bool PickaxeItem::mineBlock(ItemInstance &item, BlockID, int, int, int, Entity *entity) const { item.hurtAndBreak(1, entity); }
void PickaxeItem::hurtEnemy(ItemInstance &item, Mob*, Mob *victim) const { item.hurtAndBreak(2, victim); }
bool PickaxeItem::mineBlock(ItemInstance &item, BlockID, int, int, int, Entity *entity) const { item.hurtAndBreak(1, entity); }
void PickaxeItem::hurtEnemy(ItemInstance &item, Mob*, Mob *victim) const { item.hurtAndBreak(2, victim); }