/**
*	初始化函数
*	@param	enterLimit 	进入限制
*	@param	baseBet		底注
*/
void YJGameModeLabel::init(const char* enterLimit, const char* baseBet)
{
    const float label_height = 30.0f ;
    //////////////////////////  进入限制 ///////////////////////
    char entryfeeStr[30] ;
    sprintf(entryfeeStr, "进入限制:%s金币\0", enterLimit) ;
    CCLabelTTF* enterLimitLabel = CCLabelTTF::create(entryfeeStr, "font01.ttf", 20.0f) ;
    enterLimitLabel->setColor(ccc3(0, 0, 0)) ;
    enterLimitLabel->setAnchorPoint(ccp(0, 0)) ;
    enterLimitLabel->setPosition(ccp(0, label_height)) ;
    enterLimitLabel->setHorizontalAlignment(kCCTextAlignmentLeft) ; // 水平对齐方式
    enterLimitLabel->setVerticalAlignment(kCCVerticalTextAlignmentCenter) ; // 垂直对齐方式
    this->addChild(enterLimitLabel) ;



    ////////////////////////// 底注 /////////////////////////
    char awardStr[30] ;
    sprintf(awardStr, "  底注:%s金币\0", baseBet) ;
    CCLabelTTF* baseBetLabel = CCLabelTTF::create(awardStr, "font01.ttf", 20.0f) ;
    baseBetLabel->setColor(ccc3(0, 0, 0)) ;
    baseBetLabel->setAnchorPoint(ccp(0, 0)) ;
    baseBetLabel->setPosition(ccp(0, 0)) ;
    baseBetLabel->setHorizontalAlignment(kCCTextAlignmentLeft) ; // 水平对齐方式
    baseBetLabel->setVerticalAlignment(kCCVerticalTextAlignmentCenter) ; // 垂直对齐方式
    this->addChild(baseBetLabel) ;

    float width = enterLimitLabel->getContentSize().width > baseBetLabel->getContentSize().width?enterLimitLabel->getContentSize().width:baseBetLabel->getContentSize().width ;

    this->setContentSize(CCSizeMake(width, 2*label_height)) ;
}
void Ajustes::initBtLicencia(){
    
    btLicencia = MenuItemImage::create("ajustes_btPaginaWeb.png", "ajustes_btPaginaWeb_down.png", callfunc_selector(Ajustes::irWebLicencia));
    btLicencia->setScale(escalaAncha);
    btLicencia->setAnchorPoint(Vec2(0,1));
    btLicencia->setPosition(espacioSuperiorBtAtras*escala,visibleSize.height/4-(espacioSuperiorBtAtras*escalaAncha));
    
    if(menuCreditos == NULL){
        menuCreditos = Menu::create(btLicencia, NULL);
        menuCreditos->setPosition(Vec2::ZERO);
        botonAtras->setZOrder(10);
        this->addChild(menuCreditos, 1);
    }else{
        menuCreditos->addChild(btLicencia);
    }
    
    
    //btCreditosTexto
    CCLabelTTF *lbBtLicencia = CCLabelTTF::create(LanguageManager::getInstance()->getString("AjustesBtLicencia"), "HVD_Comic_Serif_Pro.ttf", 70,Size(btLicencia->getContentSize().width, 120), TextHAlignment::CENTER);
    lbBtLicencia->setColor(Color3B(255,255,255));
    lbBtLicencia->setVerticalAlignment(TextVAlignment::CENTER);
    lbBtLicencia->setAnchorPoint(Vec2(0,0));
    lbBtLicencia->setPosition(0,0);
    btLicencia->addChild(lbBtLicencia);
    
}
Beispiel #3
0
/**
*	初始化方法,继承CCLayer的方法
*/
bool WelcomeView::init() 
{
	if(!CCLayer::init())
	{
		return false ;
	}

	CCSize winSize = CCDirector::sharedDirector()->getWinSize() ;

	// 背景
	CCSprite* downBg = CCSprite::create("bg_welcome.png") ;
	downBg->setAnchorPoint(ccp(0.5, 0)) ;
	downBg->setPosition(ccp(winSize.width/2, 0)) ;
	this->addChild(downBg, 0) ;

	
	
	// 加载logo
	CCSprite* logo = CCSprite::create("logo_01.png") ;
	logo->setAnchorPoint(ccp(0.5, 0.5)) ;
	logo->setPosition(ccp(winSize.width/2, winSize.height/2)) ;
	this->addChild(logo, 1) ;

	
	//////////////////////////// LOADING  //////////////////////////////////////////
	CCLabelTTF* loadingLabel = CCLabelTTF::create("LOADING...", "Arial", 26) ;
	loadingLabel->setAnchorPoint(ccp(0.5, 0)) ;
	loadingLabel->setPosition(ccp(winSize.width/2, 65)) ;
	loadingLabel->setHorizontalAlignment(kCCTextAlignmentCenter) ; // 水平对齐方式
	loadingLabel->setVerticalAlignment(kCCVerticalTextAlignmentCenter) ; // 垂直对齐方式
	
	this->addChild(loadingLabel, 1) ;	
	
	///////////////////////////////// 进度条 //////////////////////////////////////////
	const float margin_bottom = 38.0f ;

	// 进度条背景
	CCSprite* progressBarBg = CCSprite::create("bg_loading.png") ;
	progressBarBg->setAnchorPoint(ccp(0.5, 0)) ;
    progressBarBg->setPosition(ccp(winSize.width/2, margin_bottom));
    this->addChild(progressBarBg, 1) ;

	// 进度条
	progressBar = CCProgressTimer::create(CCSprite::create("bg_loading_icon.png"));
	progressBar->setType( kCCProgressTimerTypeBar ); //设置进度条为水平
	//    Setup for a bar starting from the left since the midpoint is 0 for the x
    progressBar->setMidpoint(ccp(0,0));
    //    Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
    progressBar->setBarChangeRate(ccp(1, 0)); // 设置进度条的长度和高度开始变化的大小
	progressBar->setAnchorPoint(ccp(0.5, 0)) ;
    progressBar->setPosition(ccp(winSize.width/2, margin_bottom+2));
    this->addChild(progressBar, 1) ; 
	
	return true ;
}
Beispiel #4
0
void HUD::presentExitButton() {
    if (!exitButton) {
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

        CCLabelTTF* exitButtonLabel = CCLabelTTF::create("End Game", "Arial", normalFontSize);
        exitButtonLabel->setHorizontalAlignment(kCCTextAlignmentCenter);
        exitButtonLabel->setVerticalAlignment(kCCVerticalTextAlignmentCenter);
        exitButton = CCMenuItemLabel::create(exitButtonLabel, this, menu_selector(HUD::exitButtonCallback));
        auto labelSize = exitButton->getContentSize();
        exitButton->setPosition(ccp(origin.x + visibleSize.width / 2, origin.y + visibleSize.height * 0.3f));
        exitButton->retain();
    }
    
    menu->addChild(exitButton);
}
Beispiel #5
0
void BossLotteryNotice::initContent()
{
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/fightUI/gainGold.plist");
    CCSprite *bg = CCSprite::createWithSpriteFrameName("gainGold_bg.png");
    addChild(bg);
    
    CCSprite *title = CCSprite::createWithSpriteFrameName("gainGold_title.png");
    bg->addChild(title);
    title->setPosition(ccp(bg->getContentSize().width/2, bg->getContentSize().height - 30));
    
    CCLabelTTF *content = CCLabelTTF::create();
    content->setFontSize(24);
    content->setColor(ccGREEN);
    bg->addChild(content);
    content->setPosition(ccp(bg->getContentSize().width/2, bg->getContentSize().height/2 + 30));
    content->setDimensions(CCSizeMake(bg->getContentSize().width - 40, 200));
    content->setVerticalAlignment(kCCVerticalTextAlignmentCenter);
    content->setHorizontalAlignment(kCCTextAlignmentCenter);
    content->setString(CCString::createWithFormat("恭喜获得击杀将领%d倍奖励",multiple)->getCString());
}
Beispiel #6
0
void HelpScene::buildScene()
{
    // Call super build scene.
    BaseScene::buildScene();
    BaseScene::addTipBoard("Do you know that EziByte team provides you personalize support for all your queries? Just try sending email to them at [email protected]");

    buildHeader(2, "Help", "Get all the help you need.");
    
    const char* helpText = "What is EziSocial?\n\nEziSocial is a powerful social networking plugin designed for Cocos2D-X platform to meet the social networking capabilities required in a game.  The tool is written in Java, Objective-C and C++. EziSocial plugin uses common development code for both Android and iOS Cocos2D-x project. So, there is no duplicity of code and you need not to worry about portability issue at all.\n\nFor more details you can visit our website. http:://www.ezibyte.com";
    
    CCLabelTTF* helpTextLabel = CCLabelTTF::create("", "Arial", SCALED_VALUE(20.0f));
    helpTextLabel->setDimensions(CCSizeMake(AppDelegate::SCREEN_WIDTH * 0.60, AppDelegate::SCREEN_HEIGHT * 0.72));
    
    helpTextLabel->setString(helpText);
    
    this->addChild(helpTextLabel);
    helpTextLabel->setAnchorPoint(ccp(0.0, 1.0));
    helpTextLabel->setVerticalAlignment(kCCVerticalTextAlignmentTop);
    float py = 1 - (1 - 0.764);
    PlaceNode(helpTextLabel, 0.38, py);
}
Beispiel #7
0
int Bitmap::handler_method_drawtext( int ptr1,void* ptr2 )
{
 	Bitmap* bitmap = (Bitmap*)ptr1;
	if (NULL==bitmap->p->m_emuBitmap)
		return -1;

	bool firstdraw = false;
	CCRenderTexture* fontRender = (CCRenderTexture*)bitmap->p->m_fontRender;
	if (NULL==fontRender)
	{
		fontRender = CCRenderTexture::create(bitmap->p->m_width,bitmap->p->m_height);
		bitmap->getEmuBitmap()->addChild(fontRender);
		fontRender->setPosition(ccp(bitmap->p->m_width/2,bitmap->p->m_height/2));
		bitmap->p->m_fontRender = fontRender;
		fontRender->retain();
		firstdraw = true;
		//fontRender->getSprite()->getTexture()->setAliasTexParameters();
	}

	DrawtextStruct* ptr2struct = (DrawtextStruct*)ptr2;
	string tmpdrawchar = ptr2struct->str;
// 	int checknum = atoi(tmpdrawchar.c_str());
// 	if (checknum!=0)
// 	{
// 		char tmp[20]={0};
// 		sprintf(tmp,"%d",checknum);
// 		tmpdrawchar = tmp;
// 	}

	CCLabelTTF* label = CCLabelTTF::create(tmpdrawchar.c_str(),ptr2struct->font->getName(),ptr2struct->font->getSize());
	//label->getTexture()->setAliasTexParameters();
	if (ptr2struct->font)
	{
		Font* f = ptr2struct->font; 
		label->setFontName(f->getName());
		label->setFontSize(f->getSize());
		label->setColor(ccc3(f->getColor()->red*f->getColor()->alpha/255,
			f->getColor()->green*f->getColor()->alpha/255,
			f->getColor()->blue*f->getColor()->alpha/255));
		//label->setOpacity(f->getColor()->alpha);
	}
	label->setAnchorPoint(ccp(0,1));
	label->setDimensions(CCSizeMake(ptr2struct->rect.w,ptr2struct->rect.h));
	label->setPosition(ccp(ptr2struct->rect.x,rgss_y_to_cocos_y(ptr2struct->rect.y,bitmap->p->m_height)));
	label->setVerticalAlignment(kCCVerticalTextAlignmentCenter);

	if (ptr2struct->align == Bitmap::Center)
		label->setHorizontalAlignment(kCCTextAlignmentCenter);
	else if(ptr2struct->align == Bitmap::Right)
		label->setHorizontalAlignment(kCCTextAlignmentRight);
	else if (ptr2struct->align == Bitmap::Left)
		label->setHorizontalAlignment(kCCTextAlignmentLeft);

// 	CCLayerColor* masklayer = CCLayerColor::create(ccc4(255,255,255,255));
// 	masklayer->setContentSize(label->getContentSize());
// 	masklayer->setPosition(ccp(ptr2struct->rect.x,rgss_y_to_cocos_y(ptr2struct->rect.y,bitmap->m_height)-masklayer->getContentSize().height));
// 	ccBlendFunc fun = {GL_ZERO,GL_ZERO};
// 	masklayer->setBlendFunc(fun);

	fontRender->begin();
	//masklayer->visit();
	label->visit();
	fontRender->end();
	label->release();

	delete ptr2struct;
	return 0;
}
void TargetLayer::makeTargets(int countTargets, cocos2d::CCArray *targetLetters)
{
    this->removeAllChildrenWithCleanup(true);
    targets->removeAllObjects();
    
    int targetCount = 0;
    int rows =(countTargets + DEFAULT_COLS - 1) / DEFAULT_COLS;
    int cols = countTargets > DEFAULT_COLS?DEFAULT_COLS:countTargets;
    
    float targetSpaceX = (winSize.width - (2.0 * TARGET_AREA_PAD)) / cols;

    for (int rowIndex = 0; rowIndex < rows; rowIndex++) {
        
        // Check if more targets than letters. Just stop making targets.
        if (targetCount >= targetLetters->count() && targetLetters->count() != 0) {
            break;
        }
        
        cols = (countTargets - targetCount) > DEFAULT_COLS?DEFAULT_COLS:(countTargets - targetCount);
        targetSpaceX =  (winSize.width - (2.0 * TARGET_AREA_PAD)) / cols;
        CCLog("Cols is %d", cols);
        CCLog("targetSpaceX is %f", targetSpaceX);
        
        // Calculate the Y position
        float yPos = winSize.height - TARGET_AREA_Y_OFFSET - 120 * SCALEY * rowIndex;
        
        
        for (int colIndex = 0; colIndex < cols ; colIndex++) {
            
            // Calculate the X position
            float xPos = (colIndex * targetSpaceX) + targetSpaceX * 0.5 + TARGET_AREA_PAD;
            
            // Add Targret Sprite
            CCSprite* targetSprite = CCSprite::create(getResPath(GAME_TARGET_IMG));
            targetSprite->setPosition(ccp(xPos, yPos));
            targetSprite->setScale(SCALE * 1.2);
            this->addChild(targetSprite, 0);
            
            // Add the target sprite
            targets->addObject(targetSprite);
            
            string fontName;
            bool fontType = GameOptions::getInstance()->getFontType();
            if (fontType) {
                fontName = FONT_LETTER_NOR;
            }else
            {
                fontName = FONT_LETTER_CUR;
            }

            CCLabelTTF* letterSprite;
            if (targetLetters->count() > 0) {
                // Get the next letter for the target
                CCInteger* numberObj = (CCInteger*)targetLetters->objectAtIndex(targetCount);
                int letterIndex = numberObj->getValue();
                
                targetSprite->setTag(TAG_TARGET + letterIndex);
                
                // Make the letter sprite(Label) on the target. Font size is the target width
                string letterString = AlphaBetUtils::getInstance()->getKeyMapFont(letterIndex);
                letterSprite = CCLabelTTF::create(letterString.c_str(), fontName.c_str(), targetSprite->getContentSize().width * 0.6);
                letterSprite->setVerticalAlignment(kCCVerticalTextAlignmentCenter);
                letterSprite->setHorizontalAlignment(kCCTextAlignmentCenter);
                letterSprite->setDimensions(CCSize(targetSprite->getContentSize().width, targetSprite->getContentSize().width));
            }else
            {
                // Fill-in an Empty Target
                letterSprite = CCLabelTTF::create("", fontName.c_str(), targetSprite->getContentSize().width);
            }
            
            letterSprite->setColor(letterColor);
            CCPoint centerPoint = ccp(targetSprite->getContentSize().width * 0.5, targetSprite->getContentSize().height * 0.5);
            letterSprite->setPosition(centerPoint);
            targetSprite->addChild(letterSprite, 10, TAG_LETTER);
            
            targetCount++;
        }
    }
    
    CCLOG("Targets Count is %d", targets->count());
}
// 初始化顶部bar
void ActivityView::initTopBar(CCSize winSize) 
{
	////////////////////////////////////////////////////////////////////////////////////////////////////
	// topBarNode 背景
	CCSprite* topBarBg = CCSprite::create("bg_nav_top.png") ;
	topBarBg->setAnchorPoint(ccp(0.5, 0)) ;
	topBarBg->setPosition(ccp(winSize.width/2, 0)) ;

	const float topBar_height = topBarBg->getContentSize().height ; 

	

	// 顶部条信息 //////////////////////////////////////////////////////////////////////////////////////
	this->topBarNode = CCNode::create() ;
	this->topBarNode->setContentSize(CCSizeMake(winSize.width, topBar_height)) ;
	this->topBarNode->setAnchorPoint(ccp(0, 0)) ;
	this->topBarNode->setPosition(ccp(0, winSize.height - topBar_height)) ;
	this->addChild(this->topBarNode, 0, 1) ;

	// 将topBarNode背景加入到topBarNode
	this->topBarNode->addChild(topBarBg, 0 ) ;


	///////////////////////////// 左侧布局 //////////////////////////
	CCNode* leftNode = CCNode::create() ;
	leftNode->setContentSize(CCSizeMake(300, topBar_height)) ;
	leftNode->setAnchorPoint(ccp(0, 0.5)) ;
	leftNode->setPosition(ccp(30, topBar_height/2)) ;
	this->topBarNode->addChild(leftNode, 1) ;

	// 头像
	CCSprite* headPortraitSprite = CCSprite::create("user/head_default_f2.png") ;
	headPortraitSprite->setAnchorPoint(ccp(0, 0)) ;
	headPortraitSprite->setPosition(ccp(0, 10)) ;
	headPortraitSprite->setScale(0.8) ;
	leftNode->addChild(headPortraitSprite) ;

	// 昵称
	CCLabelTTF* nikeNameLabel = CCLabelTTF::create("昵称:我是主角", "font01.ttf", 22.0f) ;
	// nikeNameLabel->setColor(ccc3(191, 173, 111)) ;
	nikeNameLabel->setAnchorPoint(ccp(0, 0)) ;
	nikeNameLabel->setPosition(ccp(70, topBar_height/2+2)) ;
	nikeNameLabel->setHorizontalAlignment(kCCTextAlignmentLeft) ; 			// 水平对齐方式
	nikeNameLabel->setVerticalAlignment(kCCVerticalTextAlignmentCenter) ; 	// 垂直对齐方式
	leftNode->addChild(nikeNameLabel) ;

	// 金币
	CCLabelTTF* goldCoinLabel = CCLabelTTF::create("金币:10000", "font01.ttf", 22.0f) ;
	goldCoinLabel->setAnchorPoint(ccp(0, 1)) ;
	goldCoinLabel->setPosition(ccp(70, topBar_height/2)) ;
	goldCoinLabel->setHorizontalAlignment(kCCTextAlignmentLeft) ; 			// 水平对齐方式
	goldCoinLabel->setVerticalAlignment(kCCVerticalTextAlignmentCenter) ; 	// 垂直对齐方式
	leftNode->addChild(goldCoinLabel) ;


	// 信息
	CCSprite* titleMsg = CCSprite::create("icon_title_activity.png") ;
	titleMsg->setAnchorPoint(ccp(0.5, 0.5)) ;
	titleMsg->setPosition(ccp(winSize.width/2, topBar_height/2)) ;
	this->topBarNode->addChild(titleMsg, 1) ;

	// 分割线
	CCSprite* spliteLineLeft = CCSprite::create("icon_top_nav_splite.png") ;
	spliteLineLeft->setAnchorPoint(ccp(0, 1)) ;
	spliteLineLeft->setPosition(ccp(winSize.width/3+10, topBar_height)) ;
	this->topBarNode->addChild(spliteLineLeft, 1) ;


	// 分割线
	CCSprite* spliteLineRight = CCSprite::create("icon_top_nav_splite.png") ;
	spliteLineRight->setAnchorPoint(ccp(0, 1)) ;
	spliteLineRight->setPosition(ccp(winSize.width*2/3-20, topBar_height)) ;
	this->topBarNode->addChild(spliteLineRight, 1) ;


	/////////////////////////////////////////////////////////////////////////////////////////////////
	/****************************** 菜单选项 ********************************************************/
	// 右侧menu
	const float right_width = 200 ;
	const float item_width = 55 ;

	
	// 礼物
	CCMenuItemImage* menuGifts = CCMenuItemImage::create("menu_gifts_n.png", "menu_gifts_s.png", this,
															menu_selector(ActivityView::menuGiftsClickCallback)) ;
	// menuBack->setContentSize(CCSizeMake(67, 68)) ;
	menuGifts->setAnchorPoint(ccp(0, 0.5)) ;
	menuGifts->setPosition(ccp(0, topBar_height/2)) ;
	//menuGifts->setPosition(ccp(right_width-2*item_width, topBar_height/2)) ;
	//rightMenu->addChild(menuGifts) ;

	// 返回大厅
	CCMenuItemImage* menuBack = CCMenuItemImage::create("menu_back_n.png", "menu_back_s.png", this,
															menu_selector(MessageView::menuBackClickCallback)) ;
	menuBack->setAnchorPoint(ccp(0, 0.5)) ;
	menuBack->setPosition(ccp(2*(item_width+10), topBar_height/2)) ;
	//menuBack->setPosition(ccp(right_width, topBar_height/2)) ;
	//rightMenu->addChild(menuBack) ;

	// 设置
	CCMenuItemImage* menuSetting = CCMenuItemImage::create("menu_setting_n.png", "menu_setting_s.png", this,
															menu_selector(MessageView::menuSettingClickCallback)) ;
	// menuBack->setContentSize(CCSizeMake(67, 68)) ;
	
	menuSetting->setAnchorPoint(ccp(0, 0.5)) ;
	menuSetting->setPosition(ccp(item_width+10, topBar_height/2)) ;
	//menuSetting->setPosition(ccp(right_width-item_width, topBar_height/2)) ;

	//rightMenu->addChild(menuSetting) ;
	CCMenu* rightMenu = CCMenu::create(menuGifts, menuBack, menuSetting, NULL) ;
	rightMenu->setContentSize(CCSizeMake(winSize.width/4, topBar_height)) ;
	rightMenu->setAnchorPoint(ccp(0, 0)) ;
	rightMenu->setPosition(ccp(winSize.width*3/4-10, 0)) ;	
	this->topBarNode->addChild(rightMenu, 1) ;
}
void Akuerdate::JuegoTerminado(){
    CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("ganar.mp3");
    
    escuchadores = false;
    juegoTerminado = true;
    
    LayerColor *lyConseguido = LayerColor::create(Color4B(124,180,224,200));
    lyConseguido->setPosition(cuadroJuego->getPosition());
    lyConseguido->setContentSize(cuadroJuego->getContentSize());
    lyConseguido->setLocalZOrder(20);
    addChild(lyConseguido);
    
    Sprite *foco = Sprite::create("preguntator_focoLuz.png");
    foco->setScaleX(escalaAlta);
    foco->setScaleY(0);
    foco->setScaleZ(escalaAlta);
    
    foco->setAnchorPoint(Vec2(0.5,1));
    foco->setPosition(lyConseguido->getContentSize().width/2,lyConseguido->getContentSize().height);
    lyConseguido->addChild(foco);
    //animacion foco
    ScaleTo *aniFoco = ScaleTo::create(0.7, escalaAlta);
    foco->runAction(aniFoco);
    

    __String *txtConsegido = __String::createWithFormat("%s %s",LanguageManager::getInstance()->getString("JUEGO_TX_FINAL_EXITO_2").c_str(),sNombreProfesion->getCString());
    
    CCLabelTTF *txConseguido = CCLabelTTF::create(txtConsegido->getCString(), "HVD_Comic_Serif_Pro.ttf",120*escala,Size((visibleSize.width),(220*escala)*2), TextHAlignment::CENTER);
    txConseguido->setColor(Color3B(25,78,121));
    txConseguido->setVerticalAlignment(TextVAlignment::CENTER);
    txConseguido->setAnchorPoint(Vec2(0.5,1));
    txConseguido->setPosition(lyConseguido->getContentSize().width/2,visibleSize.height+(280*escala));
    lyConseguido->addChild(txConseguido);
    
    //animacion textoConsegido
    MoveTo *aniTxConseguido = MoveTo::create(0.3, Vec2(lyConseguido->getContentSize().width/2,(lyConseguido->getContentSize().height)));
    txConseguido->runAction(aniTxConseguido);
    
    Sprite *pizzarra = Sprite::create("pizzarra_final_tiempo.png");
    pizzarra->setScale(escalaAlta);
    pizzarra->setAnchorPoint(Vec2(0.5,1));
    pizzarra->setPosition(visibleSize.width,(lyConseguido->getContentSize().height)-(txConseguido->getContentSize().height));
    lyConseguido->addChild(pizzarra);
    
    CCLabelTTF *nAciertosPizarra = CCLabelTTF::create(reloj->getString(), "HVD_Comic_Serif_Pro.ttf",200,pizzarra->getContentSize(), TextHAlignment::CENTER);
    nAciertosPizarra->setColor(Color3B(255,255,255));
    nAciertosPizarra->setVerticalAlignment(TextVAlignment::CENTER);
    nAciertosPizarra->setAnchorPoint(Vec2(0,0));
    nAciertosPizarra->setPosition(0,0);
    pizzarra->addChild(nAciertosPizarra);
    
    //animacion pizzara
    MoveTo *aniPizzarra = MoveTo::create(0.3, Vec2(lyConseguido->getContentSize().width/2,pizzarra->getPositionY()));
    pizzarra->runAction(aniPizzarra);
    
    
    CGestorRecursos *gRecursos = new CGestorRecursos();
    CRecurso *recursoAleatorio = gRecursos->obtenerRecursoBloqueadoAleatorio();
    
    if(recursoAleatorio!=NULL){
        gRecursos->quitarRecursoBloqueado(recursoAleatorio);
        
        Sprite *txPremio = Sprite::create("preguntator_finjuego_texto_inferior.png");
        txPremio->setScale(escalaAlta);
        txPremio->setAnchorPoint(Vec2(0.5,0));
        txPremio->setPosition(foco->getPositionX(),foco->getPositionY()-(foco->getContentSize().height*escalaAlta));
        txPremio->setOpacity(0);
        lyConseguido->addChild(txPremio);
        
        //animacion txPremio
        Sequence *aniPremio1 = Sequence::create(DelayTime::create(0.7),FadeIn::create(1),NULL);
        txPremio->runAction(aniPremio1);
        
        
        Sprite *premio = Sprite::create(recursoAleatorio->uri->getCString());
        float escalaPremio = ((pizzarra->getContentSize().height*pizzarra->getScale())/2)/premio->getContentSize().height;
        float escalaPremioAncha = ((pizzarra->getContentSize().width*pizzarra->getScale()))/premio->getContentSize().width;
        if(escalaPremioAncha<escalaPremio)
            escalaPremio = escalaPremioAncha;
        premio->setScale(escalaPremio);
        premio->setAnchorPoint(Vec2(0.5,0));
        premio->setPosition(txPremio->getPositionX(),txPremio->getPositionY()+(20*escalaPremio)+(txPremio->getContentSize().height*txPremio->getScaleY()));
        premio->setOpacity(0);
        //nuevo
        if(recursoAleatorio->tipoRecurso->getValue()!=Configuracion::rcsTipoOjos&&recursoAleatorio->tipoRecurso->getValue()!=Configuracion::rcsTipoAccesorio&&recursoAleatorio->tipoRecurso->getValue()!=Configuracion::rcsTipoDientes&&recursoAleatorio->tipoRecurso->getValue()!=Configuracion::rcsTipoColor)
            premio->runAction(TintTo::create(0,0,0,0));
        lyConseguido->addChild(premio);
        
        string textoTraducido1 = LanguageManager::getInstance()->getString("kitDe");
        string keyTexto2 = __String::createWithFormat("tipoRecurso%i",recursoAleatorio->tipoRecurso->getValue())->getCString();
        string textoTraducido2 = LanguageManager::getInstance()->getString(keyTexto2);
        string textoFinal = __String::createWithFormat("%s %s",textoTraducido1.c_str(),textoTraducido2.c_str())->getCString();
        
        CCLabelTTF *nAciertosPizarra = CCLabelTTF::create(textoFinal, "HVD_Comic_Serif_Pro.ttf",60,Size(lyConseguido->getContentSize().width,txPremio->getContentSize().height), TextHAlignment::CENTER);
        nAciertosPizarra->setColor(Color3B(229,57,57));
        nAciertosPizarra->setVerticalAlignment(TextVAlignment::BOTTOM);
        nAciertosPizarra->setAnchorPoint(Vec2(0.5,0));
        nAciertosPizarra->setPosition(txPremio->getContentSize().width/2,80);
        nAciertosPizarra->setOpacity(0);
        txPremio->addChild(nAciertosPizarra);
        Sequence *aniNAciertosPizarra = Sequence::create(DelayTime::create(0.7),FadeIn::create(1),NULL);
        nAciertosPizarra->runAction(aniNAciertosPizarra);
        //nuevo
        
        
        Sequence *aniPremio = Sequence::create(DelayTime::create(0.7),FadeIn::create(1),NULL);
        premio->runAction(aniPremio);
        
        //efecto flotando
        RotateTo *rotarIzq = RotateTo::create(1, 10);
        RotateTo *rotarDer = RotateTo::create(1, -10);
        
        Sequence *total1 = Sequence::create(rotarIzq,rotarDer, NULL);
        Sequence *total2 = Sequence::create(rotarDer->clone(),rotarIzq->clone(), NULL);
        RepeatForever *repeticion1 = RepeatForever::create(total1);
        RepeatForever *repeticion2 = RepeatForever::create(total2);
        
        premio->runAction(repeticion1);
        
    }
    
    
    
}
Beispiel #11
0
CTableSprite CStar97Game::CreateTableSprite()
{
	CTableSprite tableSprite;
	CCSize szBKSize;

	if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Cfg, Star97_Room_Table, tableSprite.m_pTableBK))
	{
		szBKSize = tableSprite.m_pTableBK->getContentSize();
		tableSprite.m_pTableBK->setAnchorPoint(ccp(0.5f, 0.5f));
		tableSprite.m_pTableBK->setScale(1.4f);
	}
	if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Cfg, Star97_Room_Table_P, tableSprite.m_pTableP))
	{
		szBKSize = tableSprite.m_pTableP->getContentSize();
		tableSprite.m_pTableP->setAnchorPoint(ccp(0.0f, 0.0f));
		tableSprite.m_pTableP->setPosition(CCPoint(0,0));
		tableSprite.m_pTableP->setZOrder(tableSprite.m_pTableBK->getZOrder()+1);
		tableSprite.m_pTableBK->addChild(tableSprite.m_pTableP);
	}
	//桌子编号
	if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Base, Star97_Room_Table_Num_Font, tableSprite.m_pTableNum))
	{
		szBKSize = tableSprite.m_pTableBK->getContentSize();
		tableSprite.m_pTableNum->setAnchorPoint(ccp(0.5, 0.5));
		tableSprite.m_pTableNum->setPosition(ccp(120.f,240.f));
		//tableSprite.m_pTableNum->setScale(0.3f);
		if (NULL != tableSprite.m_pTableBK)
		{
			tableSprite.m_pTableBK->addChild(tableSprite.m_pTableNum);
		}
	}

	//游戏桌子编号
	if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Base, Star97_Room_Table_Num_Font, tableSprite.m_pTableNumP))
	{
		tableSprite.m_pTableNumP->setAnchorPoint(ccp(0.5, 0.5));
		tableSprite.m_pTableNumP->setPosition(ccp(120.f,240.f));
		//tableSprite.m_pTableNumP->setScale(0.3f);
		if (NULL != tableSprite.m_pTableP)
		{
			tableSprite.m_pTableP->addChild(tableSprite.m_pTableNumP);
		}
	}

	//座位
	for (int n = 0; n < 1; n++)
	{
		CSeatSprite seat;

		CCLabelTTF *titleButton = CCLabelTTF::create("", "Arial", 30);
		if (NULL == titleButton)
		{
			ERROR_CHECK;
			break;
		}
		titleButton->setColor(ccc3(159, 168, 176));

		CCScale9Sprite *backgroundButton = NULL;
		if (!m_pResManager->GenerateNodeByCfgID(eSpriteType_Cfg, Star97_Room_Sit, backgroundButton))
		{
			ERROR_CHECK;
			break;
		}

		CCControlButton* pButton = CMoveableButton::create(titleButton, backgroundButton);
		if (NULL == pButton)
		{
			ERROR_CHECK;
			break;
		}

		CCScale9Sprite *backgroundHighlightedButton = NULL;
		if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Cfg, Star97_Room_Sit, backgroundHighlightedButton))
		{
			pButton->setBackgroundSpriteForState(backgroundHighlightedButton, CCControlStateHighlighted);
		}

		CCScale9Sprite *backgroundDisibleButton = NULL;
		if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Cfg, Star97_Room_Sit_D, backgroundDisibleButton))
		{
			pButton->setBackgroundSpriteForState(backgroundDisibleButton, CCControlStateDisabled);
		}

		pButton->setPosition(CCPoint(134.0f,105.0f));
		pButton->setAdjustBackgroundImage(false);
		//pButton->setZoomOnTouchDown(false);
		pButton->setTag(n);
		if (tableSprite.m_pTableP)
		{
			pButton->setZOrder(tableSprite.m_pTableP->getZOrder()+4);
		}

		tableSprite.m_pTableBK->addChild(pButton);
		seat.m_pSeat = pButton;

		//更新名称
		CCLabelTTF* pUserName = NULL; 

		if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Cfg, Star97_Font_Room_Sit_Name, pUserName))
		{

		}

		if (pUserName && tableSprite.m_pTableBK)
		{
			szBKSize = tableSprite.m_pTableBK->getContentSize();
			pUserName->setString("");
			pUserName->setPosition(ccp(szBKSize.width*0.5,0));
			pUserName->setHorizontalAlignment(kCCTextAlignmentCenter);
			pUserName->setVerticalAlignment(kCCVerticalTextAlignmentCenter);
			tableSprite.m_pTableBK->addChild(pUserName);
			seat.m_pNameLabel = pUserName;
		}

		tableSprite.m_vSeatSprites.push_back(seat);
	}

	return tableSprite;
}