void SkStroke::strokePath(const SkPath& src, SkPath* dst) const {
    SkASSERT(&src != NULL && dst != NULL);

    SkScalar radius = SkScalarHalf(fWidth);

    dst->reset();
    if (radius <= 0) {
        return;
    }
    
#ifdef SK_SCALAR_IS_FIXED
    void (*proc)(SkPoint pts[], int count) = identity_proc;
    if (needs_to_shrink(src)) {
        proc = shift_down_2_proc;
        radius >>= 2;
        if (radius == 0) {
            return;
        }
    }
#endif

    SkPathStroker   stroker(radius, fMiterLimit, this->getCap(),
                            this->getJoin());

    SkPath::Iter    iter(src, false);
    SkPoint         pts[4];
    SkPath::Verb    verb, lastSegment = SkPath::kMove_Verb;

    while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
        switch (verb) {
            case SkPath::kMove_Verb:
                APPLY_PROC(proc, &pts[0], 1);
                stroker.moveTo(pts[0]);
                break;
            case SkPath::kLine_Verb:
                APPLY_PROC(proc, &pts[1], 1);
                stroker.lineTo(pts[1]);
                lastSegment = verb;
                break;
            case SkPath::kQuad_Verb:
                APPLY_PROC(proc, &pts[1], 2);
                stroker.quadTo(pts[1], pts[2]);
                lastSegment = verb;
                break;
            case SkPath::kCubic_Verb:
                APPLY_PROC(proc, &pts[1], 3);
                stroker.cubicTo(pts[1], pts[2], pts[3]);
                lastSegment = verb;
                break;
            case SkPath::kClose_Verb:
                stroker.close(lastSegment == SkPath::kLine_Verb);
                break;
            default:
                break;
        }
    }
    stroker.done(dst, lastSegment == SkPath::kLine_Verb);

#ifdef SK_SCALAR_IS_FIXED
    // undo our previous down_shift
    if (shift_down_2_proc == proc) {
        // need a real shift methid on path. antialias paths could use this too
        SkMatrix matrix;
        matrix.setScale(SkIntToScalar(4), SkIntToScalar(4));
        dst->transform(matrix);
    }
#endif

    if (fDoFill) {
        if (src.cheapIsDirection(SkPath::kCCW_Direction)) {
            dst->reverseAddPath(src);
        } else {
            dst->addPath(src);
        }
    } else {
        //  Seems like we can assume that a 2-point src would always result in
        //  a convex stroke, but testing has proved otherwise.
        //  TODO: fix the stroker to make this assumption true (without making
        //  it slower that the work that will be done in computeConvexity())
#if 0
        // this test results in a non-convex stroke :(
        static void test(SkCanvas* canvas) {
            SkPoint pts[] = { 146.333328,  192.333328, 300.333344, 293.333344 };
            SkPaint paint;
            paint.setStrokeWidth(7);
            paint.setStrokeCap(SkPaint::kRound_Cap);
            canvas->drawLine(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY, paint);
        }        
#endif
#if 0
        if (2 == src.countPoints()) {
            dst->setIsConvex(true);
        }
#endif
    }
void SkStroke::strokePath(const SkPath& src, SkPath* dst) const {
    SkASSERT(&src != NULL && dst != NULL);

    SkScalar radius = SkScalarHalf(fWidth);

    AutoTmpPath tmp(src, &dst);

    if (radius <= 0) {
        return;
    }

    // If src is really a rect, call our specialty strokeRect() method
    {
        bool isClosed;
        SkPath::Direction dir;
        if (src.isRect(&isClosed, &dir) && isClosed) {
            this->strokeRect(src.getBounds(), dst, dir);
            // our answer should preserve the inverseness of the src
            if (src.isInverseFillType()) {
                SkASSERT(!dst->isInverseFillType());
                dst->toggleInverseFillType();
            }
            return;
        }
    }

    SkAutoConicToQuads converter;
    const SkScalar conicTol = SK_Scalar1 / 4;

    SkPathStroker   stroker(src, radius, fMiterLimit, this->getCap(),
                            this->getJoin());
    SkPath::Iter    iter(src, false);
    SkPath::Verb    lastSegment = SkPath::kMove_Verb;

    for (;;) {
        SkPoint  pts[4];
        switch (iter.next(pts, false)) {
            case SkPath::kMove_Verb:
                stroker.moveTo(pts[0]);
                break;
            case SkPath::kLine_Verb:
                stroker.lineTo(pts[1]);
                lastSegment = SkPath::kLine_Verb;
                break;
            case SkPath::kQuad_Verb:
                stroker.quadTo(pts[1], pts[2]);
                lastSegment = SkPath::kQuad_Verb;
                break;
            case SkPath::kConic_Verb: {
                // todo: if we had maxcurvature for conics, perhaps we should
                // natively extrude the conic instead of converting to quads.
                const SkPoint* quadPts =
                    converter.computeQuads(pts, iter.conicWeight(), conicTol);
                for (int i = 0; i < converter.countQuads(); ++i) {
                    stroker.quadTo(quadPts[1], quadPts[2]);
                    quadPts += 2;
                }
                lastSegment = SkPath::kQuad_Verb;
            } break;
            case SkPath::kCubic_Verb:
                stroker.cubicTo(pts[1], pts[2], pts[3]);
                lastSegment = SkPath::kCubic_Verb;
                break;
            case SkPath::kClose_Verb:
                stroker.close(lastSegment == SkPath::kLine_Verb);
                break;
            case SkPath::kDone_Verb:
                goto DONE;
        }
    }
DONE:
    stroker.done(dst, lastSegment == SkPath::kLine_Verb);

    if (fDoFill) {
        if (src.cheapIsDirection(SkPath::kCCW_Direction)) {
            dst->reverseAddPath(src);
        } else {
            dst->addPath(src);
        }
    } else {
        //  Seems like we can assume that a 2-point src would always result in
        //  a convex stroke, but testing has proved otherwise.
        //  TODO: fix the stroker to make this assumption true (without making
        //  it slower that the work that will be done in computeConvexity())
#if 0
        // this test results in a non-convex stroke :(
        static void test(SkCanvas* canvas) {
            SkPoint pts[] = { 146.333328,  192.333328, 300.333344, 293.333344 };
            SkPaint paint;
            paint.setStrokeWidth(7);
            paint.setStrokeCap(SkPaint::kRound_Cap);
            canvas->drawLine(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY, paint);
        }
#endif
#if 0
        if (2 == src.countPoints()) {
            dst->setIsConvex(true);
        }
#endif
    }