void CNetSends::SetPlayerCash( unsigned char uc ) { CPlayerPool* pPlayer = CPlayerPoolManager::Find( uc ); if ( pPlayer ) { RakNet::BitStream bsSend; char szText[ 256 ] = { NULL }; BYTE byteTextLen = 0; sprintf(szText, "4 %i %i", uc, pPlayer->GetCash()); byteTextLen = strlen( szText ); bsSend.Write( byteTextLen ); bsSend.Write( szText, byteTextLen ); NetInterface->RPC( "Set", &bsSend, HIGH_PRIORITY, RELIABLE, 0, UNASSIGNED_PLAYER_ID, TRUE, FALSE ); } }