ECode CCamera::SetLocation( /* [in] */ Float x, /* [in] */ Float y, /* [in] */ Float z) { Sk3DView* v = reinterpret_cast<Sk3DView*>(mNativeInstance); v->setCameraLocation(x, y, z); return NOERROR; }
static void Camera_setLocation(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) { jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); v->setCameraLocation(x, y, z); }