Beispiel #1
0
ECode CCamera::SetLocation(
    /* [in] */ Float x,
    /* [in] */ Float y,
    /* [in] */ Float z)
{
    Sk3DView* v = reinterpret_cast<Sk3DView*>(mNativeInstance);
    v->setCameraLocation(x, y, z);
    return NOERROR;
}
static void Camera_setLocation(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) {
    jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
    Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
    v->setCameraLocation(x, y, z);
}