Beispiel #1
0
void ActionStashOpen::execute (Creature * pCreature1 , Creature * pCreature2) 
	throw(Error)
{
	__BEGIN_TRY 

	Assert(pCreature1 != NULL);
	Assert(pCreature2 != NULL);
	Assert(pCreature1->isNPC());
	Assert(pCreature2->isPC());

	// 만일 플레이어가 아직 이 존에서 보관함에 관련된 OID를
	// 할당받지 않았다면 여기서 할당해 준다.
	if (pCreature2->isSlayer())
	{
		Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature2);
		if (!pSlayer->getStashStatus()) pSlayer->registerStash();
	}
	else if (pCreature2->isVampire())
	{
		Vampire* pVampire = dynamic_cast<Vampire*>(pCreature2);
		if (!pVampire->getStashStatus()) pVampire->registerStash();
	}
	else if (pCreature2->isOusters())
	{
		Ousters* pOusters = dynamic_cast<Ousters*>(pCreature2);
		if (!pOusters->getStashStatus()) pOusters->registerStash();
	}

	GCNPCResponse okpkt;
	okpkt.setCode(NPC_RESPONSE_INTERFACE_STASHOPEN);
	pCreature2->getPlayer()->sendPacket(&okpkt);

	__END_CATCH
}