Beispiel #1
0
// Create CPolyLine for a pad
//
CPolyLine * CPolyLine::MakePolylineForPad( int type, int x, int y, int w, int l, int r, int angle )
{
	CPolyLine * poly = new CPolyLine;
	int dx = l/2;
	int dy = w/2;
	if( angle%180 == 90 )
	{
		dx = w/2;
		dy = l/2;
	}
	if( type == PAD_ROUND )
	{
		poly->Start( 0, 0, 0, x-dx, y, 0, NULL, NULL );
		poly->AppendCorner( x, y+dy, ARC_CW, 0 );
		poly->AppendCorner( x+dx, y, ARC_CW, 0 );
		poly->AppendCorner( x, y-dy, ARC_CW, 0 );
		poly->Close( ARC_CW );
	}
	return poly;
}
Beispiel #2
0
// Use the General Polygon Clipping Library to clip contours
// If this results in new polygons, return them as CArray p
// If bRetainArcs == TRUE, try to retain arcs in polys
// Returns number of external contours, or -1 if error
//
int CPolyLine::NormalizeWithGpc( CArray<CPolyLine*> * pa, BOOL bRetainArcs )
{
	CArray<CArc> arc_array;

	if( bRetainArcs )
		MakeGpcPoly( -1, &arc_array );
	else
		MakeGpcPoly( -1, NULL );

	Undraw();

	// now, recreate poly
	// first, find outside contours and create new CPolyLines if necessary
	int n_ext_cont = 0;
	for( int ic=0; ic<m_gpc_poly->num_contours; ic++ )
	{
		if( !(m_gpc_poly->hole)[ic] )
		{
			if( n_ext_cont == 0 )
			{
				// first external contour, replace this poly
				corner.RemoveAll();
				side_style.RemoveAll();
				m_ncorners = 0;
				for( int i=0; i<m_gpc_poly->contour[ic].num_vertices; i++ )
				{
					int x = ((m_gpc_poly->contour)[ic].vertex)[i].x;
					int y = ((m_gpc_poly->contour)[ic].vertex)[i].y;
					if( i==0 )
						Start( m_layer, m_w, m_sel_box, x, y, m_hatch, &m_id, m_ptr );
					else
						AppendCorner( x, y, STRAIGHT, FALSE );
				}
				Close();
				n_ext_cont++;
			}
			else if( pa )
			{
				// next external contour, create new poly
				CPolyLine * poly = new CPolyLine;
				pa->SetSize(n_ext_cont);	// put in array
				(*pa)[n_ext_cont-1] = poly;
				for( int i=0; i<m_gpc_poly->contour[ic].num_vertices; i++ )
				{
					int x = ((m_gpc_poly->contour)[ic].vertex)[i].x;
					int y = ((m_gpc_poly->contour)[ic].vertex)[i].y;
					if( i==0 )
						poly->Start( m_layer, m_w, m_sel_box, x, y, m_hatch, &m_id, m_ptr );
					else
						poly->AppendCorner( x, y, STRAIGHT, FALSE );
				}
				poly->Close( STRAIGHT, FALSE );
				n_ext_cont++;
			}
		}
	}


	// now add cutouts to the CPolyLine(s)
	for( int ic=0; ic<m_gpc_poly->num_contours; ic++ )
	{
		if( (m_gpc_poly->hole)[ic] )
		{
			CPolyLine * ext_poly = NULL;
			if( n_ext_cont == 1 )
			{
				ext_poly = this;
			}
			else
			{
				// find the polygon that contains this hole
				for( int i=0; i<m_gpc_poly->contour[ic].num_vertices; i++ )
				{
					int x = ((m_gpc_poly->contour)[ic].vertex)[i].x;
					int y = ((m_gpc_poly->contour)[ic].vertex)[i].y;
					if( TestPointInside( x, y ) )
						ext_poly = this;
					else
					{
						for( int ext_ic=0; ext_ic<n_ext_cont-1; ext_ic++ )
						{
							if( (*pa)[ext_ic]->TestPointInside( x, y ) )
							{
								ext_poly = (*pa)[ext_ic];
								break;
							}
						}
					}
					if( ext_poly )
						break;
				}
			}
			if( !ext_poly )
				ASSERT(0);
			for( int i=0; i<m_gpc_poly->contour[ic].num_vertices; i++ )
			{
				int x = ((m_gpc_poly->contour)[ic].vertex)[i].x;
				int y = ((m_gpc_poly->contour)[ic].vertex)[i].y;
				ext_poly->AppendCorner( x, y, STRAIGHT, FALSE );
			}
			ext_poly->Close( STRAIGHT, FALSE );
		}
	}
	if( bRetainArcs )
		RestoreArcs( &arc_array, pa );
	FreeGpcPoly();

	return n_ext_cont;
}