void MainWindow::updateObjectsRecursive(QTreeWidgetItem *item, Joint* parent){ for(int i = 0 ; i < parent->howManyChilds() ; i++ ) { Joint *child = parent->childAt(i); QTreeWidgetItem *childitem = new QTreeWidgetItem(item,QStringList(QString(child->label().c_str()))); updateObjectsRecursive(childitem, child); item_to_object_[childitem] = child; object_to_item_[child] = childitem; } // if(parent->ChildObject()!=NULL){ // new QTreeWidgetItem(item,QStringList(QString(parent->ChildObject()->label().c_str()))); // } }
void MainWindow::updateObjects(){ ui->treeWidget->clear(); item_to_object_.clear(); for( unsigned int i = 0 ; i < SceneContainer::howManyObjects() ; i++ ) { Joint* object = SceneContainer::objectAt(i); QTreeWidgetItem *item = new QTreeWidgetItem(QStringList(QString(object->label().c_str()))); updateObjectsRecursive(item, object); ui->treeWidget->addTopLevelItem(item); item_to_object_[item] = object; object_to_item_[object] = item; } ui->treeWidget->expandAll(); connect(ui->treeWidget, SIGNAL(currentItemChanged(QTreeWidgetItem*,QTreeWidgetItem*)), this, SLOT(updateCurrentSelected(QTreeWidgetItem*,QTreeWidgetItem*))); //ui->timebar->setKeyFrames((Object3D*)SceneContainer::ObjectAt(0)); ui->timebar->update(); }