Beispiel #1
0
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Program main
//! @param argc number of command line arguments
//! @param argv handle to the array containing the command line arguments
////////////////////////////////////////////////////////////////////////////////////////////////////
int
main( int argc, char** argv) {

    int running = GL_TRUE;

    initOpenGLContext(argc, argv);

    // set OpenGL states
    setOpenGLStates();

    // load ressources
    blinnPhongShader.load("shaders/BlinnPhong");

    m_MVHandle = glGetUniformLocation(blinnPhongShader.getProgramObject(), "uMVMatrix");
    m_MVPHandle = glGetUniformLocation(blinnPhongShader.getProgramObject(), "uMVPMatrix");
    m_NormalMatrixHandle = glGetUniformLocation(blinnPhongShader.getProgramObject(), "uNormalMatrix");

    m_lightPosition = glGetUniformLocation(blinnPhongShader.getProgramObject(), "uLightPosition");
    m_lightAmbient = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_light.ambient");
    m_lightDiffuse = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_light.diffuse");
    m_lightSpecular = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_light.specular");

    m_MaterialAmbient = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_material.ambient");
    m_MaterialDiffuse = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_material.diffuse");
    m_MaterialSpecular = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_material.specular");
    m_MaterialShininess = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_material.shininess");

    // TODO LOAD MESH
    mesh.loadOff("meshes/camel_head.off", blinnPhongShader.getProgramObject());

    // register glut callbacks
    //glutDisplayFunc( display);
    //glutKeyboardFunc( keyboard);
    //glutMouseFunc(mousePressed);
    //glutMotionFunc(mouseMoved);
    //glutReshapeFunc(reshape);

    glfwSetWindowSizeCallback(reshape);
    glfwSetMousePosCallback(mouseMoved);

    // let's rock ...
    //glutMainLoop();
    while (running) {
        display();
        glfwSwapBuffers();
        running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED);
    }

    glfwTerminate();
    return 0;
}