bool QuestParserCollection::HasQuestSubGlobal(QuestEventID evt) {
	if(_global_npc_quest_status == QuestUnloaded) {
		std::string filename;
		QuestInterface *qi = GetQIByGlobalNPCQuest(filename);
		if(qi) {
			qi->LoadGlobalNPCScript(filename);
			_global_npc_quest_status = qi->GetIdentifier();
			if(qi->HasGlobalQuestSub(evt)) {
				return true;
			}
		}
	} else {
		if(_global_npc_quest_status != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(_global_npc_quest_status);
			if(qiter->second->HasGlobalQuestSub(evt)) {
				return true;
			}
		}
	}
	return false;
}