Beispiel #1
0
void
mouse(int button, int state, int x, int y)
{
    if ( state == 0 )
    {
        switch ( button )
        {
        case GLUT_LEFT_BUTTON:  break;
        case GLUT_MIDDLE_BUTTON:tball.setAutoPosition(true);
                                break;
        case GLUT_RIGHT_BUTTON: tball.setAutoPositionNeg(true);
                                break;
        }
        mouseb |= 1 << button;
    }
    else if ( state == 1 )
    {
        switch ( button )
        {
        case GLUT_LEFT_BUTTON:  break;
        case GLUT_MIDDLE_BUTTON:tball.setAutoPosition(false);
                                break;
        case GLUT_RIGHT_BUTTON: tball.setAutoPositionNeg(false);
                                break;
        }
        mouseb &= ~(1 << button);
    }
    lastx = x;
    lasty = y;
}
Beispiel #2
0
void MyOSGQGLWidget::mouseReleaseEvent ( QMouseEvent *me )
{
    switch ( me->button() )
    {
        case MidButton:
            tball.setAutoPosition(false);
            break;
        case RightButton:
            tball.setAutoPositionNeg(false);
            break;
        default:
            break;
    }
    _mouseb &= me->button();
    _lastx = me->x();
    _lasty = me->y();   
}