Beispiel #1
0
void CNetSends::EnterVehicle( unsigned char uc, unsigned char ucVehicle )
{
	CPlayerPool* pPlayer = CPlayerPoolManager::Find( uc );
	if ( pPlayer )
	{
		if ( !pPlayer->GetSyncBlocked() )
		{
			RakNet::BitStream bsSend;
			bsSend.Write( uc );
			bsSend.Write( ucVehicle );
			bsSend.Write( pPlayer->GetVehiclePassenger() );

			NetInterface->RPC( "EnterVehicle", &bsSend, HIGH_PRIORITY, RELIABLE, 0, pPlayer->GetPlayerID(), TRUE, FALSE );
		}
	}
}