bool UI::onFingerRelease (int64_t finger, float x, float y) { if (_restart) return false; const uint16_t _x = _frontend->getCoordinateOffsetX() + x * _frontend->getWidth(); const uint16_t _y = _frontend->getCoordinateOffsetY() + y * _frontend->getHeight(); UIStack stack = _stack; for (UIStackReverseIter i = stack.rbegin(); i != stack.rend(); ++i) { UIWindow* window = *i; const bool focus = window->checkFocus(_x, _y); if (focus && window->onFingerRelease(finger, _x, _y)) return true; if (window->isModal() || window->isFullscreen()) break; } return false; }