void ScoresLayer::DisplayText(char *text, cocos2d::ccColor3B color, cocos2d::CCPoint ccp, int size)
{
	CCLabelTTF* pLabel = CCLabelTTF::create(text, "Arial", size * 2);	
    pLabel->setColor(color);
	pLabel->setScale(0.5);
	pLabel->setPosition(ccp(ccp.x + pLabel->getContentSize().width * pLabel->getScaleX() / 2, ccp.y));

	int tag = ccp.x + ccp.y * 10000;
	this->removeChildByTag(tag);
	this->addChild(pLabel, 10, tag);
}
CCMenuItemImage* Objects2dFactory::textButton(CCNode* scene, CCMenu* menu, string value, string normalImagePath, string selectedImagePath, string disabledImagePath, 
	float positionX, float positionY, float width, float height, SEL_MenuHandler selector, void* selectorArg, AlignX alignX, AlignY alignY, ccColor3B textColor, int zOrder)
{
	// Check arguments validity
	if(scene == NULL ||menu == NULL || !selector)
		return NULL;

	// Create a button menu item
    CCMenuItemImage *button = CCMenuItemImage::create(
        normalImagePath.c_str(),
        selectedImagePath.c_str(),
		disabledImagePath.c_str(),
        scene,
        selector);
    if(!button)
		return NULL;

	if (selectorArg != NULL)
	{
		button->setUserData(selectorArg);
	}

    // Place the menu item in the given position
    button->setPosition(ccp(positionX, positionY));

	// Set menu item anchor
	button->setAnchorPoint(ccp(Constants::getAnchorValue(alignX), Constants::getAnchorValue(alignY)));
	
	// Set menu item height
	float buttonHeight = button->boundingBox().size.height;
	float buttonPosScaleHeight = buttonHeight;
	if (height > 0) // if height is defined, it is setted
	{
		button->setScaleY(height / buttonHeight);
		buttonPosScaleHeight = height;
	}
	
    // Create a label and initialize with the given string
	CCLabelTTF* pLabel = CCLabelTTF::create(value.c_str(), "Arial"/*string(Constants::getResourcesPath() + "SOResources/Fonts/AlphaFridgeMagnetsAllCap.ttf").c_str()*/, 
		buttonPosScaleHeight * 0.6f);
    if(!pLabel)
		return NULL;
	
    // Set color
    pLabel->setColor(textColor);
	
	// Set menu item width
	float buttonWidth = button->boundingBox().size.width;
	float buttonPosScaleWidth = buttonWidth;
	if (width > 0) // if width is defined, it is setted
	{
		button->setScaleX(width / buttonWidth);
		buttonPosScaleWidth = width;
	}
	else // otherwise, we will compare the text width with the button width
	{
		float textWidth = pLabel->boundingBox().size.width;
		if (textWidth * 1.25 > buttonWidth) // if the width adapted to the text is bigger than the button width, adapted width must be setted, otherwise, button width must stay as it was
		{
			button->setScaleX(textWidth * 1.25f / buttonWidth);
			buttonPosScaleWidth = textWidth * 1.25f;
		}
	}
	
    // Place the label; must be in the center of the button
	pLabel->setPosition(ccp(buttonPosScaleWidth * 0.5f * 1/button->getScaleX(), buttonPosScaleHeight * 0.5f * 1/button->getScaleY()));
	
	// Set label centered anchor
	pLabel->setAnchorPoint(ccp(Constants::getAnchorValue(Centered), Constants::getAnchorValue(Middle)));
	
	// Add label to button
	button->addChild(pLabel);

	// Set label scale; the inverse of button scale, so label can be as it would be if it was a child of scene
	pLabel->setScaleY(1/button->getScaleY());
	pLabel->setScaleX(1/button->getScaleX());

	// If label is larger than button
	if (pLabel->boundingBox().size.width * button->getScaleX() > button->boundingBox().size.width)
	{
		// Label must be rescaled
		float newScale = button->boundingBox().size.width / (pLabel->boundingBox().size.width * button->getScaleX());
		pLabel->setScaleX(pLabel->getScaleX() * newScale);
	}

	// Add button to the menu
	menu->addChild(button, zOrder);
	
	return button;
}