void CGSelectWayPointHandler::execute(CGSelectWayPoint* pPacket , Player* pPlayer) throw(Error) {
	__BEGIN_TRY __BEGIN_DEBUG_EX

#ifdef __GAME_SERVER__
	Assert(pPacket != NULL);
	Assert(pPlayer != NULL);

	static map<Level_t,Price_t> sPriceMap;

	try {
		int targetDynamicZoneType = g_pDynamicZoneInfoManager->getDynamicZoneTypeByZoneID(pPacket->getZoneID());
		if (targetDynamicZoneType != DYNAMIC_ZONE_MAX) {
			executeEnterQuestZone(pPacket, pPlayer, targetDynamicZoneType);
		}

		// 게임 플레이어의 상태가 정상이 아니라면 걍 리턴한다.
		GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer);
		Assert(pGamePlayer != NULL);
		if (pGamePlayer->getPlayerStatus() != GPS_NORMAL) return;

		// 크리쳐가 슬레이어가 아니라면 리턴한다.
		Creature* pCreature = pGamePlayer->getCreature();
		Assert(pCreature != NULL);

		PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature);
		Assert(pPC != NULL);

		if (pPC->getStore()->isOpen()) return;
		if (pCreature->hasRelicItem()) return;

		// 크리쳐가 죽었으면 리턴
		if (pCreature->isDead()) return;

		// 초보존으로 들어가는 경우엔 종족 상관없이 보내준다.
		if (pPacket->getZoneID() == 1122) {
			ZONE_COORD pos(1122);

			if (pCreature->isSlayer()) {
				pos.x = 107;
				pos.y = 27;
			} else if (pCreature->isVampire()) {
				pos.x = 18;
				pos.y = 27;
			} else if (pCreature->isOusters()) {
				pos.x = 12;
				pos.y = 103;
			} else return;

			if (!canEnterBeginnerZone(pCreature)) return;

			// 초보존이 유료존일수도 있을라나...?
#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__)
			ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(pos.id);
			
			// 유료존인데 유료사용자가 아니면...
      if (pZoneInfo == NULL ||
          ((pZoneInfo->isPayPlay() || pZoneInfo->isPremiumZone())
           && (!pGamePlayer->isPayPlaying() && !pGamePlayer->isFamilyFreePass()))) {
        //Statement* pStmt = NULL;
				string connectIP = pGamePlayer->getSocket()->getHost();

				// 유료 서비스 사용이 가능한가?
				if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) {
					sendPayInfo(pGamePlayer);
				} else if (pZoneInfo->isPayPlay()) {
					// 유료 서비스 사용 불가인 경우
					GCSystemMessage gcSystemMessage;

					if (g_pConfig->getPropertyInt("IsNetMarble") == 0) {
						gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER));
					} else {
						gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER));
					}

					pGamePlayer->sendPacket(&gcSystemMessage);

					return;
				}
			}
#endif

			pPC->getGQuestManager()->illegalWarp();
			transportCreature(pCreature, pos.id, pos.x, pos.y, false);
			return;
		}

		if (pPacket->getZoneID() == 1131) {

			if (g_pVariableManager->getVariable(ACTIVE_LEVEL_WAR) == 0) {
				GCSystemMessage gcSystemMessage;
				gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER));
				pGamePlayer->sendPacket(&gcSystemMessage);
				return;
			}
/*
			if (g_pConfig->getPropertyInt("ServerID" ) != 0 )
			{
				GCNoticeEvent gcNoticeEvent;

				gcNoticeEvent.setCode(NOTICE_EVENT_NOT_FIRST_SERVER);
				pGamePlayer->sendPacket(&gcNoticeEvent);
//				GCSystemMessage gcSystemMessage;
//				gcSystemMessage.setMessage(g_pStringPool->getString(STRID_LEVEL_WAR_ONLY_FIRST_SERVER ));
//				pGamePlayer->sendPacket (&gcSystemMessage);
				return;
			}
*/

			// 크리쳐 정보 보고 알아서 튕겨주자 =_=;;
			ZONE_COORD pos(g_pLevelWarZoneInfoManager->getCreatureZoneID(pCreature ));

			if (g_pSweeperBonusManager->isAble(g_pLevelWarZoneInfoManager->getCreatureZoneID(pCreature))) {
				GCSystemMessage gcSystemMessage;
				gcSystemMessage.setMessage(g_pStringPool->getString(STRID_NO_WAR_IN_ACTIVE ));
				pGamePlayer->sendPacket (&gcSystemMessage);
				return;
			}

			if (pCreature->isSlayer()) {
				pos.x = 12;
				pos.y =  9;
			} else if (pCreature->isVampire()) {
				pos.x = 117;
				pos.y =   8;
			} else if (pCreature->isOusters()) {
				pos.x =   9;
				pos.y = 111;
			}
			
#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__)
			Zone* pZone = getZoneByZoneID(pos.id);
			Assert(pZone != NULL);
			
			LevelWarManager* pLevelWarManager = pZone->getLevelWarManager();
			Assert(pLevelWarManager != NULL);

			if (!pLevelWarManager->hasWar() && !g_pVariableManager->canEnterLevelWarZoneFree() && !pGamePlayer->isPayPlaying() && pGamePlayer->isFamilyFreePass() && !pLevelWarManager->canEnterFreeUser()) {
				GCSystemMessage gcSystemMessage;
				gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_LEVEL_WAR_ZONE));
				pGamePlayer->sendPacket(&gcSystemMessage);
				return;
			}
#endif
			
			pPC->getGQuestManager()->illegalWarp();
			transportCreature(pCreature, pos.id, pos.x, pos.y, false);
			return;
		}

		if (pPacket->getZoneID() == 72) {
			if (!g_pWarSystem->hasActiveRaceWar()) {
				GCSystemMessage gcSystemMessage;
				gcSystemMessage.setMessage(g_pStringPool->getString(STRID_NO_WAR_IN_ACTIVE));
				pGamePlayer->sendPacket (&gcSystemMessage);

				return;
			}
/*
			if (g_pConfig->getPropertyInt("ServerID" ) != 0 )
			{
				GCNoticeEvent gcNoticeEvent;

				gcNoticeEvent.setCode(NOTICE_EVENT_NOT_FIRST_SERVER);
				pGamePlayer->sendPacket(&gcNoticeEvent);
//				GCSystemMessage gcSystemMessage;
//				gcSystemMessage.setMessage(g_pStringPool->getString(STRID_LEVEL_WAR_ONLY_FIRST_SERVER ));
//				pGamePlayer->sendPacket (&gcSystemMessage);
				return;
			}
*/

			// 크리쳐 정보 보고 알아서 튕겨주자 =_=;;
			ZONE_COORD pos;

			if (pCreature->isSlayer()) {
				pos.id = 73;
				pos.x = 30;
				pos.y = 124;
			} else if (pCreature->isVampire()) {
				pos.id = 71;
				pos.x = 104;
				pos.y = 128; 
			} else if (pCreature->isOusters()) {
				pos.id = 72;
				pos.x = 67;
				pos.y = 165;
			}
/*#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__)
			ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(pos.id);
			
			// 유료존인데 유료사용자가 아니면...
			if (pZoneInfo==NULL
				|| (pZoneInfo->isPayPlay() || pZoneInfo->isPremiumZone())
					&& (!pGamePlayer->isPayPlaying() && !pGamePlayer->isFamilyFreePass() ))
			{
				//Statement* pStmt = NULL;
				string connectIP = pGamePlayer->getSocket()->getHost();

				// 유료 서비스 사용이 가능한가?
				if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID()))
				{
					sendPayInfo(pGamePlayer);
				}
				else if (pZoneInfo->isPayPlay())
				{
					// 유료 서비스 사용 불가인 경우
					GCSystemMessage gcSystemMessage;

					if (g_pConfig->getPropertyInt("IsNetMarble")==0)
					{
						gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER ));
					}
					else
					{
						gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER ));
					}

					pGamePlayer->sendPacket (&gcSystemMessage);

					return;
				}
			}
#endif*/
			if (!g_pVariableManager->isActiveRaceWarLimiter() || pCreature->isFlag(Effect::EFFECT_CLASS_RACE_WAR_JOIN_TICKET)) {
				pPC->getGQuestManager()->illegalWarp();
				transportCreature(pCreature, pos.id, pos.x, pos.y, false);
				return;
			} else {
				GCSystemMessage gcSystemMessage;
				gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_DURING_RACE_WAR));
				pGamePlayer->sendPacket(&gcSystemMessage);
				return;
			}
		}

		if (!pCreature->isSlayer() && !pCreature->isOusters()) {
			// 뭔가를 해야하지 않을까?
			return;
		}
		
		if (pCreature->isFlag(Effect::EFFECT_CLASS_HAS_FLAG)) {
			// 뭔가를 해야하지 않을까?
			return;
		}

		if (pCreature->isFlag(Effect::EFFECT_CLASS_HAS_SWEEPER)) {
			// 뭔가를 해야하지 않을까?
			return;
		}

		//Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature);
		//Assert(pSlayer != NULL);

		bool bCancel = false;

		// 이펙트가 걸려있어야 정상적인 이동이다.
		if (pCreature->isOusters() || (pCreature->isSlayer() && pCreature->isFlag(Effect::EFFECT_CLASS_SLAYER_PORTAL))) {
			ZoneID_t    id = pPacket->getZoneID();
			ZoneCoord_t x  = pPacket->getX();
			ZoneCoord_t y  = pPacket->getY();

			if (id == 0 && x == 0 && y == 0) {
				bCancel = true;
			} else {
				// 석화 상태일 경우 생깐다.
				if (pCreature->isFlag(Effect::EFFECT_CLASS_PARALYZE)) {
					bCancel = true;
				}

				// 웨이포인트 매니저를 통해서 클라이언트가 보내온
				// 웨이포인트가 정상적인 웨이포인트인지를 검증한다.
				if (!g_pWayPointManager->isValidWayPoint(id, x, y, pCreature->getRace())) {
					// 뭔가를 해야하지 않을까?
					bCancel = true;

					//return;
				}

				try {

					if (!bCancel) {

#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__)
						ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(id);
						
						// 유료존인데 유료사용자가 아니면...
            if (pZoneInfo==NULL ||
                ((pZoneInfo->isPayPlay() || pZoneInfo->isPremiumZone()) && (!pGamePlayer->isPayPlaying() && !pGamePlayer->isFamilyFreePass()))) {
              //Statement* pStmt = NULL;
							string connectIP = pGamePlayer->getSocket()->getHost();

							// 유료 서비스 사용이 가능한가?
							if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) {
								sendPayInfo(pGamePlayer);
							} else if (pZoneInfo->isPayPlay()) {
								// 유료 서비스 사용 불가인 경우
								GCSystemMessage gcSystemMessage;

								if (g_pConfig->getPropertyInt("IsNetMarble") == 0) {
									gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER));
								} else {
									gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER));
								}

								pGamePlayer->sendPacket (&gcSystemMessage);

								bCancel = true;
							}
						}
#endif

						if (!bCancel) {
							// 이동시키기 전에 이펙트를 삭제한다.
							if (pCreature->isSlayer())
								pCreature->removeFlag(Effect::EFFECT_CLASS_SLAYER_PORTAL);

							if (pCreature->isOusters()) {
								Ousters* pOusters = dynamic_cast<Ousters*>(pCreature);
								Assert(pOusters != NULL);

								GCNoticeEvent gcNoticeEvent;

								// 대지정령의 뿔을 사용할라면 시오람과 계약을 맺었어야 한다.
								if (!pOusters->getFlagSet()->isOn(FLAGSET_GNOMES_HORN)) {
									gcNoticeEvent.setCode(NOTICE_EVENT_CONTRACT_GNOMES_HORN);
									pPlayer->sendPacket(&gcNoticeEvent);
									return;
								}

								Level_t level = pOusters->getLevel();
								Price_t price = sPriceMap[level];

								if (price == 0) {
									price = (Price_t)(pow((double)level, 1.3) * 100) / 2;
									sPriceMap[level] = price;
								}

								/*if (g_pFlagManager->hasFlagWar() && 
										pPacket->getZoneID() == 32 &&
										pPacket->getX() == 124 &&
										pPacket->getY() == 144 ) price = 0;*/

								if (pOusters->getGold() < price) {
									gcNoticeEvent.setCode(NOTICE_EVENT_NOT_ENOUGH_MONEY);
									pPlayer->sendPacket(&gcNoticeEvent);
									return;
								} else {
									pOusters->decreaseGoldEx(price);
									GCModifyInformation gcMI;
									gcMI.addLongData(MODIFY_GOLD, pOusters->getGold());
									pPlayer->sendPacket(&gcMI);
								}
							}

							// 올바른 웨이포인트라면 슬레이어를 이동시켜준다.
							pPC->getGQuestManager()->illegalWarp();
							transportCreature(pCreature, id, x, y, false);
						}
					}
				} catch (NoSuchElementException&) {
					bCancel = true;
				}
			}
		}

		if (bCancel && pCreature->isSlayer()) {
			Zone* pZone = pCreature->getZone();
			Assert(pZone != NULL);

			// id, x, y가 모두 0일 경우 이동을 취소한다는 뜻이다.
			pCreature->removeFlag(Effect::EFFECT_CLASS_SLAYER_PORTAL);

			// 헬기를 제거하라고 뿌려준다.
			GCAddHelicopter gcAddHelicopter;
			gcAddHelicopter.setObjectID(pCreature->getObjectID());
			gcAddHelicopter.setCode(1);
			pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcAddHelicopter);
		}
	} 
	catch (Throwable & t) { 
		cerr << t.toString() << endl; 
	}

#endif	// __GAME_SERVER__
		
	__END_DEBUG_EX __END_CATCH
}