.y = 0; copy_region.srcOffset.z = 0; copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.dstSubresource.mipLevel = 0; copy_region.dstSubresource.baseArrayLayer = 0; copy_region.dstSubresource.layerCount = 1; copy_region.dstOffset.x = 0; copy_region.dstOffset.y = 0; copy_region.dstOffset.z = 0; copy_region.extent.width = texObj.tex_width; copy_region.extent.height = texObj.tex_height; copy_region.extent.depth = 1; /* Put the copy command into the command buffer */ vkCmdCopyImage(info.cmd, mappableImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, texObj.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); /* Set the layout for the texture image from DESTINATION_OPTIMAL to * SHADER_READ_ONLY */ texObj.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; set_image_layout(info, texObj.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texObj.imageLayout); } execute_end_command_buffer(info); execute_queue_command_buffer(info); VkSamplerCreateInfo samplerCreateInfo = {}; samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerCreateInfo.magFilter = VK_FILTER_NEAREST; samplerCreateInfo.minFilter = VK_FILTER_NEAREST; samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.mipLodBias = 0.0; samplerCreateInfo.anisotropyEnable = VK_FALSE, samplerCreateInfo.maxAnisotropy = 0; samplerCreateInfo.compareEnable = VK_FALSE; samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER; samplerCreateInfo.minLod = 0.0; samplerCreateInfo.maxLod = 0.0; samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; /* create sampler */ res = vkCreateSampler(info.device, &samplerCreateInfo, NULL, &texObj.sampler); assert(res == VK_SUCCESS); VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.pNext = NULL; view_info.image = VK_NULL_HANDLE; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = VK_FORMAT_R8G8B8A8_UNORM; view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = 1; view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = 1; /* create image view */ view_info.image = texObj.image; res = vkCreateImageView(info.device, &view_info, NULL, &texObj.view); assert(res == VK_SUCCESS); info.textures.push_back(texObj); /* VULKAN_KEY_END */ /* Clean Up */ vkDestroySampler(info.device, texObj.sampler, NULL); vkDestroyImageView(info.device, texObj.view, NULL); vkDestroyImage(info.device, texObj.image, NULL); vkFreeMemory(info.device, texObj.mem, NULL); if (needStaging) { /* Release the resources for the staging image */ vkFreeMemory(info.device, mappableMemory, NULL); vkDestroyImage(info.device, mappableImage, NULL); } destroy_command_buffer(info); destroy_command_pool(info); destroy_device(info); destroy_window(info); destroy_instance(info); return 0; }
void loadTexture(const char* fileName, VkFormat format, bool forceLinearTiling) { VkFormatProperties formatProperties; VkResult err; AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING); assert(asset); size_t size = AAsset_getLength(asset); assert(size > 0); void *textureData = malloc(size); AAsset_read(asset, textureData, size); AAsset_close(asset); gli::texture2D tex2D(gli::load((const char*)textureData, size)); assert(!tex2D.empty()); texture.width = tex2D[0].dimensions().x; texture.height = tex2D[0].dimensions().y; texture.mipLevels = tex2D.levels(); // Get device properites for the requested texture format vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties); // Only use linear tiling if requested (and supported by the device) // Support for linear tiling is mostly limited, so prefer to use // optimal tiling instead // On most implementations linear tiling will only support a very // limited amount of formats and features (mip maps, cubemaps, arrays, etc.) VkBool32 useStaging = true; // Only use linear tiling if forced if (forceLinearTiling) { // Don't use linear if format is not supported for (linear) shader sampling useStaging = !(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT); } VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo(); imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; imageCreateInfo.format = format; imageCreateInfo.mipLevels = 1; imageCreateInfo.arrayLayers = 1; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR; imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.flags = 0; imageCreateInfo.extent = { texture.width, texture.height, 1 }; VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo(); VkMemoryRequirements memReqs; startSetupCommandBuffer(); if (useStaging) { // Load all available mip levels into linear textures // and copy to optimal tiling target struct MipLevel { VkImage image; VkDeviceMemory memory; }; std::vector<MipLevel> mipLevels; mipLevels.resize(texture.mipLevels); // Copy mip levels for (uint32_t level = 0; level < texture.mipLevels; ++level) { imageCreateInfo.extent.width = tex2D[level].dimensions().x; imageCreateInfo.extent.height = tex2D[level].dimensions().y; imageCreateInfo.extent.depth = 1; err = vkCreateImage(device, &imageCreateInfo, nullptr, &mipLevels[level].image); assert(!err); vkGetImageMemoryRequirements(device, mipLevels[level].image, &memReqs); memAllocInfo.allocationSize = memReqs.size; getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex); err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mipLevels[level].memory); assert(!err); err = vkBindImageMemory(device, mipLevels[level].image, mipLevels[level].memory, 0); assert(!err); VkImageSubresource subRes = {}; subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkSubresourceLayout subResLayout; void *data; vkGetImageSubresourceLayout(device, mipLevels[level].image, &subRes, &subResLayout); assert(!err); err = vkMapMemory(device, mipLevels[level].memory, 0, memReqs.size, 0, &data); assert(!err); size_t levelSize = tex2D[level].size(); memcpy(data, tex2D[level].data(), levelSize); vkUnmapMemory(device, mipLevels[level].memory); LOGW("setImageLayout %d", 1); // Image barrier for linear image (base) // Linear image will be used as a source for the copy vkTools::setImageLayout( setupCmdBuffer, mipLevels[level].image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); } // Setup texture as blit target with optimal tiling imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; imageCreateInfo.mipLevels = texture.mipLevels; imageCreateInfo.extent = { texture.width, texture.height, 1 }; err = vkCreateImage(device, &imageCreateInfo, nullptr, &texture.image); assert(!err); vkGetImageMemoryRequirements(device, texture.image, &memReqs); memAllocInfo.allocationSize = memReqs.size; getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex); err = vkAllocateMemory(device, &memAllocInfo, nullptr, &texture.deviceMemory); assert(!err); err = vkBindImageMemory(device, texture.image, texture.deviceMemory, 0); assert(!err); // Image barrier for optimal image (target) // Optimal image will be used as destination for the copy vkTools::setImageLayout( setupCmdBuffer, texture.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); // Copy mip levels one by one for (uint32_t level = 0; level < texture.mipLevels; ++level) { // Copy region for image blit VkImageCopy copyRegion = {}; copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.srcSubresource.baseArrayLayer = 0; copyRegion.srcSubresource.mipLevel = 0; copyRegion.srcSubresource.layerCount = 1; copyRegion.srcOffset = { 0, 0, 0 }; copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.dstSubresource.baseArrayLayer = 0; // Set mip level to copy the linear image to copyRegion.dstSubresource.mipLevel = level; copyRegion.dstSubresource.layerCount = 1; copyRegion.dstOffset = { 0, 0, 0 }; copyRegion.extent.width = tex2D[level].dimensions().x; copyRegion.extent.height = tex2D[level].dimensions().y; copyRegion.extent.depth = 1; // Put image copy into command buffer vkCmdCopyImage( setupCmdBuffer, mipLevels[level].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region); // Change texture image layout to shader read after the copy texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; vkTools::setImageLayout( setupCmdBuffer, texture.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture.imageLayout); } // Clean up linear images // No longer required after mip levels // have been transformed over to optimal tiling for (auto& level : mipLevels) { vkDestroyImage(device, level.image, nullptr); vkFreeMemory(device, level.memory, nullptr); } } else { // Prefer using optimal tiling, as linear tiling // may support only a small set of features // depending on implementation (e.g. no mip maps, only one layer, etc.) VkImage mappableImage; VkDeviceMemory mappableMemory; // Load mip map level 0 to linear tiling image err = vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage); assert(!err); // Get memory requirements for this image // like size and alignment vkGetImageMemoryRequirements(device, mappableImage, &memReqs); // Set memory allocation size to required memory size memAllocInfo.allocationSize = memReqs.size; // Get memory type that can be mapped to host memory getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex); // Allocate host memory err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mappableMemory); assert(!err); // Bind allocated image for use err = vkBindImageMemory(device, mappableImage, mappableMemory, 0); assert(!err); // Get sub resource layout // Mip map count, array layer, etc. VkImageSubresource subRes = {}; subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkSubresourceLayout subResLayout; void *data; // Get sub resources layout // Includes row pitch, size offsets, etc. vkGetImageSubresourceLayout(device, mappableImage, &subRes, &subResLayout); assert(!err); // Map image memory err = vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data); assert(!err); // Copy image data into memory memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size()); vkUnmapMemory(device, mappableMemory); // Linear tiled images don't need to be staged // and can be directly used as textures texture.image = mappableImage; texture.deviceMemory = mappableMemory; texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; // Setup image memory barrier vkTools::setImageLayout( setupCmdBuffer, texture.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, texture.imageLayout); } flushSetupCommandBuffer(); // Create sampler // In Vulkan textures are accessed by samplers // This separates all the sampling information from the // texture data // This means you could have multiple sampler objects // for the same texture with different settings // Similar to the samplers available with OpenGL 3.3 VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo(); sampler.magFilter = VK_FILTER_LINEAR; sampler.minFilter = VK_FILTER_LINEAR; sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.addressModeV = sampler.addressModeU; sampler.addressModeW = sampler.addressModeU; sampler.mipLodBias = 0.0f; sampler.compareOp = VK_COMPARE_OP_NEVER; sampler.minLod = 0.0f; // Max level-of-detail should match mip level count sampler.maxLod = (useStaging) ? (float)texture.mipLevels : 0.0f; // Enable anisotropic filtering sampler.maxAnisotropy = 8; sampler.anisotropyEnable = VK_TRUE; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; err = vkCreateSampler(device, &sampler, nullptr, &texture.sampler); assert(!err); // Create image view // Textures are not directly accessed by the shaders and // are abstracted by image views containing additional // information and sub resource ranges VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo(); view.image = VK_NULL_HANDLE; view.viewType = VK_IMAGE_VIEW_TYPE_2D; view.format = format; view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view.subresourceRange.baseMipLevel = 0; view.subresourceRange.baseArrayLayer = 0; view.subresourceRange.layerCount = 1; // Linear tiling usually won't support mip maps // Only set mip map count if optimal tiling is used view.subresourceRange.levelCount = (useStaging) ? texture.mipLevels : 1; view.image = texture.image; err = vkCreateImageView(device, &view, nullptr, &texture.view); assert(!err); }
// Take a screenshot for the curretn swapchain image // This is done using a blit from the swapchain image to a linear image whose memory content is then saved as a ppm image // Getting the image date directly from a swapchain image wouldn't work as they're usually stored in an implementation dependant optimal tiling format // Note: This requires the swapchain images to be created with the VK_IMAGE_USAGE_TRANSFER_SRC_BIT flag (see VulkanSwapChain::create) void saveScreenshot(const char *filename) { screenshotSaved = false; // Get format properties for the swapchain color format VkFormatProperties formatProps; bool supportsBlit = true; // Check blit support for source and destination // Check if the device supports blitting from optimal images (the swapchain images are in optimal format) vkGetPhysicalDeviceFormatProperties(physicalDevice, swapChain.colorFormat, &formatProps); if (!(formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT)) { std::cerr << "Device does not support blitting from optimal tiled images, using copy instead of blit!" << std::endl; supportsBlit = false; } // Check if the device supports blitting to linear images vkGetPhysicalDeviceFormatProperties(physicalDevice, VK_FORMAT_R8G8B8A8_UNORM, &formatProps); if (!(formatProps.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT)) { std::cerr << "Device does not support blitting to linear tiled images, using copy instead of blit!" << std::endl; supportsBlit = false; } // Source for the copy is the last rendered swapchain image VkImage srcImage = swapChain.images[currentBuffer]; // Create the linear tiled destination image to copy to and to read the memory from VkImageCreateInfo imgCreateInfo(vks::initializers::imageCreateInfo()); imgCreateInfo.imageType = VK_IMAGE_TYPE_2D; // Note that vkCmdBlitImage (if supported) will also do format conversions if the swapchain color format would differ imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; imgCreateInfo.extent.width = width; imgCreateInfo.extent.height = height; imgCreateInfo.extent.depth = 1; imgCreateInfo.arrayLayers = 1; imgCreateInfo.mipLevels = 1; imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imgCreateInfo.tiling = VK_IMAGE_TILING_LINEAR; imgCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT; // Create the image VkImage dstImage; VK_CHECK_RESULT(vkCreateImage(device, &imgCreateInfo, nullptr, &dstImage)); // Create memory to back up the image VkMemoryRequirements memRequirements; VkMemoryAllocateInfo memAllocInfo(vks::initializers::memoryAllocateInfo()); VkDeviceMemory dstImageMemory; vkGetImageMemoryRequirements(device, dstImage, &memRequirements); memAllocInfo.allocationSize = memRequirements.size; // Memory must be host visible to copy from memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &dstImageMemory)); VK_CHECK_RESULT(vkBindImageMemory(device, dstImage, dstImageMemory, 0)); // Do the actual blit from the swapchain image to our host visible destination image VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true); VkImageMemoryBarrier imageMemoryBarrier = vks::initializers::imageMemoryBarrier(); // Transition destination image to transfer destination layout vks::tools::insertImageMemoryBarrier( copyCmd, dstImage, 0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }); // Transition swapchain image from present to transfer source layout vks::tools::insertImageMemoryBarrier( copyCmd, srcImage, VK_ACCESS_MEMORY_READ_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }); // If source and destination support blit we'll blit as this also does automatic format conversion (e.g. from BGR to RGB) if (supportsBlit) { // Define the region to blit (we will blit the whole swapchain image) VkOffset3D blitSize; blitSize.x = width; blitSize.y = height; blitSize.z = 1; VkImageBlit imageBlitRegion{}; imageBlitRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imageBlitRegion.srcSubresource.layerCount = 1; imageBlitRegion.srcOffsets[1] = blitSize; imageBlitRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imageBlitRegion.dstSubresource.layerCount = 1; imageBlitRegion.dstOffsets[1] = blitSize; // Issue the blit command vkCmdBlitImage( copyCmd, srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &imageBlitRegion, VK_FILTER_NEAREST); } else { // Otherwise use image copy (requires us to manually flip components) VkImageCopy imageCopyRegion{}; imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imageCopyRegion.srcSubresource.layerCount = 1; imageCopyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imageCopyRegion.dstSubresource.layerCount = 1; imageCopyRegion.extent.width = width; imageCopyRegion.extent.height = height; imageCopyRegion.extent.depth = 1; // Issue the copy command vkCmdCopyImage( copyCmd, srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &imageCopyRegion); } // Transition destination image to general layout, which is the required layout for mapping the image memory later on vks::tools::insertImageMemoryBarrier( copyCmd, dstImage, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_MEMORY_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }); // Transition back the swap chain image after the blit is done vks::tools::insertImageMemoryBarrier( copyCmd, srcImage, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_MEMORY_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }); vulkanDevice->flushCommandBuffer(copyCmd, queue); // Get layout of the image (including row pitch) VkImageSubresource subResource{}; subResource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkSubresourceLayout subResourceLayout; vkGetImageSubresourceLayout(device, dstImage, &subResource, &subResourceLayout); // Map image memory so we can start copying from it const char* data; vkMapMemory(device, dstImageMemory, 0, VK_WHOLE_SIZE, 0, (void**)&data); data += subResourceLayout.offset; std::ofstream file(filename, std::ios::out | std::ios::binary); // ppm header file << "P6\n" << width << "\n" << height << "\n" << 255 << "\n"; // If source is BGR (destination is always RGB) and we can't use blit (which does automatic conversion), we'll have to manually swizzle color components bool colorSwizzle = false; // Check if source is BGR // Note: Not complete, only contains most common and basic BGR surface formats for demonstation purposes if (!supportsBlit) { std::vector<VkFormat> formatsBGR = { VK_FORMAT_B8G8R8A8_SRGB, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_SNORM }; colorSwizzle = (std::find(formatsBGR.begin(), formatsBGR.end(), swapChain.colorFormat) != formatsBGR.end()); } // ppm binary pixel data for (uint32_t y = 0; y < height; y++) { unsigned int *row = (unsigned int*)data; for (uint32_t x = 0; x < width; x++) { if (colorSwizzle) { file.write((char*)row+2, 1); file.write((char*)row+1, 1); file.write((char*)row, 1); } else { file.write((char*)row, 3); } row++; } data += subResourceLayout.rowPitch; } file.close(); std::cout << "Screenshot saved to disk" << std::endl; // Clean up resources vkUnmapMemory(device, dstImageMemory); vkFreeMemory(device, dstImageMemory, nullptr); vkDestroyImage(device, dstImage, nullptr); screenshotSaved = true; }
void loadTexture(const char* filename, VkFormat format, bool forceLinearTiling) { VkFormatProperties formatProperties; VkResult err; gli::textureCube texCube(gli::load(filename)); assert(!texCube.empty()); cubeMap.width = texCube[0].dimensions().x; cubeMap.height = texCube[0].dimensions().y; // Get device properites for the requested texture format vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties); VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo(); imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; imageCreateInfo.format = format; imageCreateInfo.extent = { cubeMap.width, cubeMap.height, 1 }; imageCreateInfo.mipLevels = 1; imageCreateInfo.arrayLayers = 1; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR; imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; imageCreateInfo.flags = 0; VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo(); VkMemoryRequirements memReqs; struct { VkImage image; VkDeviceMemory memory; } cubeFace[6]; // Allocate command buffer for image copies and layouts VkCommandBuffer cmdBuffer; VkCommandBufferAllocateInfo cmdBufAlllocatInfo = vkTools::initializers::commandBufferAllocateInfo( cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1); err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer); assert(!err); VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo); assert(!err); // Load separate cube map faces into linear tiled textures for (uint32_t face = 0; face < 6; ++face) { err = vkCreateImage(device, &imageCreateInfo, nullptr, &cubeFace[face].image); assert(!err); vkGetImageMemoryRequirements(device, cubeFace[face].image, &memReqs); memAllocInfo.allocationSize = memReqs.size; getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex); err = vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeFace[face].memory); assert(!err); err = vkBindImageMemory(device, cubeFace[face].image, cubeFace[face].memory, 0); assert(!err); VkImageSubresource subRes = {}; subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkSubresourceLayout subResLayout; void *data; vkGetImageSubresourceLayout(device, cubeFace[face].image, &subRes, &subResLayout); assert(!err); err = vkMapMemory(device, cubeFace[face].memory, 0, memReqs.size, 0, &data); assert(!err); memcpy(data, texCube[face][subRes.mipLevel].data(), texCube[face][subRes.mipLevel].size()); vkUnmapMemory(device, cubeFace[face].memory); // Image barrier for linear image (base) // Linear image will be used as a source for the copy vkTools::setImageLayout( cmdBuffer, cubeFace[face].image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); } // Transfer cube map faces to optimal tiling // Setup texture as blit target with optimal tiling imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; imageCreateInfo.arrayLayers = 6; err = vkCreateImage(device, &imageCreateInfo, nullptr, &cubeMap.image); assert(!err); vkGetImageMemoryRequirements(device, cubeMap.image, &memReqs); memAllocInfo.allocationSize = memReqs.size; getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex); err = vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeMap.deviceMemory); assert(!err); err = vkBindImageMemory(device, cubeMap.image, cubeMap.deviceMemory, 0); assert(!err); // Image barrier for optimal image (target) // Optimal image will be used as destination for the copy // Set initial layout for all array layers of the optimal (target) tiled texture VkImageSubresourceRange subresourceRange = {}; subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subresourceRange.baseMipLevel = 0; subresourceRange.levelCount = 1; subresourceRange.layerCount = 6; vkTools::setImageLayout( cmdBuffer, cubeMap.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, subresourceRange); // Copy cube map faces one by one for (uint32_t face = 0; face < 6; ++face) { // Copy region for image blit VkImageCopy copyRegion = {}; copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.srcSubresource.baseArrayLayer = 0; copyRegion.srcSubresource.mipLevel = 0; copyRegion.srcSubresource.layerCount = 1; copyRegion.srcOffset = { 0, 0, 0 }; copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.dstSubresource.baseArrayLayer = face; copyRegion.dstSubresource.mipLevel = 0; copyRegion.dstSubresource.layerCount = 1; copyRegion.dstOffset = { 0, 0, 0 }; copyRegion.extent.width = cubeMap.width; copyRegion.extent.height = cubeMap.height; copyRegion.extent.depth = 1; // Put image copy into command buffer vkCmdCopyImage( cmdBuffer, cubeFace[face].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, cubeMap.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region); } // Change texture image layout to shader read after all faces have been copied cubeMap.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; vkTools::setImageLayout( cmdBuffer, cubeMap.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cubeMap.imageLayout, subresourceRange); err = vkEndCommandBuffer(cmdBuffer); assert(!err); VkFence nullFence = { VK_NULL_HANDLE }; // Submit command buffer to graphis queue VkSubmitInfo submitInfo = vkTools::initializers::submitInfo(); submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &cmdBuffer; err = vkQueueSubmit(queue, 1, &submitInfo, nullFence); assert(!err); err = vkQueueWaitIdle(queue); assert(!err); // Create sampler VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo(); sampler.magFilter = VK_FILTER_LINEAR; sampler.minFilter = VK_FILTER_LINEAR; sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.addressModeV = sampler.addressModeU; sampler.addressModeW = sampler.addressModeU; sampler.mipLodBias = 0.0f; sampler.maxAnisotropy = 8; sampler.compareOp = VK_COMPARE_OP_NEVER; sampler.minLod = 0.0f; sampler.maxLod = 0.0f; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; err = vkCreateSampler(device, &sampler, nullptr, &cubeMap.sampler); assert(!err); // Create image view VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo(); view.image = VK_NULL_HANDLE; view.viewType = VK_IMAGE_VIEW_TYPE_CUBE; view.format = format; view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; view.subresourceRange.layerCount = 6; view.image = cubeMap.image; err = vkCreateImageView(device, &view, nullptr, &cubeMap.view); assert(!err); // Cleanup for (auto& face : cubeFace) { vkDestroyImage(device, face.image, nullptr); vkFreeMemory(device, face.memory, nullptr); } }
void Device::QueryTextureSubResourceLayout(rhi::IGpuResource * resource, rhi::TextureResourceSpec const & spec, rhi::SubResourceLayout * layout) { K3D_ASSERT(resource != nullptr && resource->GetResourceType() != rhi::EGT_Buffer); vkGetImageSubresourceLayout(m_Device, (VkImage)resource->GetResourceLocation(), (const VkImageSubresource*)&spec, (VkSubresourceLayout*)layout); }
void Image::loadTexture(const char *path) { PixelBuffer<uint8_t> pb; if(!pb.load(path)) throw "Failed to load texture"; VkFormatProperties &props = formatProperties[VK_FORMAT_R8G8B8A8_UNORM]; bool direct = (props.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) != 0; VkImageSubresource subres = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 }; VkSubresourceLayout sublayout; createTexture(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_LINEAR, direct ? VK_IMAGE_USAGE_SAMPLED_BIT : VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, pb.getWidth(), pb.getHeight()); vkGetImageSubresourceLayout(vk, image, &subres, &sublayout); uint8_t *data = NULL; OBJ_CHECK(vkMapMemory(vk, mem, 0, allocInfo.allocationSize, 0, (void **)&data)); uint32_t x = 0, y = 0; uint8_t temp[4] = {0, 0, 0, 255}; for (y = 0; y < pb.getHeight(); y++) { uint32_t *dest = (uint32_t *)data; uint8_t *src = pb(0, y); switch (pb.getChannels()) { case 4: memcpy(dest, src, pb.getWidth() * 4); break; case 3: for (x = 0; x < pb.getWidth(); x++) { temp[0] = *src++; // R temp[1] = *src++; // G temp[2] = *src++; // B *dest++ = *(uint32_t *)temp; } break; case 2: for (x = 0; x < pb.getWidth(); x++) { temp[0] = *src++; // R temp[1] = *src++; // G *dest++ = *(uint32_t *)temp; } break; case 1: for (x = 0; x < pb.getWidth(); x++) { temp[0] = *src++; // R *dest++ = *(uint32_t *)temp; } break; } data += sublayout.rowPitch; } vkUnmapMemory(vk, mem); if (direct) { setLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } else { // Create a staging image visible to the host to load the texture into with linear tiling Image staging; Math::Swap(staging.image, image); Math::Swap(mem, staging.mem); Math::Swap(layout, staging.layout); Math::Swap(imageInfo, staging.imageInfo); Math::Swap(allocInfo, staging.allocInfo); staging.setLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); // Now create the actual device-local image and copy into it from the staging image createTexture(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL, (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, pb.getWidth(), pb.getHeight()); setLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); ImageCopy copy_region(pb.getWidth(), pb.getHeight()); vkCmdCopyImage(vk, staging.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); setLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); vk.flush(); // Wait for the copy command to complete before the staging texture goes out of scope! } ImageViewCreateInfo viewInfo(image, imageInfo.format, VK_IMAGE_ASPECT_COLOR_BIT); OBJ_CHECK(vkCreateImageView(vk, &viewInfo, NULL, &view)); }
void op3d::Engine::createTextureImage() { int width, height, channels; stbi_uc* pixels = stbi_load("textures/lama.jpg", &width, &height, &channels, STBI_rgb_alpha); VkDeviceSize imageSize = width * height * 4; if (!pixels) { throw std::runtime_error("failed to load texture image!"); } VDeleter<VkImage> stagingImage{device, vkDestroyImage}; VDeleter<VkDeviceMemory> stagingImageMemory{device, vkFreeMemory}; createImage(width, height, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingImage, stagingImageMemory); VkImageSubresource subresource = {}; subresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subresource.mipLevel = 0; subresource.arrayLayer = 0; VkSubresourceLayout stagingImageLayout; vkGetImageSubresourceLayout(device, stagingImage, &subresource, &stagingImageLayout); void* data; vkMapMemory(device, stagingImageMemory, 0, imageSize, 0, &data); if (stagingImageLayout.rowPitch == width * 4) { memcpy(data, pixels, (std::size_t)imageSize); } else { uint8_t* dataBytes = reinterpret_cast<uint8_t*>(data); for (int y = 0; y < height; y++) { memcpy(&dataBytes[y * stagingImageLayout.rowPitch], &pixels[y * width * 4], width * 4); } } vkUnmapMemory(device, stagingImageMemory); stbi_image_free(pixels); createImage(width, height, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory); transitionImageLayout(stagingImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); copyImage(stagingImage, textureImage, width, height); transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); }