Beispiel #1
0
void 
display(void)
{
    Matrix m1, m2, m3;
    Quaternion q1;

#ifdef PAR_SCHEDULER
    if(pVSCThread == NULL)
    {
        pVSCThread = ExternalThread::find("VSCScheduler");
    }

    VSC::VSCScheduler::the()->enterSyncBarrier(2);

    pVSCThread->getChangeList()->applyToCurrent();
    pVSCThread->getChangeList()->clearAll();

//    VSC::vsc_sleep(100);

    VSC::VSCScheduler::the()->enterSyncBarrier(2);
#endif

//    tball.getRotation().getValue(m3);

//    q1.setValue(m3);

//    m1.setRotate(q1);
    
//    cout << "TBROT" << endl << tball.getRotation() << endl;
//    cout << "M3" << endl << m3 << endl;
//    cout << "Q1" << endl << q1 << endl;
//    cout << "M1" << endl << m1 << endl;

//  m1.setRotate( tball.getRotation() );
//    m2.setTranslate( tball.getPosition() );
    
//cout << "Pos: " << tball.getPosition() << ", Rot: " << tball.getRotation() << endl;

//    cout << tball.getRotation() << endl;

//    m1.mult( m2 );

    cam_trans->getSFMatrix()->setValue(tball.getFullTrackballMatrix());

/*
    fprintf(stderr, "%d %d %d %d | %d | %d\r",
            glutGet(GLUT_WINDOW_RED_SIZE),
            glutGet(GLUT_WINDOW_GREEN_SIZE),
            glutGet(GLUT_WINDOW_BLUE_SIZE),
            glutGet(GLUT_WINDOW_ALPHA_SIZE),
            glutGet(GLUT_WINDOW_DEPTH_SIZE),
            glutGet(GLUT_WINDOW_STENCIL_SIZE));
*/

    win->draw( ract );
}
void display(void)
{
    m1c = tball.getFullTrackballMatrix();

    if(move_obj == true)
    {
        scene_trans->editSFMatrix()->setValue( m1c );
    }
    else
    {
        cam_trans->editSFMatrix()->setValue( m1c );
    }

    commitChanges();

    win->render(rentravact);
}