// load Shaders // XXX: NEEDS TO BE IMPLEMENTED void Common::loadShaders(){ // XXX normQuadShader.loadVertexShader("shaders/quad.vert"); normQuadShader.loadFragmentShader("shaders/quad.frag"); normQuadShader.bindVertexAttrib("position", TriMesh::attribVertex); normQuadShader.link(); quadShader.loadVertexShader("shaders/quadShader.vert"); quadShader.loadFragmentShader("shaders/quadShader.frag"); quadShader.loadFragmentShader("shaders/blinnPhongReflection"); quadShader.bindVertexAttrib("position", TriMesh::attribVertex); quadShader.link(); sphereMapShader.loadVertexShader("shaders/sphere.vert"); sphereMapShader.loadFragmentShader("shaders/sphere.frag"); sphereMapShader.loadFragmentShader("shaders/blinnPhongReflection"); sphereMapShader.bindVertexAttrib("position", TriMesh::attribVertex); sphereMapShader.bindVertexAttrib("normal", TriMesh::attribNormal); sphereMapShader.bindVertexAttrib("texCoord", TriMesh::attribTexCoord); sphereMapShader.link(); texturingShader.loadVertexShader("shaders/textur.vert"); texturingShader.loadFragmentShader("shaders/textur.frag"); texturingShader.loadFragmentShader("shaders/blinnPhongReflection"); texturingShader.bindVertexAttrib("position", TriMesh::attribVertex); texturingShader.bindVertexAttrib("normal", TriMesh::attribNormal); texturingShader.bindVertexAttrib("texCoord", TriMesh::attribTexCoord); texturingShader.link(); silhouetteShader.loadVertexShader("shaders/silhouette.vert"); silhouetteShader.loadFragmentShader("shaders/silhouette.frag"); silhouetteShader.bindVertexAttrib("position", TriMesh::attribVertex); silhouetteShader.bindVertexAttrib("normal", TriMesh::attribNormal); silhouetteShader.link(); // END XXX }