void CPickupRecvPackets::PickedUp( void )
{
	unsigned char uc = 0;
	unsigned int ui1 = 0, ui2 = 0;

	bs.ReadCompressed(uc);
	bs.ReadCompressed(ui1);
	bs.ReadCompressed(ui2);

	CPlayerPool* pPlayer = CPlayerPoolManager::Find( uc );
	if ( pPlayer )
	{
		CPickupPool* pPickup = CPickupPoolManager::Find( ui1 );
		if ( pPickup )
		{
			CallSignal("vcmp.pickup.hit", "%i %s %i %i", uc, pPlayer->GetNick(), ui1, ui2);
		}
	}
}