static void Camera_restore(JNIEnv* env, jobject obj) {
    jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
    Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
    v->restore();
}
Beispiel #2
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static void Camera_restore(JNIEnv* env, jobject obj) {
    Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
    v->restore();
}