int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
									  std::vector<void*> *extra_pointers) {
	std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
	if(iter != _spell_quest_status.end()) {
		//loaded or failed to load
		if(iter->second != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
			int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
			int i = qiter->second->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
            if(i != 0) {
                ret = i;
            }
			return ret;
		}
		return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
	} else {
		std::string filename;
		QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
		if(qi) {
			_spell_quest_status[spell_id] = qi->GetIdentifier();
			qi->LoadSpellScript(filename, spell_id);
			int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
			int i = qi->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
            if(i != 0) {
                ret = i;
            }
			return ret;
		} else {
			_spell_quest_status[spell_id] = QuestFailedToLoad;
			return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
		}
	}
	return 0;
}