Beispiel #1
0
void CNetSends::SetPlayerCash( unsigned char uc )
{
	CPlayerPool* pPlayer = CPlayerPoolManager::Find( uc );
	if ( pPlayer )
	{
		RakNet::BitStream bsSend;
		char szText[ 256 ] = { NULL };
		BYTE byteTextLen = 0;

		sprintf(szText, "4 %i %i", uc, pPlayer->GetCash());

		byteTextLen = strlen( szText );

		bsSend.Write( byteTextLen );
		bsSend.Write( szText, byteTextLen );

		NetInterface->RPC( "Set", &bsSend, HIGH_PRIORITY, RELIABLE, 0, UNASSIGNED_PLAYER_ID, TRUE, FALSE );
	}
}