Beispiel #1
0
void FPhysScene::SetKinematicTarget_AssumesLocked(FBodyInstance* BodyInstance, const FTransform& TargetTransform, bool bAllowSubstepping)
{
	TargetTransform.DiagnosticCheckNaN_All();

#if WITH_PHYSX
	if (PxRigidDynamic * PRigidDynamic = BodyInstance->GetPxRigidDynamic_AssumesLocked())
	{
#if WITH_SUBSTEPPING
		uint32 BodySceneType = SceneType_AssumesLocked(BodyInstance);
		if (bAllowSubstepping && IsSubstepping(BodySceneType))
		{
			FPhysSubstepTask * PhysSubStepper = PhysSubSteppers[BodySceneType];
			PhysSubStepper->SetKinematicTarget_AssumesLocked(BodyInstance, TargetTransform);
		}
		else
#endif
		{
			const PxTransform PNewPose = U2PTransform(TargetTransform);
			check(PNewPose.isValid());
			PRigidDynamic->setKinematicTarget(PNewPose);
		}
	}
#endif
}