Beispiel #1
0
MODULE* PCB_BASE_FRAME::loadFootprint( const FPID& aFootprintId )
    throw( IO_ERROR, PARSE_ERROR, boost::interprocess::lock_exception )
{
    FP_LIB_TABLE*   fptbl = Prj().PcbFootprintLibs();

    wxCHECK_MSG( fptbl, NULL, wxT( "Cannot look up FPID in NULL FP_LIB_TABLE." ) );

    MODULE* module = fptbl->FootprintLoadWithOptionalNickname( aFootprintId );

    // If the module is found, clear all net info,
    // to be sure there is no broken links
    // to any netinfo list (should be not needed, but it can be edited from
    // the footprint editor )
    if( module )
        module->ClearAllNets();

    return module;
}
Beispiel #2
0
bool FOOTPRINT_EDIT_FRAME::Load_Module_From_BOARD( MODULE* aModule )
{
    MODULE* newModule;
    PCB_EDIT_FRAME* frame = (PCB_EDIT_FRAME*) Kiway().Player( FRAME_PCB, false );

    if( frame == NULL )     // happens if no board editor opened
        return false;

    if( aModule == NULL )
    {
        if( ! frame->GetBoard() || ! frame->GetBoard()->m_Modules )
            return false;

        aModule = SelectFootprint( frame->GetBoard() );
    }

    if( aModule == NULL )
        return false;

    SetCurItem( NULL );

    Clear_Pcb( false );

    GetBoard()->m_Status_Pcb = 0;
    newModule = new MODULE( *aModule );
    newModule->SetParent( GetBoard() );
    newModule->SetLink( aModule->GetTimeStamp() );

    aModule = newModule;

    newModule->ClearFlags();
    newModule->RunOnChildren( boost::bind( &clearModuleItemFlags, _1 ) );

    GetBoard()->Add( newModule );

    // Clear references to any net info, because the footprint editor
    // does know any thing about nets handled by the current edited board.
    // Morever we do not want to save any reference to an unknown net when
    // saving the footprint in lib cache
    // so we force the ORPHANED dummy net info for all pads
    newModule->ClearAllNets();

    SetCrossHairPosition( wxPoint( 0, 0 ) );
    PlaceModule( newModule, NULL );
    newModule->SetPosition( wxPoint( 0, 0 ) ); // cursor in GAL may not be initialized at the moment

    // Put it on FRONT layer,
    // because this is the default in ModEdit, and in libs
    if( newModule->GetLayer() != F_Cu )
        newModule->Flip( newModule->GetPosition() );

    // Put it in orientation 0,
    // because this is the default orientation in ModEdit, and in libs
    Rotate_Module( NULL, newModule, 0, false );
    GetScreen()->ClrModify();
    Zoom_Automatique( false );

    if( IsGalCanvasActive() )
        updateView();

    return true;
}