Beispiel #1
0
void Room::initializeFromFile(std::ifstream& fin, std::vector<Monster>& temp, std::vector<Items>& temp2, int level) {
	initialized = true;
	fin >> width;
	fin >> height;

	int nMonsters;
	fin >> nMonsters;
	for (int i = 0; i < nMonsters; i++) {
		std::string name;
		fin >> name;
		MonsterInstance* m = 0;
		for (int i = 0; i < temp.size(); i++) {
			if (!name.compare(temp[i].getName()))
				m = new MonsterInstance(temp[i]);
		}
		if (m == 0) throw "bad monster name";
		int x, y;
		fin >> x;
		fin >> y;
		m->setCoords(x, y);
		monsters.push_back(*m);
	}

	int nItems;
	fin >> nItems;
	for (int i = 0; i < nItems; i++) {
		std::string name;
		fin >> name;
		ItemInstance* m = 0;
		for (int i = 0; i < temp2.size(); i++) {
			if (!name.compare(temp2[i].getName()))
				m = new ItemInstance(temp2[i]);
		}
		if (m == 0) throw "bad item name";
		int x, y;
		fin >> x;
		fin >> y;
		m->setCoords(x, y);
		items.push_back(*m);
	}
}
Beispiel #2
0
void Room::initializeRandom(std::vector<Monster>& tempM, std::vector<Items>& tempI, int level) {
	initialized = true;
	width = 5 + rand() % 5;
	height = 5 + rand() % 5;

	int nMonsters = maxMonsters != 0?rand() % maxMonsters:0;
	std::vector<Monster> vm;
	for (int i = 0; i < tempM.size(); i++) {
		if (tempM[i].getScale() <= level) vm.push_back(tempM[i]);
	}

	for (int i = 0; i < nMonsters; i++) {
		MonsterInstance m(vm[rand() % vm.size()]);
		m.setCoords(rand() % width, rand() % height);
		monsters.push_back(m);
	}

	int nItems = rand() % maxItems;
	std::vector<Items> wal;
	std::vector<Items> ol;
	for (int i = 1; i < tempI.size(); i++) {
		if (tempI[i].getType() == 2) {
			if (tempI[i].getScale() <= level) ol.push_back(tempI[i]);
		} else if (tempI[i].getScale() <= level) wal.push_back(tempI[i]);
	}

	for (int i = 0; i < nItems; i++) {
		ItemInstance* m;
		if (rand() % 100 < 20) {
			m = new ItemInstance(wal[rand() % wal.size()]);
		} else  {
			m = new ItemInstance(ol[rand() % ol.size()]);
		}
		m->setCoords(rand() % width, rand() % height);
		items.push_back(*m);
	}
}