Beispiel #1
0
bool  judge_dragon_ship_btl_over(Player * player) {
	Battle * btl = player->btl;
	if (btl->pvp_lv() == pvp_dragon_ship && !btl->is_battle_ended()) {
		//failed 
		Player * player_1 = btl->get_one_player();

		if (player_1 && player_1->my_summon) {
			if (player_1->pos().x() + 10 >= player_1->my_summon->pos().x() &&
					player_1->my_summon->i_ai->common_flag1_) {
				end_pvp_on_player_dead(btl, player_1, player_1->team);
				return true;
			}
		}

		Player* player_2 =  btl->get_one_other_player(player_1);
		if (player_2 && player_2->my_summon) {
			if (player_2->pos().x() + 10 >= player_2->my_summon->pos().x() && 
					player_2->my_summon->i_ai->common_flag1_) {
				end_pvp_on_player_dead(btl, player_2, player_2->team);
				return true;
			}
		}
	}
	return false;
}