std::string VAL::EndGameWorldStateFormatter::asString(const VecInt& gameHistory, WorldState & ws,
		const VecVecVecKey& kb) {
	ostringstream os;
	int scoreIndex = proc->getFunctionId("score");

	int cardCount = proc->typeCardinalities[proc->typeNameIds["card"]];
//	int slotCount = proc->typeCardinalities[proc->typeNameIds["slot"]];

	VecInt cardRow(cardCount, -1);
	NumScalar p1Score = ws.getFluentValue(scoreIndex, 1);
	NumScalar p2Score = ws.getFluentValue(scoreIndex, 2);
	os << "Score 1: " << p1Score << " Score 2: " << p2Score << "\n";
	//assert((unsigned)cardCount <= gameHistory.size());
	if ((unsigned) cardCount < gameHistory.size()) {
		for (unsigned i = 1; i <= (int) cardRow.size(); i++) {
			int index = gameHistory[i];
			VecInt args = proc->operatorIndexToVector(index);
//		os << proc->getOperatorName(args[0]) << " " << proc->asString(args) << "\n";
			cardRow[i - 1] = args[3] + 1; // c0=1 c1=2, etc.
		}
	}
	os << proc->asString(cardRow, LIST) << "\n";

	return os.str();

}
std::string VAL::GopsWorldStateFormatter::asString(const VecInt & gameHistory, WorldState & ws,
		const VecVecVecKey & kb) {
	ostringstream os;
	int scoreIndex = proc->getFunctionId("score");
	string oName;
	VecInt oArgs;
	int slotCount = proc->typeCardinalities[proc->typeNameIds["slot"]];
	unsigned biddingRoundCount = (slotCount - 1) / 3; // Subtract 1 for dealer, divide by 3 because for every bidding round, there
	// is the card to bid on plus one card per player to bid with
	VecVecInt startingHands(3);
	VecVecInt results(3);
	for (unsigned i = 0; i < 3; i++) {
		startingHands[i] = VecInt(biddingRoundCount, 0);
		results[i] = VecInt(biddingRoundCount, 0);
	}
	int biddingRoundId = 0;
	int currentBiddable = -1;
	for (unsigned i = 1; i < gameHistory.size(); i++) {
		proc->decodeOperator(gameHistory[i], oName, oArgs, true);
		int cardId = oArgs[0] + 1;
		if (oName == "deal") {
			//os << i << " Deal " << (oArgs[0] + 1) << "\n";
			if (i <= biddingRoundCount) {
				startingHands[0][i - 1] = cardId;
			} else {
				int pid = 2 - ((i - biddingRoundCount - 1) % 2);
				startingHands[pid][(i - biddingRoundCount - 1) / 2] = cardId;
			}
		} else if (oName == "announce") {
			currentBiddable = cardId;
		} else if (oName == "bid1") {
			results[1][biddingRoundId] = cardId;
		} else if (oName == "bid2") {
			results[2][biddingRoundId] = cardId;
		} else if (oName == "determine") {
			int p1Bid = oArgs[0] + 1;
			int p2Bid = oArgs[1] + 1;
			results[0][biddingRoundId] = (p2Bid > p1Bid) + 1; // 1 if p1 won it; 2 if p2 won it
			biddingRoundId++;
		}
	}

	std::string labels[] = { "won by", "p1 bid", "p2 bid" };
//	for (unsigned i = 0; i < 3; i++) {
//		if (i > 0 && i != ws.getWhoseTurn()) continue; // Don't print the other guys cards
//		os << labels[i] << " ";
//		for (int j = 0; j < biddingRoundCount; j++) {
//			os << startingHands[i][j] << " ";
//		}
//		os << "\n";
//	}

	os << "\n";
	os << "card:   ";
	for (int i = 0; i < biddingRoundId; i++) {
		os << setw(2) << startingHands[0][i] << " ";
	}
	os << "\n";
	//labels[0] = "W ";
	for (unsigned i = 0; i < 3; i++) {
		os << labels[i] << ": ";
		for (int j = 0; j < biddingRoundId; j++) {
			os << setw(2) << results[i][j] << " ";
		}
		os << "\n";
	}
	os << "Currently bidding on: " << currentBiddable << "\n";
	NumScalar p1Score = ws.getFluentValue(scoreIndex, 1);
	NumScalar p2Score = ws.getFluentValue(scoreIndex, 2);
	switch (ws.getWhoseTurn()) {
	case 0:
		os << "Player 1 score: " << setw(2) << p1Score << "\nPlayer 2 score: " << setw(2) << p2Score << "\n";
		break;
	case 1:
		os << "My score:       " << setw(2) << p1Score << "\nOpponent score: " << setw(2) << p2Score << "\n";
		break;
	case 2:
		os << "Opponent Score: " << setw(2) << p1Score << "\nMy score:       " << setw(2) << p2Score << "\n";
		break;
	}
	return os.str();
}