Beispiel #1
0
void KeyboardHandle(unsigned char key, int x, int y) {
    //std::cout << "KeyboardHandle." << std::endl;
    switch(key) {
        case ESCAPE:
            glutDestroyWindow(WindowStatus::getSingletonPtr()->window);
            exit(0);
        default:
            break;
    }
    renderSystem.getCamera()->OnKeyboard(key);
}
Beispiel #2
0
void SpecialKeyboardHandle(int key, int x, int y) {
    switch(key) {
        case GLUT_KEY_UP:
        case GLUT_KEY_DOWN:
        case GLUT_KEY_LEFT:
        case GLUT_KEY_RIGHT:
        case GLUT_KEY_PAGE_DOWN:
        case GLUT_KEY_PAGE_UP:
			renderSystem.getCamera()->OnSpecialKeyboard(key);
            break;

        default:
            break;
    }
}