Beispiel #1
0
        void run(){
#ifdef MOZJS
            Scope * s = globalScriptEngine->createScope();
            
            s->localConnect( "blah" );
            
            s->invoke( "z = { _id : new ObjectId() , a : 123 };" , BSONObj() );
            BSONObj out = s->getObject( "z" );
            ASSERT_EQUALS( 123 , out["a"].number() );
            ASSERT_EQUALS( jstOID , out["_id"].type() );
            
            OID save = out["_id"].__oid();
            
            s->setObject( "a" , out );
            
            s->invoke( "y = { _id : a._id , a : 124 };" , BSONObj() );            
            out = s->getObject( "y" );
            ASSERT_EQUALS( 124 , out["a"].number() );
            ASSERT_EQUALS( jstOID , out["_id"].type() );            
            ASSERT_EQUALS( out["_id"].__oid().str() , save.str() );

            s->invoke( "y = { _id : new ObjectId( a._id ) , a : 125 };" , BSONObj() );            
            out = s->getObject( "y" );
            ASSERT_EQUALS( 125 , out["a"].number() );
            ASSERT_EQUALS( jstOID , out["_id"].type() );            
            ASSERT_EQUALS( out["_id"].__oid().str() , save.str() );

            delete s;
#endif
        }
Beispiel #2
0
        void run() {
            Scope * s = globalScriptEngine->newScope();
            s->localConnect( "blah" );
            BSONObjBuilder b;
            long long val = (long long)( 0xbabadeadbeefbaddULL );
            b.append( "a", val );
            BSONObj in = b.obj();
            s->setObject( "a", in );
            BSONObj out = s->getObject( "a" );
            ASSERT_EQUALS( mongo::NumberLong, out.firstElement().type() );
            
            ASSERT( s->exec( "printjson( a ); b = {b:a.a}", "foo", false, true, false ) );
            out = s->getObject( "b" );
            ASSERT_EQUALS( mongo::NumberLong, out.firstElement().type() );
            if( val != out.firstElement().numberLong() ) {
                cout << val << endl;
                cout << out.firstElement().numberLong() << endl;
                cout << out.toString() << endl;
                ASSERT_EQUALS( val, out.firstElement().numberLong() );
            }
            
            ASSERT( s->exec( "c = {c:a.a.toString()}", "foo", false, true, false ) );
            out = s->getObject( "c" );
            stringstream ss;
            ss << "NumberLong(\"" << val << "\")";
            ASSERT_EQUALS( ss.str(), out.firstElement().valuestr() );

            ASSERT( s->exec( "d = {d:a.a.toNumber()}", "foo", false, true, false ) );
            out = s->getObject( "d" );
            ASSERT_EQUALS( NumberDouble, out.firstElement().type() );
            ASSERT_EQUALS( double( val ), out.firstElement().number() );

            ASSERT( s->exec( "e = {e:a.a.floatApprox}", "foo", false, true, false ) );
            out = s->getObject( "e" );
            ASSERT_EQUALS( NumberDouble, out.firstElement().type() );
            ASSERT_EQUALS( double( val ), out.firstElement().number() );     

            ASSERT( s->exec( "f = {f:a.a.top}", "foo", false, true, false ) );
            out = s->getObject( "f" );
            ASSERT( NumberDouble == out.firstElement().type() || NumberInt == out.firstElement().type() );
            
            s->setObject( "z", BSON( "z" << (long long)( 4 ) ) );
            ASSERT( s->exec( "y = {y:z.z.top}", "foo", false, true, false ) );
            out = s->getObject( "y" );
            ASSERT_EQUALS( Undefined, out.firstElement().type() );

            ASSERT( s->exec( "x = {x:z.z.floatApprox}", "foo", false, true, false ) );
            out = s->getObject( "x" );
            ASSERT( NumberDouble == out.firstElement().type() || NumberInt == out.firstElement().type() );
            ASSERT_EQUALS( double( 4 ), out.firstElement().number() );     

            ASSERT( s->exec( "w = {w:z.z}", "foo", false, true, false ) );
            out = s->getObject( "w" );
            ASSERT_EQUALS( mongo::NumberLong, out.firstElement().type() );
            ASSERT_EQUALS( 4, out.firstElement().numberLong() );     
            
        }
Beispiel #3
0
        void run(){
            Scope * s = globalScriptEngine->createScope();
            
            { // date
                BSONObj o;
                { 
                    BSONObjBuilder b;
                    b.appendDate( "d" , 123456789 );
                    o = b.obj();
                }
                s->setObject( "x" , o );
                
                s->invoke( "return x.d.getTime() != 12;" , BSONObj() );
                ASSERT_EQUALS( true, s->getBoolean( "return" ) );
                
                s->invoke( "z = x.d.getTime();" , BSONObj() );
                ASSERT_EQUALS( 123456789 , s->getNumber( "z" ) );
                
                s->invoke( "z = { z : x.d }" , BSONObj() );
                BSONObj out = s->getObject( "z" );
                ASSERT( out["z"].type() == Date );
            }

            { // regex
                BSONObj o;
                { 
                    BSONObjBuilder b;
                    b.appendRegex( "r" , "^a" , "i" );
                    o = b.obj();
                }
                s->setObject( "x" , o );
                
                s->invoke( "z = x.r.test( 'b' );" , BSONObj() );
                ASSERT_EQUALS( false , s->getBoolean( "z" ) );

                s->invoke( "z = x.r.test( 'a' );" , BSONObj() );
                ASSERT_EQUALS( true , s->getBoolean( "z" ) );

                s->invoke( "z = x.r.test( 'ba' );" , BSONObj() );
                ASSERT_EQUALS( false , s->getBoolean( "z" ) );

                s->invoke( "z = { a : x.r };" , BSONObj() );

                BSONObj out = s->getObject("z");
                ASSERT_EQUALS( (string)"^a" , out["a"].regex() );
                ASSERT_EQUALS( (string)"i" , out["a"].regexFlags() );

            }
            
            delete s;
        }
Beispiel #4
0
        void run(){
            Scope * s = globalScriptEngine->createScope();
            s->localConnect( "asd" );
            const char * foo = "asdasdasdasd";

            
            BSONObj in;
            {
                BSONObjBuilder b;
                b.append( "a" , 7 );
                b.appendBinData( "b" , strlen( foo ) , ByteArray , foo );
                in = b.obj();
                s->setObject( "x" , in );
            }
            
            s->invokeSafe( "myb = x.b; print( myb ); printjson( myb );" , BSONObj() );
            s->invokeSafe( "y = { c : myb };" , BSONObj() );
            
            BSONObj out = s->getObject( "y" );
            ASSERT_EQUALS( BinData , out["c"].type() );
            //blah( "in " , in["b"] );
            //blah( "out" , out["c"] );
            ASSERT_EQUALS( 0 , in["b"].woCompare( out["c"] , false ) );

            delete s;
        }
Beispiel #5
0
        void run(){
            Scope * s = globalScriptEngine->createScope();
            
            {
                BSONObjBuilder b;
                b.append( "a" , 1 );
                b.appendCode( "b" , "function(){ out.b = 11; }" );
                b.appendCodeWScope( "c" , "function(){ out.c = 12; }" , BSONObj() );
                b.appendCodeWScope( "d" , "function(){ out.d = 13 + bleh; }" , BSON( "bleh" << 5 ) );
                s->setObject( "foo" , b.obj() );
            }
            
            s->invokeSafe( "out = {}; out.a = foo.a; foo.b(); foo.c();" , BSONObj() );
            BSONObj out = s->getObject( "out" );
            
            ASSERT_EQUALS( 1 , out["a"].number() );
            ASSERT_EQUALS( 11 , out["b"].number() );
            ASSERT_EQUALS( 12 , out["c"].number() );

            //s->invokeSafe( "foo.d() " , BSONObj() );
            //out = s->getObject( "out" );
            //ASSERT_EQUALS( 18 , out["d"].number() );
            

            delete s;
        }
Beispiel #6
0
        void run(){
            Scope * s = globalScriptEngine->createScope();

            BSONObjBuilder b;
            b.appendTimestamp( "a" , 123456789 );
            b.appendMinKey( "b" );
            b.appendMaxKey( "c" );
            b.appendTimestamp( "d" , 1234000 , 9876 );
            

            {
                BSONObj t = b.done();
                ASSERT_EQUALS( 1234000U , t["d"].timestampTime() );
                ASSERT_EQUALS( 9876U , t["d"].timestampInc() );
            }

            s->setObject( "z" , b.obj() );
            
            ASSERT( s->invoke( "y = { a : z.a , b : z.b , c : z.c , d: z.d }" , BSONObj() ) == 0 );

            BSONObj out = s->getObject( "y" );
            ASSERT_EQUALS( Timestamp , out["a"].type() );
            ASSERT_EQUALS( MinKey , out["b"].type() );
            ASSERT_EQUALS( MaxKey , out["c"].type() );
            ASSERT_EQUALS( Timestamp , out["d"].type() );

            ASSERT_EQUALS( 9876U , out["d"].timestampInc() );
            ASSERT_EQUALS( 1234000U , out["d"].timestampTime() );
            ASSERT_EQUALS( 123456789U , out["a"].date() );


            delete s;
        }
Beispiel #7
0
        void run(){
            Scope * s = globalScriptEngine->newScope();
            s->localConnect( "asd" );
            const char * foo = "asdas\0asdasd";
            const char * base64 = "YXNkYXMAYXNkYXNk";
            
            BSONObj in;
            {
                BSONObjBuilder b;
                b.append( "a" , 7 );
                b.appendBinData( "b" , 12 , BinDataGeneral , foo );
                in = b.obj();
                s->setObject( "x" , in );
            }
            
            s->invokeSafe( "myb = x.b; print( myb ); printjson( myb );" , BSONObj() );
            s->invokeSafe( "y = { c : myb };" , BSONObj() );
            
            BSONObj out = s->getObject( "y" );
            ASSERT_EQUALS( BinData , out["c"].type() );
//            pp( "in " , in["b"] );
//            pp( "out" , out["c"] );
            ASSERT_EQUALS( 0 , in["b"].woCompare( out["c"] , false ) );

            // check that BinData js class is utilized
            s->invokeSafe( "q = x.b.toString();", BSONObj() );
            stringstream expected;
            expected << "BinData(" << BinDataGeneral << ",\"" << base64 << "\")";
            ASSERT_EQUALS( expected.str(), s->getString( "q" ) );
            
            stringstream scriptBuilder;
            scriptBuilder << "z = { c : new BinData( " << BinDataGeneral << ", \"" << base64 << "\" ) };";
            string script = scriptBuilder.str();
            s->invokeSafe( script.c_str(), BSONObj() );
            out = s->getObject( "z" );
//            pp( "out" , out["c"] );
            ASSERT_EQUALS( 0 , in["b"].woCompare( out["c"] , false ) );            

            s->invokeSafe( "a = { f: new BinData( 128, \"\" ) };", BSONObj() );
            out = s->getObject( "a" );
            int len = -1;
            out[ "f" ].binData( len );
            ASSERT_EQUALS( 0, len );
            ASSERT_EQUALS( 128, out[ "f" ].binDataType() );
            
            delete s;
        }
Beispiel #8
0
        void run() {
            Scope *s = globalScriptEngine->newScope();

            BSONObj o = BSON( "foo" << "bar" );
            s->setObject( "a.b", o );
            ASSERT( s->getObject( "a" ).isEmpty() );

            BSONObj o2 = BSONObj();
            s->setObject( "a", o2 );
            s->setObject( "a.b", o );
            ASSERT( s->getObject( "a" ).isEmpty() );

            o2 = fromjson( "{b:{}}" );
            s->setObject( "a", o2 );
            s->setObject( "a.b", o );
            ASSERT( !s->getObject( "a" ).isEmpty() );
        }
Beispiel #9
0
        void run(){
            Scope * s = globalScriptEngine->createScope();
            
            s->invoke( "z = { num : 1 };" , BSONObj() );
            BSONObj out = s->getObject( "z" );
            ASSERT_EQUALS( 1 , out["num"].number() );
            ASSERT_EQUALS( 1 , out.nFields() );

            s->invoke( "z = { x : 'eliot' };" , BSONObj() );
            out = s->getObject( "z" );
            ASSERT_EQUALS( (string)"eliot" , out["x"].valuestr() );
            ASSERT_EQUALS( 1 , out.nFields() );
                           
            BSONObj o = BSON( "x" << 17 );
            s->setObject( "blah" , o );   
            out = s->getObject( "blah" );
            ASSERT_EQUALS( 17 , out["x"].number() );
            
            delete s;
        }
Beispiel #10
0
        void run(){
            Scope * s = globalScriptEngine->createScope();
            
            BSONObj o = BSON( "x" << 17 << "y" << "eliot" << "z" << "sara" );
            s->setObject( "blah" , o , true );
            
            s->invoke( "blah.a = 19;" , BSONObj() );
            BSONObj out = s->getObject( "blah" );
            ASSERT( out["a"].eoo() );

            delete s;
        }
Beispiel #11
0
        void run(){
            Scope * s = globalScriptEngine->newScope();
            
            BSONObj o = BSON( "x" << 17 << "y" << "eliot" << "z" << "sara" << "zz" << BSONObj() );
            s->setObject( "blah" , o , true );

            s->invoke( "blah.y = 'e'", BSONObj() );
            BSONObj out = s->getObject( "blah" );
            ASSERT( strlen( out["y"].valuestr() ) > 1 );

            s->invoke( "blah.a = 19;" , BSONObj() );
            out = s->getObject( "blah" );
            ASSERT( out["a"].eoo() );

            s->invoke( "blah.zz.a = 19;" , BSONObj() );
            out = s->getObject( "blah" );
            ASSERT( out["zz"].embeddedObject()["a"].eoo() );

            s->setObject( "blah.zz", BSON( "a" << 19 ) );
            out = s->getObject( "blah" );
            ASSERT( out["zz"].embeddedObject()["a"].eoo() );
            
            s->invoke( "delete blah['x']" , BSONObj() );
            out = s->getObject( "blah" );
            ASSERT( !out["x"].eoo() );
            
            // read-only object itself can be overwritten
            s->invoke( "blah = {}", BSONObj() );
            out = s->getObject( "blah" );
            ASSERT( out.isEmpty() );
            
            // test array - can't implement this in v8
//            o = fromjson( "{a:[1,2,3]}" );
//            s->setObject( "blah", o, true );
//            out = s->getObject( "blah" );
//            s->invoke( "blah.a[ 0 ] = 4;", BSONObj() );
//            s->invoke( "delete blah['a'][ 2 ];", BSONObj() );
//            out = s->getObject( "blah" );
//            ASSERT_EQUALS( 1.0, out[ "a" ].embeddedObject()[ 0 ].number() );
//            ASSERT_EQUALS( 3.0, out[ "a" ].embeddedObject()[ 2 ].number() );
            
            delete s;
        }
Beispiel #12
0
        void run(){
            Scope * s = globalScriptEngine->createScope();
            
            //  --  A  --
            
            BSONObj o;
            {
                BSONObjBuilder b ;
                b.append( "a" , (int)5 );
                b.append( "b" , 5.6 );
                o = b.obj();
            }
            ASSERT_EQUALS( NumberInt , o["a"].type() );
            ASSERT_EQUALS( NumberDouble , o["b"].type() );
            
            s->setObject( "z" , o );
            s->invoke( "return z" , BSONObj() );
            BSONObj out = s->getObject( "return" );
            ASSERT_EQUALS( 5 , out["a"].number() );
            ASSERT_EQUALS( 5.6 , out["b"].number() );

            ASSERT_EQUALS( NumberDouble , out["b"].type() );
            ASSERT_EQUALS( NumberInt , out["a"].type() );

            //  --  B  --
            
            {
                BSONObjBuilder b ;
                b.append( "a" , (int)5 );
                b.append( "b" , 5.6 );
                o = b.obj();
            }

            s->setObject( "z" , o , false );
            s->invoke( "return z" , BSONObj() );
            out = s->getObject( "return" );
            ASSERT_EQUALS( 5 , out["a"].number() );
            ASSERT_EQUALS( 5.6 , out["b"].number() );

            ASSERT_EQUALS( NumberDouble , out["b"].type() );
            ASSERT_EQUALS( NumberInt , out["a"].type() );

            
            //  -- C --
            
            {
                BSONObjBuilder b ;
                
                {
                    BSONObjBuilder c;
                    c.append( "0" , 5.5 );
                    c.append( "1" , 6 );
                    b.appendArray( "a" , c.obj() );
                }
                
                o = b.obj();
            }
            
            ASSERT_EQUALS( NumberDouble , o["a"].embeddedObjectUserCheck()["0"].type() );
            ASSERT_EQUALS( NumberInt , o["a"].embeddedObjectUserCheck()["1"].type() );
            
            s->setObject( "z" , o , false );
            out = s->getObject( "z" );

            ASSERT_EQUALS( NumberDouble , out["a"].embeddedObjectUserCheck()["0"].type() );
            ASSERT_EQUALS( NumberInt , out["a"].embeddedObjectUserCheck()["1"].type() );
            
            s->invokeSafe( "z.z = 5;" , BSONObj() );
            out = s->getObject( "z" );
            ASSERT_EQUALS( 5 , out["z"].number() );
            ASSERT_EQUALS( NumberDouble , out["a"].embeddedObjectUserCheck()["0"].type() );
            ASSERT_EQUALS( NumberDouble , out["a"].embeddedObjectUserCheck()["1"].type() ); // TODO: this is technically bad, but here to make sure that i understand the behavior

            delete s;
        }
Beispiel #13
0
        void run(){
            Scope * s = globalScriptEngine->newScope();
            
            //  --  A  --
            
            BSONObj o;
            {
                BSONObjBuilder b ;
                b.append( "a" , (int)5 );
                b.append( "b" , 5.6 );
                o = b.obj();
            }
            ASSERT_EQUALS( NumberInt , o["a"].type() );
            ASSERT_EQUALS( NumberDouble , o["b"].type() );
            
            s->setObject( "z" , o );
            s->invoke( "return z" , BSONObj() );
            BSONObj out = s->getObject( "return" );
            ASSERT_EQUALS( 5 , out["a"].number() );
            ASSERT_EQUALS( 5.6 , out["b"].number() );

            ASSERT_EQUALS( NumberDouble , out["b"].type() );
            ASSERT_EQUALS( NumberInt , out["a"].type() );

            //  --  B  --
            
            {
                BSONObjBuilder b ;
                b.append( "a" , (int)5 );
                b.append( "b" , 5.6 );
                o = b.obj();
            }

            s->setObject( "z" , o , false );
            s->invoke( "return z" , BSONObj() );
            out = s->getObject( "return" );
            ASSERT_EQUALS( 5 , out["a"].number() );
            ASSERT_EQUALS( 5.6 , out["b"].number() );

            ASSERT_EQUALS( NumberDouble , out["b"].type() );
            ASSERT_EQUALS( NumberInt , out["a"].type() );

            
            //  -- C --
            
            {
                BSONObjBuilder b ;
                
                {
                    BSONObjBuilder c;
                    c.append( "0" , 5.5 );
                    c.append( "1" , 6 );
                    b.appendArray( "a" , c.obj() );
                }
                
                o = b.obj();
            }
            
            ASSERT_EQUALS( NumberDouble , o["a"].embeddedObjectUserCheck()["0"].type() );
            ASSERT_EQUALS( NumberInt , o["a"].embeddedObjectUserCheck()["1"].type() );
            
            s->setObject( "z" , o , false );
            out = s->getObject( "z" );

            ASSERT_EQUALS( NumberDouble , out["a"].embeddedObjectUserCheck()["0"].type() );
            ASSERT_EQUALS( NumberInt , out["a"].embeddedObjectUserCheck()["1"].type() );
            
            s->invokeSafe( "z.z = 5;" , BSONObj() );
            out = s->getObject( "z" );
            ASSERT_EQUALS( 5 , out["z"].number() );
            ASSERT_EQUALS( NumberDouble , out["a"].embeddedObjectUserCheck()["0"].type() );
            // Commenting so that v8 tests will work
//            ASSERT_EQUALS( NumberDouble , out["a"].embeddedObjectUserCheck()["1"].type() ); // TODO: this is technically bad, but here to make sure that i understand the behavior


            // Eliot says I don't have to worry about this case
            
//            // -- D --
//            
//            o = fromjson( "{a:3.0,b:4.5}" );
//            ASSERT_EQUALS( NumberDouble , o["a"].type() );
//            ASSERT_EQUALS( NumberDouble , o["b"].type() );
//
//            s->setObject( "z" , o , false );
//            s->invoke( "return z" , BSONObj() );
//            out = s->getObject( "return" );
//            ASSERT_EQUALS( 3 , out["a"].number() );
//            ASSERT_EQUALS( 4.5 , out["b"].number() );
//            
//            ASSERT_EQUALS( NumberDouble , out["b"].type() );
//            ASSERT_EQUALS( NumberDouble , out["a"].type() );
//            
            
            delete s;
        }