//----[  giveItem  ]-----------------------------------------------------------
bool ClientItemsInterface::giveItem(ItemPointer* item_pointer,
                                    unsigned int* assigned_index) {
  if (!item_pointer || item_pointer->invalid()) return false;
  ItemInstance* item = item_pointer->dereferenceAssumingValid(); // justified by prev. line

  int source_quantity = item->getQuantity();
  if (source_quantity < 0) return false;

  // stack with existing items
  if (item->isStackable()) {
    unsigned int start_search_index = 0;
    while (item &&
           start_search_index < items_in_inventory_) { // keep the index safe!
      ItemInstance* stackable_item = NULL;
      if (!findStackableItemInInventory(item,
                                       start_search_index,
                                      &start_search_index,
                                      &stackable_item)) break;
      inventory_dirty_bits_.set(start_search_index);
      update_inventory_ = true;
      ++start_search_index;
      item->setQuantity(stackable_item->addQuantity(item->getQuantity()));
      if (item->getQuantity() <= 0) {
        GlobalItemManager::singleton()->releaseItem(item_pointer);
        item = NULL;
      }
    }
  }

  // add to the inventory
  return item ? addToInventory(*item_pointer, assigned_index) : true;
}
//----[  setInventoryItem  ]---------------------------------------------------
void ClientItemsInterface::setInventoryItem(unsigned int index,
                                            ItemPointer& item_pointer) {
  ItemInstance* item = item_pointer.dereferenceAssumingValid();
  inventory_[index].item.copy(item_pointer);
  inventory_[index].stackable = item->isStackable();
  inventory_[index].equipped = false;
  inventory_dirty_bits_.set(index);
  update_inventory_ = true;

  { // become the owner of this item
    //inventory_[index].item.becomeUniquePointer();
    GlobalDatabaseManager::singleton()->itemChangeOwner(item->getUniqueID(),
                                                        account_id_,
                                                        character_id_,
                                                        session_id_);
  }
}